Yakuza for PlayStation 2 (2005) - MobyGames

yakuza 2 gameplay ps2

yakuza 2 gameplay ps2 - win

Yakuza 6

This is the unofficial subreddit for SEGA's action brawler: Yakuza 6: The Song of Life.
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Yakuza Games

This is the unofficial subreddit for Sega's long-running game series, Yakuza, known in Japan as Ryū ga Gotoku.
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JRPG

A subreddit for Japanese Role Playing Games from past and present.
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[Steam Lunar Sale] is on till 15 February, most JRPGs are on sale to even over -80%. Here is the link and a list of recommendations.

The Steam Lunar Sale has started and a good number of JRPGs are sale now:

~ Link to the JRPG Page of the Sale ~

~ Link to the full JRPG list on Sale ~

Here is a list of recommendations if you can't decide which ones to get:

~ Classic Turn-Based ~

  • Persona 4 Golden: A great game with a lovable cast, and fantastic music. A school life simulator and dungeon crawler mixed in with a fantastic mystery plot. I would say more but I am holding back as to not spoil anything, because this is one of those games that lives and dies on the twists and turns of the story and the choices you make during the story.
  • Battle Chasers: Nightwar: An actual kickstarter JRPG that more than delivered what it set it out for and more. It went under the radar since release, but it's a great turn-based JRPG with great characters and challenging combat and a satisfying crafting system, arena fights, fishing, skill trees, and a fantastic in-game encyclopedia with an actual incentive to complete. With a great tiered loot system, dungeons with random events and side-quests every time you enter. And really great monsters to hunt. It's more than worth full price, but right now it's dirt cheap.
  • Bug Fables: The Everlasting Sapling: 2nd rank on the best Indie JRPG of 2020 and only because CrossCode took number 1, this Paper Mario style JRPG saw that Nintendo isn't making what JRPG fans are waiting for, so they scrapped themselves in to patch in that gap in JRPG history. With praise from every where and Overwhelmingly Positive score on steam. why not give it a try ?
  • GRANDIA HD Remaster and GRANDIA 2 HD Remaster : If you are in the mood for one of those old turn-based epic fantasy adventures, then look no more. The first Grandia in particular is one of the classics great fantasy adventure games. Grandia 2 is more "Edgy", but still has the great gameplay that Grandia 1 had.
  • Yakuza: Like a Dragon: Another game that is always in the top 3 in multiple categories, with it's Main Character (Ichiban Kasuga) winning the number 1 spot for the best character for 2020. The Yakuza series was already crazy fun, and now it's Turn-based ? enough said.
  • Digimon Story Cyber Sleuth: Complete Edition: 2 full games in 1 package. If you're a fan of the series then this is a must play, it dives into the lore more than a lot of the previous games, and also has one of the biggest Digimon rosters till to day. Even if you're not into the series but you're looking for a classic turn-based game to just grind and chill out in, then this is a good choice.

~ Tactical Turn-Based ~

  • Disgaea 5: To be honest any game in this series or even it's spin-offs, like Phantom Brave, is worth getting. Great voice acting, always funny characters and funnier events, and you'll always get more than you're money's worth of content and gameplay time even if you are paying full price for it. But if you don't have the time to go through the series one by one, then going for this one is more than worth it. You'll miss out on a lot of inside jokes and great cameos if you start with this one, but story wise you don't have to worry about anything since they aren't really connected. They happen in the same world, but even if you don't know the story of other games it still won't hinder your enjoyment of the story here.
  • Disgaea 1.
  • Disgaea 2.
  • Disgaea 4 Complete+.
  • TROUBLESHOOTER: Abandoned Children: What if you want something serious ? then this is your go to game. I always liked X-com but I couldn't get into the RNG gameplay and losing characters forever because of one mistake. So here is TroubleShooter, an X-com JRPG, with an actual full story told through multiple chapters. A really fun world to get into, with great characters and fantastic music. The detective Noir atmosphere combined with really deep and complex customization system just provides endless content to go through. They also just recently released a whole DLC for free that expands the story and adds more content...yes for FREE!
  • SD GUNDAM G GENERATION CROSS RAYS: You want a Tactical Mecha game focused on the Gundam universe with great graphics and crazy amount of customization and days worth of play time ? that's a weird request but I got you, here you go fam, Cross Rays brings you amazing Metal on Metal clash! with a huge (and I mean huge) list of Mechs to develop, evolve, capture, exchange, and unlock throughout a long and satisfying story campaign, and a customization system deep and varied enough to lose days of your life on.
  • Utawarerumono: Prelude to the Fallen: The Entire Series is on Steam now. This fantastic Visual Novel Style game is one hell of a ride from start to end. If you're looking for a lore and story rich fantasy game then there is no reason to not get this whole series. Drama, Comedy, Mystery, Action, Horror, Fan-service, and more, this game has it all.
Prelude to the Fallen is the first game story-wise, and while the story is fantastic, I won't lie to you that they didn't really update the gameplay to the standards of the other two games in the series. Still the gameplay isn't really where the game shines anyway, and once you get into the other 2 games after this one, the gameplay gets much better.
After Prelude to the Fallen is:
Utawarerumono: Mask of Deception.
And then after that comes:
Utawarerumono: Mask of Truth.
  • Lost Dimension: This one probably went under the radar when it was ported to PC. But it's a solid Tactical JRPG, with a really fun setting. To save you the time on the story, Imagine Danganronpa as a tactical JRPG and there you go. A really dark Mystery story, filled with plot twists, and some really great customization done in a way that makes sure no 2 playthroughs are the same.
  • Tale of Wuxia: Are you into great world building ? choices that matter ? open-world gameplay and life-sims ? Tactical turn-based combat Chinese Martial Arts novels/comics ? well here is one of the best games you can find. A remake of an older game, they did a fantastic job with it. There are issue with the translation, but for something so unique and one of a kind you'd have to work through minor issues. The game is about building your own Martial Art master, by managing their daily life-style, chores, adventures, jobs, training, and even social relations. With multiple endings, and so many different routes and events, you can easily gets sucked into it's world. If you like it then you can also check Tale of Wuxia:The Pre-Sequel, that does away with the life-sim, and focuses completely on the open-world adventure and tactical gameplay aspect.

~ Action combat ~

  • .hack//G.U. Last Recode: You're itching for the next great action JRPGs that plays like the Tales series, but with an even more edgy and revenge hungry main character than Velvet from Berseria ? Then look no more. With 3 games 1 and with an extra new episode to wrap the story up, then you'll be getting more than you money's worth for sure. With an MMO setting and a fresh approach to side-quests and world exploration, it's a classic that is more than worth giving a try.
  • Ys VIII: Lacrimosa of DANA: Again this is a case of a whole series is filled with great games, but if you're going to choose one, then this one is an easy pick. Fantastic soundtrack ? check! Great Smooth Action gameplay ? check! Dogi the wall breaker ? check! Base building and crafting ? check! and check!
  • Tales of Symphonia: To be fair, any of the Tales games on Steam right now are good to get since they are all dirt cheap in this sale and they are great games. But if you had to choose only one, then this is the classic Tales game experience, and it might as well be free at the price they are selling it now at. Whatever Tales game you get, make sure to check out the mods on steam, there are some really good ones to make sure you get the best experience possible, graphics and FPS wise.
  • Tales of Berseria
  • Tales of Vesperia
  • Tales of Zesteria
  • CrossCode: Look.....I have yet to play this myself (don't shoot!), but I got so many people telling and shouting at me to play it, and friends begging me to, that it has to be good. But just to be on the safe side, you can check the free demo before you take the jump. And am sure someone in the comments can vouch for the game. Oh and it's Number 1 in the rankings of this year's Indie JRPGs.
The games aren't connected story-wise, so you can start with any of them:
Wrath of the White Witch: For a the best fantasy adventure feel, while the combat is a hit or miss depending on your taste, don't let that stop you from actually diving something that is really whimsical, this is the one with the better story in my opinion, so if you want more story than game, this is for you.
Ni no Kuni™ II: Revenant Kingdom: This one focuses more on gameplay, with a Kingdom builder, Army battles, Heavy loot focus, and even character collector, this is the one to go with if you want more game than story.

Here is the "Bonus Round" version:

  • AKIBA'S TRIP: Undead & Undressed: A Beat'em up JRPG, where you kill Vampires in modern Japan, by using a combination of elaborate wrestling moves and every weapon you can get your hands on, and finally finishing them by stripping them till they disintegrate. A funny and silly game that has a weird amount of detail.
  • One Piece Pirate Warriors 3: Yes I am aware that Pirate Warriors 4 is out and on sale, but I like this one more, and it's cheap as hell. If you're looking for something mindless but very satisfying to waste hours on, then this is really good. Even as someone who isn't a fan of the Warriors series, I really couldn't stop playing this one when I first got it, and if you're a fan of the show then this is a must.
  • Okami HD: I mean, what is there to say ? a true PS2 classic...on the PC, in HD, for dirt cheap. It's Okami people come on.

Please go ahead and post any great deals that I missed, or ask about any you are unsure of.

submitted by VashxShanks to JRPG [link] [comments]

YAKUZA SERIES PLAY ORDER FOR NEWCOMERS - PS4/5 - XB1/SX/SX - PC

It's like Dunkey always says - "if you want something done right, you gotta do it all by yourself"
TLDR play order for the mainline series:
  1. Yakuza 0
  2. Yakuza Kiwami
  3. Yakuza Kiwami 2
  4. Yakuza 3
  5. Yakuza 4
  6. OPTIONAL - Yakuza: Dead Souls - NOT CANON TO THE MAIN SERIES STORY
  7. Yakuza 5
  8. Yakuza 6: The Song of Life
  9. OPTIONAL - JUDGEMENT - HAS REFERENCES TO THE MAIN SERIES BUT ISN'T INTEGRAL
  10. Yakuza: Like a Dragon
  11. OPTIONAL - Fist of the North Star: Lost Paradise - PURELY SPINOFF TITLE USING GAMEPLAY FROM YAKUZA SERIES
Hey there kyodai, this is the New and Improved "I'm Tired of Seeing This Posted 300 Times a Day" Yakuza series play order post! We haven't had one of these stickied in a long time, and I doubt this one will be, but at least we will have something to link to! Please feel free to link to it as you see fit! This guide covers the titles on all available current/next gen platforms and PC. Yes I know Yakuza exists on PS2 and PS3, nobody cares anymore. This guide is also just in reference to the NA releases and doesn't go into the PSP titles or the JPN exclusives ISHIN and KENZAN. This is to help the influx of new Xbox and PC players. I will update this post as new releases on PS5 and the like become available!
PLEASE NOTE! All physical releases for the PS4 and XB1 will work on new gen PS5 and Xbox Series X consoles.

WHERE TO START WITH THE YAKUZA SERIES
REGARDLESS of what console you play on, the games are meant to be played chronologically. There is the argument that the story is best played by release date and I will refute that statement until my dying breath. Because it doesn't make sense. Why would you play through the series, then go back to 0, a prequel, then BACK to 6, the end? That's dumb. In the same vein, if you want to experience the entire saga the way it's intended, DON'T SKIP GAMES. Just watching the cutscenes leaves sooo much to be desired.
YOU START THE SERIES FROM YAKUZA 0.
0 is available on all platforms and can be had the following ways:
NEXT IS YAKUZA KIWAMI
Yakuza Kiwami is a remake of Yakuza on the PS2. It uses a very similar style to Yakuza 0 combat wise and is about half as long. Kiwami is available the following ways:
AFTER THAT IS YAKUZA KIWAMI 2
Kiwami 2 is a remake of Yakuza 2 originally released for the PS2. This is the first CHRONOLOGICAL game to use the Dragon Engine. The combat is most similar to Yakuza 6 and JUDGMENT. It's available the following ways:
NEXT IS YAKUZA 3
Yakuza 3 was first released on the PS3 in NA and Japan and acts as a sort of soft reboot for the series in HD. Until just last year it was only ever available on disc but now you've got the following ways to grab it:
LOGICALLY, YAKUZA 4 IS NEXT
Yakuza 4 marked the first time RELEASE DATE WISE that you could play as someone other than Kiryu. 4 introduced 3 new protagonists to the mix and can be played the follow ways:
YOU GUESSED IT, YAKUZA 5 COMES AFTER THAT
Yakuza 5 brings us 5, count em', FIVE protagonists and is arguably the largest game in the series (although 7 comes damn close). Until recently, 5 was a downloadable only title on the PS Store but can now be purchased as such:
FINALLY WE END WITH YAKUZA 6
Yakuza 6 is the final chapter of Kiryu's saga and for now is only available:
THE SERIES STARTS ANEW WITH YAKUZA: LIKE A DRAGON
The newest title in the Yakuza series is Yakuza: Like a Dragon. This game features a totally new protagonist and main area to explore, as well as introduces a brand new, turn based battle system. It's a fantastic game and a welcome change to the formula, despite what Reddit would have you believe. Grab it any of the following ways:

And that's it! Feel free to browse but not to carouse!
submitted by theREALashasaur to yakuzagames [link] [comments]

Reviews of every game I completed in 2020

Hey yall wanted to share my thoughts on all the games I completed this year some of which was back log some of it being 2020 releases but anyway im glad I actually completed a good handful of games this year and hope to finish even more in 2021 anywhere here we go.
Borderlands 3 I put about 100ish hours into Borderlands 2 and beat it a few times both on my Xbox 360 and PC, its by far one of my all time favorite open world games and have been looking forward for the sequal for years. I got the game on release but barely played it until around March of 2020 when I finally decided to finish it. Honestly it was a bit of a disappointment in terms of story and characters (one of the greatest aspects of Blands 2. The villains are pretty forgettable along with most of the plot and the humor just didnt hit as much as the first 2 games but besides the gameplay was still great as ever its all smooth and rewarding feeling so at least there is that. Overall it was pretty mediocre and unfortunately not the great Sequel I waited 7 years for.
Spongebob Battle for Bikini Bottom Rehydrated.
When I was a kid I had this game for the PS2 but never beat it cuz I was like 6? but anyway when I saw Rehydrated was coming out I was pretty hyped as it seemed this was really coming from the heart and from what I remember being 6 and playing they did the game really well! The new graphics looks great but keep that cartoony look and all the characters are talkative and expressive as ever. The gameplay is smooth and I dont think I ever ran into and glitches or bugs. Really the game is just pure fun and totally give it a recommendation to anyone who has ever slightly considered it plus its not crazy long it took me about 10 and a half hours to beat.
DOOM Eternal
I played DOOM 2016 back when it came out and thoroughly enjoyed it (I was 16 at the time and all I played was League of Legends and Battlefield) it definitely was a fresh breathe in the land of shooters so a sequal I was totally on board for, but this? Holy shit Id Software took DOOM 2016 and said nah that game was shit look at this. Seriously the amount of new stuff added to this game from D-16 is crazy and it just is so much damn fun to play. Im not one to really go out of my way for collectibles but this game really had me searching like an animal for everything. I beat it on Ultra Violence and damn let me say the game is a lot harder than the previous game but it really is up to your skill of switching weapons, dashing, killing, getting health, killing, throwing the wrong type of grenade and waiting for it to recharge. In fact right now its the only game I played from this year im replaying (this time on Nightmare) just to see if I can do it. Easily my game of the year for 2020 and im really sad it got gipped at the game awards especially for its soundtrack where it lost to an acoustic guitar from the last of us.
Pokemon Sword
Wont dwell on this long, I beat Shield the week it came out last year since Pokemon is my all time favorite game series. Um good game not great compared to the other pokemon games but ya know I liked it and got to add another game to the list of completed games so uh yeah.
Halo Reach
So I bought the Master Chief collection for PC in January and got around to start going through all the games in the later half of the year. Growing up I only ever played Forge or Firefight with my friends on Halo and never sat down and finished any of the stories except for Halo 2 for some reason? in 2017 I got Halo 5 and beat the story on that and since then got more interested in Halo and honestly have gone neck deep in Halo lore (as we speak im on the 2nd book of the Halo novels) Anyway Reach. Awesome game, a great re-introduction to the series that played perfectly on my PC. I played this and all the Halo games you will read about on Heroic and even if it pissed me off sometimes the accomplishment I felt afterwards was rewarding enough. I think the strongest part of the game is the story telling the fall of Reach from Spartans who arent the Master Chief. Its a sad game honestly and the music and environments reflect that but they also at some points do reflect that small glimmer of hope for Humanity. Ive actually been listening to the Reach soundtrack on occasion and cant get that line out of of my head "there will be another time..."
Halo: Combat Evolved
Should have stated in the Reach review that im playing the games in Chronological order so next on the chopping block was Halo CE and I can say yes this is definitely Combat Evolved. One thing I tried doing when playing this game was putting myself in the shoes of a gamer in 2001 and I can see why this game was as popular as it was (especially cuz I have played or at least attempted to play shooters from years prior) it just works. The gameplay is so fluid and everything works so well together that its crazy they got AI and Item interaction working like this on an Original Xbox. The story here is good, its nothing crazy...yet but Id say in terms of 2001 games especially shooters I stronger story than most. Guns just feel impactful, the way enemies interreact with the player in their attacks or how they dodge grenades is amazing. Id my only gripe comes with how much Back tracking is used in some levels or how one certain level that was already pretty long and a bit annoying is literally reused 2 missions later just in reverse. But still great game that I think holds up well 20 years later hell id even say certain gameplay aspects like enemy is some how better here than some modern games.
Halo 2
What if we took Halo CE and put in new weapons like the legendary Battle Rifle, improved almost every aspect from the first game and made the story x10 better? Boom Halo 2. I beat this as a kid on my OG Xbox back in like 2012 so this was almost still a new experience for me and at least one I can appreciate now. Not much to say about the gameplay here since its stayed about the game but the introduction of the new selection of weapons and the option to duel wield is great. Really I just want to talk about the story (minor spoilers) But like the fact we got to play as the Arbiter with the covenant is awesome and seeing the development of a branded heretic Elite learn the truth of everything and the betrayals and the drama happening within the Covenant is amazing. I love the characters even if they arent crazily fleshed out but that might be from just good chemistry and performances like Johnson and Miranda and my girl Cortana of course. Really I could write a small essay on Halo 2's story but I wont, not now at least. Some minor gripes with the game for me the levels are great and while not repeated I say some are less memorable than the ones presented in Halo CE not to mention in later Levels when fighting the brutes the arsenal of weapons almost shrinks and maybe it was just me but it feels like you are ill-equipped in a couple later game levels where you only have plasma/covenant weapons to fight brutes where it seems to me at least Human weapons work better against them which kind of made the game harder and definitely helped up that this games had my most deaths this games Heroic hit different from the previous games. Its hard though, I dont know which game I liked better CE or 2 maybe in time I can give a definite answer but really they are both Bangers. (Also the updated Cinematic graphics are beautiful)
Halo 3
Grinded this games story out pretty over the last week of Decembeearly January. The final game in the Trilogy, and Bungie just hitting us with Banger after Banger really just not much I can say here I havent already said in the previous it just kept building upon what the last game introduced with more weapons and equipment (Bubble shield hang) again a super memorable story I say somewhere between CE and 2 in terms of quality. I loved the dynamic between Chief and The Arbiter. For a game released in 2007 for the Xbox 360 id argue for the most parts the game holds up really well and makes for some of the most memorable levels in all of Halo like that damn Warthog run, and the difficulty here felt super balanced for the most part (We dont talk about the Cortana mission tho) I can see why Halo was such a big deal when they came out and I know it was also for the Multiplayer but I guess that just adds to how well made these games were and how they hold up all these years later. Going into 2021 I have Halo 3 ODST and Halo 4 left to play and finish and am very excited for both. Like I also mentioned ive been reading the books as well and am on the 2nd book with the next 2 ordered and waiting for me to read.
Conclusion
8 games may not seem like a lot to some but for me it is especially since I tend to play lots of multiplayer games or games that are basically endless (hence games like No Mans Sky) I think for the most part I came away this year having played a lot of great games and cant wait to beat more in 2021 currently here is the list of games I have in my Library and will attempt to beat.
submitted by zamtrul to patientgamers [link] [comments]

40 hours in and my only takeaway is that this is the best marketing campaign for GTA VI that Rockstar could've ever asked for.

Whether you're a fan of Rockstar or not - they set the bar for Open World games in 2013 and raised it even higher in 2018. Games from other devs like Ubisoft (Watch Dogs, AC), Deep Silver (Saint's Row), Ryu Ga Toku Studios (Yakuza) and even fucking Square Enix threw their hat in the ring of Open World games with Sleeping Dogs - all these devs stepped up to the plate and have delivered some of the most memorable Open World games to date. Hell, I'm still holding out hope for a Sleeping Dogs 2, personally.
The way an Open World game reacts to your actions in game is one of the biggest parts of being an Open World game. Random citizens fleeing from you when you pull out your gun, or even ballsy randos who fight back when you try to steal their car, or just being chased a couple of blocks by cops you have to out maneuver in some alleyways. Hell, cops in GTA IV actually arrested other npcs if they saw an npc attacked you first. AI is a huge fucking part about Open World games.
Immersion. Suspension of disbelief. Cyberpunk doesn't even have a fraction of that shit.
And that's just the bare minimum for what's expected in an Open World game.
The NPC AI in Cyberpunk 2077 is just utterly inexcusable.
Shoot a gun in the air and all the npcs get out of their cars and cower right next to their doors. Even if you put your gun away and run away they don't get back into their cars - they just despawn as if they got snapped away by the Infinity Gauntlet. If you park your vehicle in the road, drivers won't even attempt to drive around it - they will sit there and wait for the vehicle in question to move so they can go back on their merry railroad ride.
Cyberpunk is (supposed to be) set in a gritty, dark world where people would sell their organs to get a leg up and you're telling me there's not a single impatient driver? No one with roadrage at all? Not one person is not a fucking hurry to get somewhere in Night City? Not ONE?
How the fuck did small things like this make it past the dev team?
Cops spawn on you no matter where you fucking are - even if you killed some random asshole in the middle of the Badlands. We're not talking vehicles showing up and NPCs running out of them - just straight up appear out of thin fucking air. In a fucking universe where the Police actually have access to flying armored AVs that can go anywhere - CDPR opted to make cops just spawn out of thin air. It's fucking baffling.
When games like GTA Vice City from the fucking PS2 era have a more competent police chase system I feel like people have to call it out. More reviewers need(ed) to call it out.
I don't even know if NPC AI is something they can fix at this point. Nor do I know if I'd even care if they announced it in a patch 6 months from now. And that's just the Open World "half" of this game. Don't get me started on how this is as far from an RPG as Neptune is to the Sun.
The worst part of it all is that these were all gameplay design choices - not bugs. A bug is when your character goes flying off a cliff because of the time slow interacting with the physics or when your character's dick clips through his pants or the game just imploding because of framerate issues - those are bugs. Having police show up out of thin air and NPCs not having any semblance of realism to them is a design choice.
After putting 40 hours into the game, beating the Streetkid and Corpo storylines (spoilers, all 3 paths end on the same fucking rail so I'm sorry if I'm not eager to jump into Nomad), I can safely say that even if this game ran wonderfully on every system/console at launch this game is not worth the hype that was shoved down our throats for the past 7 years. It's a subpar GTA clone at it's worst, a really disappointing "RPG" at best.
Anyone telling you this is a next-gen, genre defining game that will raise the bar is lying to you. Flat out.
At the risk of sounding like an utter R* fanboy, CDPR better pray to the powers that be that GTA VI (or any future Open World game for that matter) isn't going to be in a futuristic/cyberpunk setting because they will shit all over this without even trying.
submitted by ChoculaUltra to cyberpunkgame [link] [comments]

[Steam Winter Sale] is on till 5 January, most JRPGs are on sale to even over -80%. Here is the link and a list of recommendations.

The Steam Winter Sale has started and a good number of JRPGs are sale now:

~ Link to the JRPG list on Sale ~

Here is a list of recommendations if you can't decide which ones to get:

  • Disgaea 5: To be honest any game in this series or even it's spin-offs, like Phantom Brave, is worth getting. Great voice acting, always funny characters and funnier events, and you'll always get more than you're money's worth of content and gameplay time even if you are paying full price for it. But if you don't have the time to go through the series one by one, then going for this one is more than worth it. You'll miss out on a lot of inside jokes and great cameos if you start with this one, but story wise you don't have to worry about anything since they aren't really connected. They happen in the same world, but even if you don't know the story of other games it still won't hinder your enjoyment of the story here.
  • .hack//G.U. Last Recode: You're itching for the next great action JRPGs that plays like the Tales series, but with an even more edgy and revenge hungry main character than Velvet from Berseria ? Then look no more. With 3 games 1 and with an extra new episode to wrap the story up, then you'll be getting more than you money's worth for sure. With an MMO setting and a fresh approach to side-quests and world exploration, it's a classic that is more than worth giving a try.
  • TROUBLESHOOTER: Abandoned Children: What if you want something serious ? then this is your go to game. I always liked X-com but I couldn't get into the RNG gameplay and losing characters forever because of one mistake. So here is TroubleShooter, an X-com JRPG, with an actual full story told through multiple chapters. A really fun world to get into, with great characters and fantastic music. The detective Noir atmosphere combined with really deep and complex customization system just provides endless content to go through. They also just recently released a whole DLC for free that expands the story and adds more content...yes for FREE!
  • SaGa SCARLET GRACE: AMBITIONS: You heard a lot about the series, but you never knew where to start ? well wonder no more. Scarlet Grace is one of the best entry games to the the SaGa series. Everything is tutorialized, and the game even has it's long list of tips and strategies that will be given to you from the start to even the very late parts of the game, to make sure you are prepared for everything the game throws on you. Then you add that it has one of the best and most challenging turn-based combat systems out there, if you ever thought turn-based combat in JRPGs is too easy, this will change your mind as it what can be done with it. And a fantastic soundtrack, and this is an easy pick up.
  • SD GUNDAM G GENERATION CROSS RAYS: You want a Tactical Mecha game focused on the Gundam universe with great graphics and crazy amount of customization and days worth of play time ? that's a weird request but I got you, here you go fam, Cross Rays brings you amazing Metal on Metal clash! with a huge (and I mean huge) list of Mechs to develop, evolve, capture, exchange, and unlock throughout a long and satisfying story campaign, and a customization system deep and varied enough to lose days of your life on.
  • Ys VIII: Lacrimosa of DANA: Again this is a case of a whole series is filled with great games, but if you're going to choose one, then this one is an easy pick. Fantastic soundtrack ? check! Great Smooth Action gameplay ? check! Dogi the wall breaker ? check! Base building and crafting ? check! and check!
  • Tale of Wuxia: Are you into great world building ? choices that matter ? open-world gameplay and life-sims ? Tactical turn-based combat Chinese Martial Arts novels/comics ? well here is one of the best games you can find. A remake of an older game, they did a fantastic job with it. There are issue with the translation, but for something so unique and one of a kind you'd have to work through minor issues. The game is about building your own Martial Art master, by managing their daily life-style, chores, adventures, jobs, training, and even social relations. With multiple endings, and so many different routes and events, you can easily gets sucked into it's world. If you like it then you can also check Tale of Wuxia:The Pre-Sequel, that does away with the life-sim, and focuses completely on the open-world adventure and tactical gameplay aspect.
  • Battle Chasers: Nightwar: An actual kickstarter JRPG that more than delivered what it set it out for and more. It went under the radar since release, but it's a great turn-based JRPG with great characters and challenging combat and a satisfying crafting system, arena fights, fishing, skill trees, and a fantastic in-game encyclopedia with an actual incentive to complete. With a great tiered loot system, dungeons with random events and side-quests every time you enter. And really great monsters to hunt. It's more than worth full price, but right it's dirt cheap.
  • Tales of Symphonia: To be fair, any of the Tales games on Steam right now are good to get since they are all dirt cheap in this sale. But if you had to choose only one, then this is the classic Tales game experience, and it might as well be free at the price they are selling it now at. Whatever Tales game you get, make sure to check out the mods on steam, there are some really good ones to make sure you get the best experience possible, graphics and FPS wise.
  • Recettear: An Item Shop's Tale: One of the best (if not thee best) Item shop simulator JRPGs. If you're in the mood for something relaxing and fun without much tension, then this is a no-brainer.
  • Lost Dimension: This one probably went under the radar when it was ported to PC. But it's a solid Tactical JRPG, with a really fun setting. To save you the time on the story, Imagine Danganronpa as a tactical JRPG and there you go. A really dark Mystery story, filled with plot twists, and some really great customization done in a way that makes sure no 2 playthroughs are the same.
  • GRANDIA HD Remaster and GRANDIA 2 HD Remaster : If you are in the mood for one of those old turn-based epic fantasy adventures, then look no more. The first Grandia in particular is one of the classics great fantasy adventure games. Grandia 2 is more "Edgy", but still has the great gameplay that Grandia 1 had.

JRPGs that are on the Best JRPGs of 2020 that the community voted for here on JRPG:

  • Persona 4 Golden: Came in number 1 in every category it was nominated for. One of the best school life-sims, with a great and lovable cast of characters that you'll surely be devastated to leave come the end of the game.
  • Yakuza: Like a Dragon: Another game that is always in the top 3 in multiple categories, with it's Main Character (Ichiban Kasuga) winning the number 1 spot for the best character for 2020. The Yakuza series was already crazy fun, and now it's Turn-based ? enough said.
  • Trials of Mana (remake): Ranking 4th in both top JRPGs for PC and Switch, a Remake of an old SNES classic did more than anyone could have expected from a SE remake.
  • Sakuna: Of Rice and Ruin: Making it into the 5th spot on the PC rankings, an intense action game combined with rice farming. Are you ready to be surprised ?
  • CrossCode: Look.....I have yet to play this myself, but I got so many people and telling to play it, and friends begging me to, that it has to be good. But just to be on the safe side, you can check the free demo before you take the jump. And am sure someone in the comments can vouch for the game. Oh and it's Number 1 in the rankings of this year's Indie JRPGs.
  • Bug Fables: The Everlasting Sapling: 2nd rank on the best Indie JRPG of 2020 and only because CrossCode took number 1, this Paper Mario style JRPG saw that Nintendo isn't making what JRPG fans are waiting for, so they scrapped themselves in to patch in that gap in JRPG history. With praise from every where and Overwhelmingly Positive score on steam. why not give it a try ?

Here is the "Bonus Round" version:

  • AKIBA'S TRIP: Undead & Undressed: A Beat'em up JRPG, where you kill Vampires in modern Japan, by using a combination of elaborate wrestling moves and every weapon you can get your hands on, and finally finishing them by stripping them till they disintegrate. A funny and silly game that has a weird amount of detail.
  • One Piece Pirate Warriors 3: Yes I am aware that Pirate Warriors 4 is out and on sale, but I like this one more, and it's cheap as hell. If you're looking for something mindless but very satisfying to waste hours on, then this is really good. Even as someone who isn't a fan of the Warriors series, I really couldn't stop playing this one when I first got it, and if you're a fan of the show then this is a must.
  • Okami HD: I mean, what is there to say ? a true PS2 classic...on the PC, in HD, for dirt cheap. It's Okami people come on.

Please go ahead and post any great deals that I missed, or ask about any you are unsure of.

submitted by VashxShanks to JRPG [link] [comments]

WSIB PlayStation Exclusives

Hi all. I recently managed to get a PS5 and looking for some advice on what exclusives are worth catching up on.
I haven’t owned a PlayStation since about 2014 so I’m aware there are loads of games I’ve missed out on in that time.
Normally my favourite types of games tend to be ones with good RPG elements and a large world to play in like The Witcher, Mass Effect Series, Yakuza. I also enjoy most FPS games but play non exclusive ones on PC.
I got a copy of Miles Morales and Spider man remastered and played them through and loved both of them.
I don’t get on so well with games that have a strong reliance on stealth mechanics. I managed the spider man ones just fine but I’ve also tried to play last of us and Horizon Zero Dawn in the past and struggled with the heavier emphasis on slow stealth based gameplay.
I also don’t get on well with games that have the potential to have highly frustrating sections. Examples would include the spike puzzle in the original PS2 God of War and difficulty spikes that can seem unfair.
So based on that is there any games in particular people would recommend I check out? I’m open to looking at any really just curious what I’ve missed that’s a “must play”
Thanks in advance.
submitted by Phemus01 to ShouldIbuythisgame [link] [comments]

My 27 in 12

I came across this sub via patientgamers. Sorry for being too wordy. Here’s my 27 in 12 in the order I played them.
1) The Legend of Zelda: Breath of the Wild
Platform: Switch
Finished: Yes
I actually picked up this game during the summer of 2019 and absolutely hated it. It was such a drastic change from the previous games. Suddenly I’m micromanaging a ton of fragile weapons. No hand holding which they’ve accustomed me to since Ocarina of Time. I have to worry about Link’s temperature? And so it went on.
I generally stuck to the story path – completing whatever shrines I came across – and after the second Divine Beast I gave up.
Then I picked it up again in mid-to-late December (and beat it in 2020 so that’s why I’m counting it as a 2020 game). And holy shit, this game is a masterpiece. This second playthrough I said, “Screw the story.” I decided to just explore Hyrule at my own pace and do as many shrines as I could; if I get to an area that’s too tough, then screw it, just turn around. The auto saves and respawns are very generous. That first Lyonel near Zora’s Domain that you’re supposed to stealth around and collect arrows? “Let me save here and see how much underpowered damage I can do before I get wrecked.” And I practiced my parries and like 20 minutes later – or so it felt like it – I beat him! The lyonel is the most difficult enemy in game, in my opinion, so once you learn to take him out it opens up the world even further.
Too many things to write about this game. Masterpiece. At least a 9.5/10, lol. My GOTY.
2) Judgment
Platform: PS4
Difficulty: Hard
Finished: Yes
Another opportunity to run around Kamurocho and beat on goons? Hell yeah, I’m in! Low key I compare the Yakuza series to Call of Duty where each game is essentially the same and Yakuza recycles content like crazy. But what an amazing universe.
Two things I dislike: there’s a mechanic where you have to look around your environment and look for a clue and it’s very mobile game-ish. You’re stuck in place and you can’t progress past that until you find what you need. Fuck that noise. Secondly, I forgot what name they use in game but you can get injured in such a way that your health bar gets permanently chopped. You have to spend (sometimes) big bucks to get your full health back or see the in game doctor.
End game is crazy and I don’t know how I got through that. My #2 for 2020.
3) Rise of the Tomb Raider
Platform: PC
Finished: Yes
Lol, Geothermal Valley. If you played the 2013 reboot then this is more of the same. Game looks good, I enjoy the platforming. I suck at shooting but I managed and got through it. Overall I had a good time.
4) Shadow of the Colossus
Platform: PS4
Finished: No
I own this game on PS2 and I still have the disc but I wanted to experience it in full 1080p and 60 fps. But ultimately that camera is the worst colossus ever and I skipped the game.
5) Horizon Zero Dawn: The Frozen Wilds
Platform: PS4
Finished: Yes
Sheesh, I had to get with Sony tech support and figure out why I couldn’t download this. I had to beat it. (Ultimately rebuilding the database solved the issue.)
It was a little disorienting at first, I hadn’t played the game since 2018. But once I got into the groove, wow. Even though it was just the DLC it’s my #3 for the year.
6) Yakuza 3
Platform: PS4
Difficulty: Hard
Finished: Yes
Having played through Yakuza Kiwami, Yakuza 5, Yakuza 0, and Yakuza Kiwami 2 – and then Judgment – I knew I had to do the whole Yakuza mainline series. But this isn’t a Kiwami. This is a straight port of the PS3 original. And it’s rough.
I believe this is their first game on what was then their new engine. It’s very rough. The game just looks off if you’re coming from the Kiwami games. The enemies block all attacks. I think sometimes they can block weapon attacks too. The game devolved to just throwing them around until they died. The bosses block hits AND break your grapples. Good luck. The first ten hours are a drag because you’re running an orphanage and being a stepdad.
But the music slaps! The side quests are generally still fun. But I wouldn’t recommend this unless you are a super hard core Yakuza fan. I probably wouldn’t want to play this game again honestly.
7) Yakuza 4
Platform: PS4
Difficulty: Hard
Finished: Yes
Big improvement over 3! Looks sharper, enemies no longer cheese their block button. You have 4 playable characters now. Kamurocho has been expanded with an underground parking lot and shopping area plus the rooftops to explore. Odd difficulty spikes here and there but the end game was laughably easy.
8) Grand Theft Auto 4
Platform: PC
Finished: Yes
I had played this one and off and never got to beat it. Thankfully Rockstar patched out that Games for Windows crap and I finally got to play it and beat it. Once you get used to driving physics it’s totally fine. The one thing that’s really off with the driving is the camera; it kind of doesn’t follow the car when you turn so you’re essentially driving blind for a bit.
The relationships thing is kind of annoying. I did them long enough to get the perks. Gun play is a little weird, gave me a little more trouble than I was expecting. Feels good to finally beat this one but now that I’ve done so I’ll probably never play this game again.
9) Cat Quest
Platform: iOS
Finished: No
Played the demo for the sequel on Switch. This was free on iOS one day so I grabbed it. As a “traditional” gamer I’m not a fan of touch controls but this game was genuinely fun. I didn’t play it all the time; it was something for when I had downtime and I needed to kill 5-20 min.
Unfortunately, my phone’s battery was on its way out so I wiped my phone before handing it to Apple and there went my progress. (I didn’t back anything up besides pulling pictures out manually.) If I had a Switch I’d buy this. It’s on Steam too but this feels like it’d be perfect for the Switch. Goes on sale all the time for like $2 and some change.
10) Grand Theft Auto 4: The Lost and Damned
Platform: PC
Finished: Yes
More GTA. Plays the same. The main character was less interesting and the antagonists were intolerable. Thankfully it was short.
11) Grand Theft Auto 4: The Ballad of Gay Tony
Platform: PC
Finished: Yes
Even MORE GTA. More light-hearted than the other two. It’s cool to see the where all the characters intersect during the main game’s story. Hated that they grade your performance for the missions, lol.
12) Sleeping Dogs: Definitive Edition
Platform: PC
Finished: Yes
After the GTA games I was kind of fed up with open world games but the introductory section of Sleeping Dogs gave me some cool Kowloon-in-Shenmue-2 vibes. And the Batman Arkham/Middle-Earth: Shadow of MordoSpider-Man combat (the hit Y/triangle to counter almost anything) combat is always so addictive.
The driving physics are off, all the vehicles handle weird, but overall this was a good time, and the martial arts competition thing was goofy as hell and super fun.
13) Yakuza 6
Platform: PS4
Finished: Yes
You reach a point in the game where you have to keep a baby from crying, and the developers incorporated the Dual Shock’s waggle/touch “features,” and I was so close to quitting the game. It’s not the worst Yakuza but it’s not the best. In game conversations are weird, as if Kiryu speaks one line at a time with long pauses in between. The second town is not really interesting. There’s a baseball mini-game/sidequest thing and something to do with gangs – I don’t know if you build one and it’s like an RTS or what – but I wasn’t interested.
But it’s Yakuza and the fighting is fun! Kamurocho is where all the action is.
14) Catherine Classic
Platform: PC
Finished: No
The story is really interesting and I wanted to get into it and see where it went. Unfortunately, the gameplay requires actual skill and I wasn’t ready to invest time into getting good. I’m trying to work through my backlog. I’ll probably return to this but not this year or next. So it’s looking like a 2023 game at the earliest.
15) Mario and Luigi: Partners in Time
Platform: DS* (emulated on a 3DS)
Finished: Yes
This is basically a copy paste job of the first game. But somehow worse. I never really liked the art style for this series and the music in this game is worse than the first. I always wanted to check this out but I’ll never play this game ever again.
16) Super Paper Mario
Platform: Wii* (emulated on PC)
Finished: Yes
I kind of want to like it. Fundamentally there’s nothing wrong with it. It plays fine. But I don’t like the art, the combination of the flat paper characters and the 3D world. I think the original N64 did a better job with the paper theme. The main town is lame. It’s the only town. And the game for me peaked at chapter 4-4. This is another one I’ll never play again.
Maybe I’m just a traditionist and the first two games are the only real Paper Mario games.
17) South Park: The Stick of Truth
Platform: PC
Finished: Yes
Holy shit … this is an interactive South Park episode! With the traditional Paper Mario mechanics. And it’s so absurd. I haven’t even watched a South Park episode in what feels like a decade. Masterpiece, lol. This is either my #4 game of the year or it’s tied for #3.
18) Dust: An Elysian Tale
Platform: PC
Finished: No
After so many open world games I wanted to start working on my Metroidvanias and this game honestly seemed like the least interesting. I on and off put three weeks into it but I couldn’t get past that awful art. Listen, I’m sorry if you’re into it but it just looked like generic furry art to me. And it just didn’t mesh well with the voice acting either. I’m not 100% sure but I think the game also wanted me to grind for money.
I might revisit this in the future but this is looking like it’s at least a late 2022 title.
19) Shantae: Risky’s Revenge – Director’s Cut
Platform: PC
Finished: No?
It’s listed as a Metroidvania on Steam but jumping between background layers isn’t a Metroidvania mechanic for me. I got stuck a couple of times, funny enough, and had to look up how to get past whatever I was stuck on.
I eventually made it to the final boss but I couldn’t be bothered to get the pattern down and called it quits. I might revisit this one too if I’m in a better place mentally but it wasn’t doing anything for me anyway. I don’t know.
20) Paper Mario
Platform: N64/PC* (emulated)
Finished: No
I was trying to get my sister to play something that’s easy and doesn’t require fast reflexes to get her mind off of the lockdown. I was using a save slot to keep pace with her in case she got stuck. But my N64 has a funny issue where it randomly resets. One too many resets later and it was a wrap.
21) Castlevania: Circle of the Moon
Platform: GBA* (emulated on PC)
Finished: No
Solid Metroidvania. I was emulating it on an old PC I was given. I wiped the PC because it was full of old junk data and ran slow as hell. I don’t care enough to make backups so I lost the progress.
22) Day of the Tentacle: Remastered
Platform: PS4
Finished: Yes
This was one of the free game for the month. I remember point and click games being super obtuse and wanted to see how far I’d get as an adult before I hit a wall. And I got far enough into the game that I was legitimately having a good time. I did eventually get stuck, and got stuck multiple times, and had to rely on a guide, but overall this was a lot of fun. I’d love to replay this again.
23) Gone Home
Platform: PS4
Finished: Yes
Jesus Christ, what a creepy house. I remember reading an article where the developer was pleading for people to not be scared and play it, it wasn’t a horror game. But damn it, that shit is creepy. There’s an option to turn all the lights on, lol.
Overall good story, good walking simulator.
24) Everybody’s Gone To The Rapture
Platform: PS4
Finished: No
Another walking simulator, except you’re walking pretty damn slow in a small village. Not doing that.
25) Burly Men At Sea
Platform: PS4
Finished: Yes?
It’s an interactive story? Are there multiple endings? I got an ending and left it at that.
26) Hellblade: Senua’s Sacrifice
Platform: PC
Finished: No
A good looking game with some crazy sound design, pun not intended at first. The voices stressed me out to the point where it was starting to feel like a horror game. The fighting was simple but strangely fun and satisfying. I beat the second boss.
But I was having trouble with Forza and ended up completely wiping my computer and reinstalling everything. My save is probably on Steam’s cloud but I’ll end up starting from the beginning most likely.
27) Vampyr
Platform: PS4
Finished: Yes
I had completely forgotten about this game; all I knew it was a vampire RPG and I thought I was playing Vampire: The Masquerade, lol. This game is rough. Load times take forever, it runs at like 20 fps, everything is super clunky/janky.
But what a universe, if that’s the word. The same way Yakuza does an amazing job of placing you in Kamurocho, this game placed me in 1918(?) London. Except the Spanish flu is around so everyone is locked inside and there isn’t shit to do because it’s not like there are side activities. This version of London is a dump, lol.
And the characters! You can choose to drink the blood of the NPCs for XP. By conversing with them and unlocking their secrets you can get more XP out of them. However, the NPCs were so genuinely interesting that I was just trying to unlock their secrets to get to know them. I actually did a “pacifist” run (in the sense that I didn’t kill the NPCs) but I’ll be replaying this again and killing everyone.
As rough and janky as this game was it’s my #5 for 2020.
In conclusion, thank you for coming to my TED Talk. If you have any questions post em below and I'll do an OK job to answer them.
submitted by futuredxrk to 12in12 [link] [comments]

Games I Beat in 2020 (With mini-reviews!)

Hello all!
Last year, I decided to track all of the games I played for 2019 and write down my thoughts on them. It was my personal project as I play a lot of games and wanted to have a written history of what I played and see my opinions and experiences with them. I ended up doing that and decided to post them to /patientgamers and I got a ton of positive feedback and had a blast discussing with everyone about the games I played and I heard about what everyone else was playing! (If you're interested in seeing last year's list, here it is)
Through that post, I received some constructive criticism and feedback that I implemented in my own spreadsheet for this project for 2020. If you all don't mind, I would like to share the games I finished this year as well! I have added my time spent in the game, the achievements earned, and contracted it in an easier to read format. I've never used table formatting on Reddit before, so hopefully it looks alright (kinda worried about mobile, so please let me know!)
I hope you all enjoy reading and please let me know of any thoughts, concerns, or opinions on all I wrote below. Thanks!
(Also the dates are in MM/DD/YYYY format as I am from the US.)
Date Started Date Completed Title Platform Time Spent Recommend? Achievements Earned Thoughts/Opinions
12/21/19 12/21/19 Refunt Steam 1.1 hrs Yes 9 of 10 (90%) achievements earned A cute little platforming game. Takes less than 30 minutes to beat, but what a wonderful 30 minutes they were. The object in this game is to go and jump on some buttons. That's it. But the way this game was crafted makes it pretty entertaining. The environment looks nice and the movement is smooth I could see some design space not being used to it's full potential, but I'm happy with what has been put out there. After your initial run of the game, some achievements will want you to run through a few more times. I did so and found to enjoy the speedruns and stuff I did post-game. If you have some spare change, I recommend putting in towards this game.
12/29/19 12/31/19 A Hat in Time Steam 13.9 hrs Yes 20 of 46 (43%) achievements earned Man, 20 minutes into this game I knew it was going to be something special. This game has it all: cute characters, cute interactions, cute landscapes, cute everything. This game snuck in at the end of my year and is easily one of my favorite games played this year. Being one of the best platformers I have ever played, this game will rank highly with the likes of Banjo-Kazooie and Super Mario 64 for years to come. With how much character and personality this game oozes, I wouldn't be surprised if this hits highly with you all as well. If you have a chance, please play this game. So so so good.
5/23/17 1/3/20 The Witcher 2 Steam 54.3 hrs Maybe 31 of 52 (60%) Achievements earned In my opinion, kind of the odd one out of the Witcher franchise. Having beaten the first one and now currently playing the third one, I can honestly say I enjoyed the second one the least. The pacing of this game feels slow, a boss made me drop the game thrice (the kraken) and overall, I didn't have that great of a time with it. The characters seemed very dull and I didn't care much for them anyways. I would recommend skipping this one as the gameplay is not fun. The story is there, sure, but I'd recommend just watching a YouTube video of a story overview.
1/23/20 1/23/20 HATCH Steam 1.3 hrs Yes N/A Hatch is an odd game, but in a good way. The goal here is to climb a uniquely shaped "mountain" all while avoiding the sun's glare. That's right, the sun. For some reason, being within view of the sun (which looks more of a Greek symbol than a sun) will slowly drain the life out of you. Starting out you hatch from a giant egg, for a reason that was lost on me, and then talk to some elder guy that tells you "Sun bad, top of mountain good" in more or less words. And that's it. Now you gotta climb this giant ass mountain that has a whale orbiting it. The climbing mechanics are, angle-based, I guess? You cannot climb up and acute angles or right angles; only obtuse angles for you! Any obtuse angle you see, you can start climbing vertically or horizontally on it at your will. You'll encounter some odd scenes on your way up to the peak, but a little too few for my tastes. Overall, this game was weird enough to keep my attention. I think there could have been more assets up the mountain to keep me motivated to press on (as falling can really dampen your will to continue) but overall, it was a great short game. Once again, great short experience that I enjoyed.
??? 2/2/20 The Legend of Zelda: Breath of the Wild Switch 50+ hrs Yes N/A Talk about a journey. What hasn't been said about this game that I can say? Probably nothing, so prepare for things you've already heard. BotW is an excellent open-world action/adventure game. The feeling you get when you obtain the glider and float all around the world is not like any other I've had in the past with open world games. This world feels like a true sandbox, with interactions between the player, enemies, items, and other assets you would never think of. The creative ways to defeat certain puzzles or bosses I've seen is honestly mind-blowing. Utilizing all of the powers given to Link in certain ways really lets you take a look on how much care and attention to detail and love was put into this game. Knowing that I could cook for half an hour and then go around and tackle certain environments I wasn't prepared for was all good fun, but have you ever fished by creating ice blocks underneath the fish you eyed and then glided over like a hawk to grab it? This game can and does provide almost non-stop entertainment. A true reason to own a Switch.
2/3/20 2/5/20 The Cat Lady Steam 6.5 hrs Maybe 14 of 25 (56%) achievements earned The Cat Lady is an odd bag of assorted treats. First off, the beginning is a real drag. It takes about 1.5 hours to get into the meat of the game. Once you're there, it grabs your attention suddenly. Before that, it is very easy to bounce off. This game has a unique art style that isn't up my alley, but unique nonetheless. The gameplay is very much a standard point-and-click, but the mouse is NEVER used. Going into this, I think the lack of mouse support is detrimental to the game as it could very easily be implemented, but instead it wants me to use my arrow keys (which personally is never too comfortable). The story is what you're here for. This game deals with depression, self-harm, abuse, and other darker subjects. I believe it handles these well, but really start to lose its steam in the middle of the game. In either chapter 4 or 5, the game has another dull hour or hour and a half. Overall, the story stays interesting (albeit a little predictable) but overall was worth my time. To finish up, the gameplay here is weak and it takes some dedication to stick with this game, but if you do you're rewarded with a gritty story that still holds up after 8 years.
2/1/20 2/6/20 Whispers of a Machine Steam 6.2 hrs Maybe 11 of 25 (44%) achievements earned Whispers of a Machine is a pretty standard point-and-click adventure game with an intriguing atmosphere. With a story revolving around mysterious murders happening around a town after the fall of robotic and AI, Whispers of a Machine contains mystery and twists that you might see coming. I found the story to be very interesting and different, but the twists and turns it holds onto for the last hour or two are pretty standard. I feel like I've seen the same elements and storytelling design in multiple movies and read them in multiple books. I wish the story was a little more polished, as I thoroughly enjoyed the atmosphere and world-building the game had. The "Post-Collapse" world felt real and like something that could happen in our world. The character designs were varied and left impressions (I thoughly enjoyed the robot ventriloquist) few characters were stale in their personalities. The gameplay and puzzles were pretty basic, but I did get stuck once or twice and had to reference a guide (classic adventure game feeling). Overall, I don't feel like I wasted my time with Whispers, I just wish the story felt as unique as the world it lived in.
3/11/20 3/11/20 The Haunted Island, a Frog Detective Game Steam 0.6 hrs Yes 6 of 6 (100%) achievements earned A cute detective game with pretty decent humor. You play as a frog detective that goes to an island that has haunted tendencies. At said island, you'll talk and interact with other interesting animal characters while trying to solve the mystery at hand. I really enjoy the art style here as it is light-hearted and welcoming. The humor is also in the same vein, as it's pretty cute one liners and things of that nature. Overall, a very good half-hour of content. I do think it could have been longer without overstaying its welcome, but I am looking forward to playing the other episodes whenever I get around to it. Overall, definitely recommended if you're needing a small break from the regular game rotation you have. A true breath of fresh air.
4/3/19 2/9/20 Minit Steam 2.1 hrs Yes 14 of 27 (52%) achievements earned A nice spin on the traditional indie platformerpg. In Minit, you have 60 seconds to explore, solve puzzles, and well, live. You'll need to find items to progress through certain areas (a la metroidvanias) and gather upgrades to keep progressing. I thought the life timer was a unique twist that makes you think outside of the box while increasing the feel of accomplishment. I enjoyed my time with this game, however, there were one or two points where I had no idea how to keep progressing and needed to look up the solution to continue. Overall, pretty happy with this game. Not a ton of memorable moments besides the 60 second timer mechanic though.
4/6/20 4/7/20 Resident Evil 3 Steam 11.7 hrs Maybe 21 of 32 (66%) achievements earned One of my favorite series and the sequel to my favorite game of last year. Resident Evil 3 Remake does fail to deliver on the same caliber of content as Resident Evil 2 Remake did, but it was still a fun experience. Nemesis is definitely not as frightening (or annoying) as Mr. X was, but he is still a force to be reckoned with. If you've played RE2, then you'll notice the shortcomings pretty early on in this game. The story's pacing and feel is not as good, the campaign is not as long, and it is lacking the replayability it's older brother had. However, I still recommend this game to Resident Evil fans, albeit on a discount as $60 for the amount of content you'll receive is asking too much. Also, Resident Evil Resistance (the multiplayer component tied into this game) is unbalanced and basically dead on arrival. I didn't need to play too much of it to see that it was a unnecessary rushed multiplayer game that needed balancing changes. I haven't played it since launch, so they may have fixed some issues, but even if they did, I wasn't too impressed with it to go back and check it out.
4/10/20 4/10/20 198X Steam 1.3 hrs Yes 8 of 14 (57%) achievements earned A short and sweet journey through the 80's and 90's genre of games. I'm a real sucker for these type of indie games that know how to capitalize on a feel from years back and that merge different classic genres into one game. From a Streets of Rage clone to a Phantasy Star clone, there's probably a game or two in here that is reminiscent of something from your childhood. However, this game is pretty short and is supposed to be episode one of a series, but the developers have been pretty quiet and there's no updates or news about EP2. If you're looking for a relatively short blast from the past type game, I'd recommend this one. Nothing too revolutionary, but a fun game to chill and finish in a night.
4/10/20 4/11/20 The Adventure Pals Steam 8.0 hrs Maybe 31 of 31 (100%) achievements earned Adventure Pals feels like a mix between The Oatmeal web-comics and Donkey Kong Country. It's definitely an interesting game and pretty fun, but doesn't really standout from the others. It wants to be a zany platformer with a ton of jokes, but it really feels like it just CTRL+C/CTRL+V'd for each world, but with a different theme. I think the story is also sub-par and the characters don't seem meaningful enough. There are a handful of characters that were funny, but that's just because their design was interesting or they had a clever one-liner. Overall, I can't recommend or tell people to stay away from this one. If you get this in a bundle, it's a good bundle member if that makes sense.
5/13/20 5/17/20 Quantum Break Steam 12.9 hrs Yes 31 of 42 (74%) achievements earned This game was a trip! Time travel story done right. I don't want to say too much about the story as that's what makes the game special. Something I enjoy in my daily life is a change of pace and this game really hits that cord. Choices matter in this game as they directly impact the story and impact the TV show. That's right, there's a show built into this game. After every chapter, you get a ~20min live action show that goes through some background story and is affected by the decisions you make in the game as well as certain items you may come across while playing. I think this is a great idea as some chapters were taking a little too long gameplay wise, but after watching an episode at the chapter's end, I was ready to jump back into the game. The quality of the show is pretty great for being integrated into a video game. There are some actors you may recognize from other shows like Spartacus and X-men. The combat in this game is pretty decent (I've read most of the complaints are about the combat, but I didn't mind it at all.) you have certain powers to use in combat like a shield, stop time, etc. I played on the hardest difficulty and all the combat was pretty intensive so that might be the secret to enjoying it a little more. Overall, great story, interesting concept of a show within a game, decent combat. I highly recommend this game to anyone looking for an interesting and enthralling story that doesn't mind/looks forward to a TV break in-between the gameplay.
6/6/20 6/12/20 Supraland Steam 12.4 hrs Yes 44 of 101 (44%) achievements earned If you're sitting there thinking to yourself, "I've been feeling pretty smart recently! I think I need to be grounded in my intelligence." this game is for you. I don't play a lot of extreme puzzle games (i.e. Zachtronics), but this game made me feel like a real dum-dum. Supraland is a first person puzzle/metroidvania game with some solid humor and pop culture references. The gameplay consists of going to a new area, finding new upgrades, solving puzzles with said upgrades, rinse, and repeat. This is a formula that a lot of other games do, but Supraland has enough variety that it keeps it pretty fresh. You'll amass different tools throughout your time with Surpaland each with their own uses and some you'll need to think outside of the box with. There are also optional chests hidden around that upgrade health, damage, and other stats. I will say, this game rewards exploring. There was one time where I thought I was getting somewhere I was not supposed to in the map and I worked for about half an hour to get where I wanted to get by abusing a mechanic. Turns out the game expected me to do so, as there was a chest WAY up above and exactly where I was trying to get to. Consider me surprised and impressed. If anything you've read interests you at all, please check out this game. It has great puzzles and mechanics that keep you coming back for more. There is a DLC planned to release soon and I will be jumping on that as soon as it releases.
6/14/20 6/17/20 Crossing Souls Steam 11.1 hrs Nope 22 of 32 (69%) achievements earned Basically, Stranger Things: The Game, but not great. This has all the elements of being a fun, campy, teen 80's movie (of which I am a sucker for), but it falls apart or rather never comes together. Personally, I think all of the characters fall flat and I never really cared for any of them. The combat is just button mashing and uneventful with just an attack and dodge button (and the dodge only works half the time). I don't know, the game was just kind of a bore-fest and now thinking back, I am not sure why I ended up finishing it. The story is probably the best part of the game, but that doesn't say much unfortunately. The collectables weren't worth going out of my way to collect and I usually enjoy doing so. There really isn't much left to say. I wouldn't recommend this game to most people. It has potential, but never capitalizes on it.
6/17/20 6/18/20 Black: The Fall Steam 4.8 hrs Yes 14 of 14 (100%) achievements earned I'd call this a weekend puzzle game. Black: The Fall has dark overtones and light platforming, but it truly shines in its puzzles. The variety in each section of Black keeps it fresh. You start with using a laser to control other people and direct them to certain objects, then that laser is used for activating devices and doors, and then later you get the cutest robot companion to direct, solve puzzles, and navigate around. I'll be honest, I didn't really get the point of the story until the very end. Don't know if that was how it was supposed to happen, but it is what it is. Having said that, I believe the story is about something I do not have a lot of knowledge on so I don't think I can rate the story. That being said, the overall atmosphere and feel of the game's tone is dark and makes you feel unwanted. Overall, game has some solid puzzles and tone. I'd recommend if you're looking for a game to finish in a weekend.
6/18/20 6/20/20 Titanfall 2 Steam 7.1 hrs Yes N/A Every time Titanfall 2 is brought up, all I heard about it was its terrific campaign. It always interested me, but I just never got around to it. Well, recently it released on Steam for $10 and I figured now is as good of a time as any. Guys, Titanfall 2 has a terrific campaign. The movement feels so fluid, swift, and seamless. Jumping into a giant mech has never felt more badass. Huge action scenes with the world's most agile pilot or battling mech against mechs, this game never really lets up. The story was pretty interesting, however I wish the bad guys had more of a character profile or meant more to the story. They all had unique looks, but the battles were a little same-y and during the credits when it went past everyone, I felt like I should have cared more about the baddies than I actually did. That's really my only complaint about this game's story though. Everything else was top-notch. If you're looking for a FPS that is different and high action, check this out especially since it is super cheap as of the time of writing this. For the multiplayer, I've only played a handful of matches. I believe I have only done team deathmatch with mechs, but I need to jump in a little more and explore all the other game modes. It does have the same multiplayer progress as a Call of Duty where there are class loadouts and unlocks for guns and such. Please check this game out if you can. Best FPS campaign I've played in years.
6/24/20 6/24/20 Paratopic Steam 1.3 hrs No 20 of 20 (100%) achievements earned Paratopic was not what I was expecting going into it. I bought it on a whim as it was a horror game with positive reviews, a unique art style, and from what I read revolved around VHS tapes. All of these things I found interesting, so I grabbed it. Playing it now, it was not necessarily what I expected and I don't know if that is a good thing or not. First off, the game is roughly 40 minutes long, but I went ahead and played it through twice back-to-back. I finished it twice because I have no idea what the hell happened in the game. I don't know if it was just me not able to piece together the possible 3 timelines together or me not making sense of anything in the game. The story throws so much at you in abrupt segments, it's really difficult to piece it together in the first (or even second) playthrough. I'm planning on reading or watching a synopsis of the story, but figured I should write this first as I didn't want to be influenced by outside sources. Gameplay is alright. Basically a walking simulator with some minor driving segments. Art style is great as I expected. Music is alright as well. Overall, this is a hard one to recommend. I'm not terribly pleased with my time with the game, so I don't think I can recommend it at all. The game should be right up my alley, but it missed all marks for me. EDIT: I watched a video over Paratopic and a lot of stuff did go over my head. I'll not be editing my review as it was my thoughts, but I know see the game for what it is. However, I still do not think I can recommend it.
6/28/20 6/28/20 We Were Here Steam 1.4 hrs Yes 17 of 26 (65%) achievements earned We Were Here is a free co-op game that has two sequels. My girlfriend and I were going to get one of the sequels before we realized there was a free entry to the series. Overall, I was pleased with this free co-op experience. The game relies on one person being a "Librarian" and the other the "Explorer". Since my girlfriend is a librarian in real life, it only made sense she jumped on that role. The librarian in We Were Here is in charge of information. They are placed in a large room with books, maps, items, and the like all over. It is their job to go through all of the information at their disposal and find out what info is needed for the explorer to navigate to the next room. On the other side of things, the explorer is locked in a room with cryptic letters and needs to figure out which ones to press and in what order. Communication in this game is done through an in-game walkie-talkie. How this usually goes is the explorer tells the librarian what is around them in the current room and the librarian rushes to something that correlates in their room and tells the necessary info to the explorer. The explorer then does what they need to do and TADAH, the next door opened and everyone is led to the next puzzle. Overall, this was a fun experience. There was one puzzle that caused some confusion, but exiting the game and switching roles gave us enough perspective that we got through that one easily. If you're looking for a short co-op experience to go through with a friend or loved one, there is no reason not to try this game. It is free, remember?
6/26/20 6/29/20 Layers of Fear 2 Steam 5.1 hrs No 17 of 32 (53%) achievements earned Layers of Fear 2 was a pretty big disappointment for me. I really enjoyed the first game in the Layers of Fear series and played through it multiple times. It was the game I would make friends play whenever they wanted to watch or play through a horror game. Layers of Fear 2 really can't live up to that. The setting of being on a boat and having movies be a large story story element are interesting and provides a lot of creative and experimental potential for the story and horror elements. However, I still wasn't ever spooked or nervous besides from a few cheap jump-scares. The main antagonist is literally just a glob of what looks to be white paint and the only thing that catches you off guard about it is that it comes out of nowhere sometimes. There is nothing about the actual "monster" that is scary or unsettling. The game showed its hand pretty early on with this antagonist because you know that as soon as you see it, you're in a chase scene. Also, this is really the only thing that can hurt you. Knowing this makes every other horror element of the game less intense as you know it can't really cause you harm. Having a predictable mechanic or knowing what you need to avoid or look out for in a horror game can cause the urgency and the unknown to become known and understandable. That may not make tons of sense, but part of the horror of games (in my opinion) is not necessarily knowing what is going on within an intense and unsettling atmosphere. Layers of Fear 2 shows its hand after the first act. Once I got to the second or third act of the game, I just found myself basically walking through a not-so-spooky haunted boat. There really isn't much to it other than that. Additionally, having mannequins as the main humanoid presence within the game was creepy at first, but when you see then as the only humanoid asset for all of the game's five chapters, it gets old very quick. On the positive side of things, I will say that I took more screenshots within Layers of Fear 2 than I have with any other game because it can be downright beautiful in some areas. The setting and atmosphere of certain areas of the game were jaw dropping, so it's too bad the game and story side of things were yawn-inducing.
6/29/20 6/30/20 Oneiros Steam 2.8 hrs Yes 21 of 21 (100%) achievements earned Oneiros is basically a room-escape game on acid. I enjoyed the humor and atmosphere the game brought to the table and had minimal complaints about the game in the entire ~3 hours it takes to complete. Let's start with the complaints: The inventory system is slow, cumbersome, and basic. Having an item wheel whenever you have 7+ items at a time is an oversight and I don't see why this couldn't be turned into a grid-based inventory system. At the very least, let me see all the items I have at once. The only other complaint is the protagonist's voice wore me down towards the end of the game. There's nothing wrong with it inherently (I'd even go as far to say the VA is pretty good), but it just grated on me after hearing it for awhile. Now, the positive in this game are the puzzles are interesting and unique, the one character you actually meet in person is entertaining and funny, and the humor of the game is light-hearted and nice (however I can't tell you how many games have QR codes that just get you rick-rolled.) In the end, this is an easy game to recommend to any first person puzzle fans that want a nice ~3 hours stroll through a surreal journey.
6/30/20 7/1/20 Remnant: From the Ashes Steam 10.5 hrs Yes 25 of 45 (56%) achievements earned Remnant was sold to me (and many others) as "Dark Souls with guns". I played this through with a friend and we both had a really good time! The story is nothing to write home about, but the randomized maps, random boss encounters, and the bosses themselves were very fun. Combat is pretty tight, however, we played through the game on normal and found it was a little too easy to run through. Looking back, we do wish we would have played it on hard to start. Regardless, I think this is a very solid co-op game and can easily recommend it to friends to play through it, but I don't think it would be as fun when playing solo. My only main criticisms about Remnant is that the game felt a little short and the loot felt a little too spread out.
6/25/20 7/6/20 Hypnospace Outlaw Steam 5.7 hrs Maybe 8 of 14 (57%) achievements earned Hypnospace was a mixed bag for me. I definitely dug the aesthetic and the 90's geocities feel of the game. I think Hypnospace really nailed that aspect of the game and got the ENTIRE feel of early internet down perfectly. The story was fun to roll through and kept me interested. The only reason why I can't recommend this to everyone is that if you aren't interested in early internet nostalgia or aren't interested in reading everything, then this game isn't for you. There were a few nights where I was not in the mood to play this or almost fell asleep while playing. I don't think this game has a very high engagement factor. Maybe it's just me, I dunno. Overall, this is more of an experience than a game. An experience I would recommend for anyone familiar with the early internet times.
7/25/20 8/1/20 Silent Hill 3 PS2 5 hrs Yes N/A I've bounced off of this game multiple times in the past, but after some motivation by the newest Dead By Daylight DLC, I decided it was finally time to sit down and finish this game. In short, I did thoroughly enjoy this game. I was not a huge fan of the story ( I know it's a solid story, it just wasn't my type of story), but I did enjoy the characters, monsters, and environment. The shopping mall and the amusement park were the highlights for me, personally. I was irked by the subway level as all of the areas look the same and felt like a giant maze. It's unfortunate the subway level is pretty early in the game as it has made me put down the game before and I am sure it is the same for many others. Overall, a solid entry to the Silent Hill franchise, although it has a rocky start. Silent Hill 2 still holds its place as my favorite in the series and Silent Hill 3 is definitely a good sequel to it.
8/2/20 8/4/20 Dread X Collection Steam 5.2 hrs Yes 11 of 11 (100%) achievements earned This is a small collection of Indie horror games. Each one a unique experience. I really enjoyed the variety of the game and the uniqueness each one brought to the table. I would say I enjoyed 75-80% of these games. I won't get into detail about any of them here, but look it up for yourself and don't spoil any of them before you play them.
8/8/20 8/9/20 Call of Cthulu (2018) Steam 9.3 hrs Maybe 38 of 49 (78%) achievements earned Interesting game, but kind of a slog. This is a lovecraftian game that doesn't really do anything to set itself apart from the rest. The writing is the best part of this game. Gameplay is average at best, pacing is horrid, but the story and characters remain interesting enough for me to stick with it and play it through. I wouldn't recommend this game to most, but if it is on a pretty deep discount, you could do worse.
8/21/20 8/22/20 Dread X Collection Vol. 2 Steam 8.6 hrs Maybe 13 of 13 (100%) achievements earned I was super excited about this sequel as I loved the first and the experiences it brought. This one changes things up as instead of just a menu to select the games, you must venture through a mansion of sorts and solve puzzles to unlock games. I LOVED this as it added atmosphere and intrigue to something that used to just be a menu screen. Great improvement. HOWEVER, I feel like the quality of games in this one suffered horribly. I didn't enjoy most of them. A lot of them were more janky than the originals and less of these had smart or unique ideas. That isn't to say some of these are still good! There are truly some shining moments with some of these games, but they overall fail in comparison to the original cast. I will stick with this series for as long as it goes on, but they definitely need to see some improvements in the quality of games or ideas.
8/27/20 9/5/20 Control Steam 30.3 hrs Yes 53 of 67 (79%) achievements earned Control was a blast. The story felt so fresh as being influenced by SCP leads to a ton of creative freedom and new ideas that do not show up often. Combat was a blast and the powers you grew to have were varied and useful enough to provide fun benefits. On this topic, I do want to point out that the skill tree was pretty boring to say the least. Definitely the most boring part of the game. ANYWAYS, the story was super sweet as well as the writing for all of the items and characters. I don't want to say too much as I believe most people should experience this game and its story. Overall, highly recommend as it is a game you are not likely to forget anytime soon. If I could wipe my memory of this game to try it again for the first time, I would.
10/4/20 10/5/20 Tokyo Dark Steam 7.1 hrs Maybe 30 of 44 (68%) achievements earned A Visual novel that could have been more. Tokyo Dark is a visual novel/Point and Click mystery/horror game. Detective Ito has been haunted by a case involving a young girl and must get to the bottom of it to save her partner. The game was a kickstarted game that raised quite a bit of money from its backers (just FYI). My overall feelings about this game are scattered. For one, I was pretty interested in the story as it has a darker tone and is actually pretty interesting with its turns and twists. However, it might be just me, but the anime feel of the game was slightly off-putting. I like anime and have no issues with it at all, but the theme and feel of the game and its atmosphere did not share the same emotions felt as the visuals presented. Granted, the visuals are great. Great 2D environments, characters, and everything. BUT I just felt almost conflicted with the art style and the game itself. Not a big deal, just took me out of the element sometimes. The story is pretty good as well! I don't want to get into it too much, but I always wanted to keep pushing ahead to see where things went story-wise. Characters are pretty okay. No one was really a standout in the story besides the antagonist and protagonist (however I did enjoy the cat from the cat cafe. Which cat and which cat cafe is up to you to find out). The gameplay was nothing much, you move around with the mouse and click ahead to advance dialogue. Writing was pretty decent, but nothing too crazy. As mentioned before, not a ton of characters stood out to me. Most were bland. The story was the main reason I stuck around. Overall, I would recommend this to anyone who doesn't mind reading a ton and wants a short interesting adventure they can finish casually in a weekend. I think this game took be ~6 hours for a full playthrough, but then I went back to do some stuff I missed.
2/7/20 10/10/20 Outlast 2 Steam 9.2 Hrs Maybe 13 of 24 (54%) achievements earned While not as impressionable as the first, Outlast 2 does dive into the religious horror quite well. Having more of a coherent storyline and an emphasis on varied environments, Outlast 2 just didn't hit all the buttons like its predecessor did. There's nothing really wrong with the game (other than a pretty weak ending IMO), but I think the whole "hide here to avoid a game over" horror genre needs more variety. I am interested to see how Outlast Trials does, seeing how it is a multiplayeco-op Outlast coming next year. I believe multiplayeco-op makes horror LESS scary, but who knows.
11/15/20 11/15/20 The Room Two Steam 2.2 hrs Yes 7 of 7 (100%) achievements earned One of the most popular puzzle games out there, the 2nd is a fine game to exercise your brain a bit. I played this one with my partner and we had great time doing so. I will say, random clicking to figure out the next step did happen quite a bit, but that comes with the genre, right? Maybe I am just not too good at puzzles. Overall, definitely recommend this game and the rest of the series. I will be playing Room 3 sometime in the near future, assuming it is just as good as the others before it.
9/25/20 11/18/20 Yakuza 0 Steam 51.2 hrs Yes 25 of 55 (45%) achievements earned One of the most dense, most entertaining, and most believable open world games out there. What haven't you heard about this game yet? The story is a fantastic gang drama built around one event that spirals out of control. The characters are memorable, lovable, and downright hilarious. The gameplay is tight, energizing, and rewarding. The side missions are intriguing, fun, and downright weird. Please do yourself a favor and play this game. Never has there been (in my opinion) so much variety in a game like this.
12/18/20 12/20/20 The Last of Us Part 2 PS5 ~25 hrs Yes 17 of 28 (42%) trophies earned The Last of Us is a game that I played through multiple times. One of the games that I vividly remember and hold close to my heart. TLOU2 is pretty close to that. I will say that I "No-Life"'d this game. Putting in around 25 hours into this in a weekend just because I could not put the controller down. This game puts its claws in you QUICK. I don't want to go over any story elements or anything like that as I was able to dodge spoilers myself for this long, but it is fantastic. I do have some of my own strong opinions about how the game wanted you to feel, but I won't put those here because spoilers. But holy shit, this game will stick with me for a bit. The gameplay is still tense, stressful, and strategic just like the first. I really enjoyed my time with this one and can see how it won so many awards. I know people have strong feelings about this game, one way or another, but I am a fan. I don't think it dethrones the first Last of Us for me, but it sits right by it in my head.
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2020- Reviewing all the PS4 games I played this year- The GOOD and the BAD

Short background- I've been gaming over 3 decades and have played the best of the best from the NES console up to the PS4. I'm going to review some games but keep in mind that my scores are opinion and everyone's tastes are different. Even if I gave a game a 6/10, that might not mean it's bad quality-wise. It might mean I just didn't take to it.....
I also want to note that these might be PS4 games but I got all of these for cheap and most of them for under $10 or $20. PS4 discounts are LEGIT for patient gamers. Highly recomend using the psprices website or the ps4deals reddit page to find the best deals as they happen!!
PS4 GAMES
Enter the Gungeon- This game deserves more respect. I poured so much time into it. The biggest roadblock is that it is tough to get into because when you die, you lose all your progress. But people fail to see at first that progress is made every run, by
  1. gaining credits to purchase better equipment that can be found in the dungeons
  2. learning the enemies, bosses, guns, and other tricks that help you progress
The game is so vast and the guns and items are so numerous that it's just an incredible experience once you decide to challenge yourself. I am NOT a bullet hell player, nor am I a Dark Souls fanatic (those games are too hard for me). But I stuck with this one and felt such an accomplishment hours and hours later when I platinum-ed it. Give it a shot if you watch a video and it looks cool. You'll be glad you did. 10/10
Hollow Knight - I'm not even done with this (maybe halfway through it) but I'm addicted. It's one of those games that starts off slow but builds up speed and becomes incredible 10/10
The Witcher 3 - Really great game that kept me so occupied for hours and hours and hours. LOVED Gwent (the card game). The combat and a few other things could be better but honestly? A truly great game if you have the time to devote to it. 9/10
Streets of Rage 4 - Lots of nostalgia from SoR 2 led me to enjoy this one quite a bit. However, it's a little stale after awhile and could have used a bit .....*more*. Well made sequel but I didn't Love it, just liked it 6.5
Yakuza 0- The epitome of an amazing AAA game. The perfect place to start Yakuza. Liked it quite a bit at first then it just kept building and building. It's a perfect blend of COOL and SILLY and FUN. 10/10
FF7 Remake- Underrated experience. I really, really liked it- and I was surprised by that. I'm disappointed we won't be able to carry over our progress to part 2 though. That just feels dumb. 9/10
Injustice Gods Among Us- Cool game but not earth shattering. 6/10
Slay the Spire- A game I want to go back to as soon as I have more time. This card game is just different. It's a lot of fun and super deep. More people should know about it and most people who try it, end up loving it.... 8.5/10
Undertale- I beat pacifist and almost played through a 2nd time. A lot of that game time came about because of curiosity. In the end, though, I didn't find it that great an experience. Part of that is the biggest spoiler was known to me and I just didn't find it to be within my interests. Not my style but a lot of people love this and I can see why they might. 6/10
Mad Max- This is the definition of an underrated game. The biggest flaw people say it has, is redundancy. I was really into 1) Mad Max, and 2) the Batman Arkham combat style- when I started this. I ended up 100%-ing the game. Might be up your alley if you are interested in this atmosphere. You can get this for $4.99 often too.... 8.5/10
Windjammers- Cool game but very sparse in content. I liked frisbee stuff so I got it. Didn't play it for too long because there's not much to do.... 5/10
Titanfall 2- I realized FPS games are no longer my thing after this one. I just didn't like it or get into it at all. Felt like a chore to play. But you can buy this for 5-6$ and if you're into FPS, you probably should get it. So many people love it and it's definitely a quality game. 6/10
Spiderman- This game eclipsed Spider-Man 2 for xbox/ps2/gc. And that was hard to do. 10/10
The Last of Us - A truly great story and even better gameplay. Had high expectations. It met them. That's how you know. 10/10
Uncharted Collection- I loathed beating 1. I have yet to play 2, which I hear is WAY better. My advice is to skip 1 if you get this collection. I wish I had. (To be determined)
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In the current gaming landscape, i think SEGA of the 90s and early 00s would do quite well right now

Some time last year i watched a video about why the Dreamcast did poorly. Among many factors, one that stuck out to me was that at the time of the Dreamcast, Sega was still known for making Arcade style games and ports. The problem with this was that gamers were generally shifting their tastes towards more narative focused games, like Tomb Raider, Legend of Zelda, Metal Gear Sold.
To me, it sounds like the era of the Arcade was closing, and people wanted a new experience.
Flash forward to the generation(s) of the late PS3/Xbox 360 through to the PS4/Xbox One and i'd say there was definitely a push from bigger developers for these grand, big games, that story driven, and damn near movie-like...GTA 4, Red Dead, Yakuza, The Last of Us, etc.
From my own personal perspective, i'm quite tired of these games. Don't get me wrong, Metal Gear Solid 3 and GTA 4 are on the top of my list of favorite games, i had a blast with Last of Us as well; but at current standing i simply do not have the time to devote to those games. I've noticed many of friends feel the same too, often times we just want a quick and easy game to pick up and play that we don't have to focus to much on a story.
We've been playing Super Monkey Ball 2 and Spelunky 2 a lot recently and have a blast because they're just so fun to play. We can get a good 90 minute session and have a good time with some pizza. These are good party games, but even games like Hotline Miami and Katana Zero, that do have a story/narrative are fun to watch. If nothing else, we can pass the controller around the circle every death. We did the same thing while playing Mario 3D Land as well when we didn't feel like playing 4 player mode.
SEGA, going back to its roots, would be quite the sight. They have a nice library of games to pick from to either remaster, revive, or create a sequel.
I don't think being Story driven is the problem actually, the problem is the "pick up and play-ability" of a lot of games coming out now, well maybe big budget games.
Often times it feels like such a task to get rolling on games like Red Dead, Yakuza, Metal Gear Solid, Witcher, Fallout, etc. You gotta go through the whole prequel, get the equipment, level up, get the story moving, make sure you remember what you did last session and where you left off, etc.
On the other side of the coin, there are games like God Of War (specifically GoW 1-3), Devil May Cry, Halo, Ratchet and Clank, Jak and Daxter, Prince of Persia, and many other memorable games from the Gamecube, PS2, Xbox era that have an overarching story, but still have more "arcade elements" than what i consider "RPG elements". I might be using the wrong words but i hope you understand.
Imo my favorite games right now have a good balance between story/narrative and the ability to just quickly pick up and play. Katana Zero did a great job with this, the story was really good and the gameplay and action was consistent and challenging (not too challenging though).
Going through SEGA's library of games that i think would do well in the current gaming landscape...
I have been seeing more arcade-esq games and games that are to easy to just pick up and play pop up on Steam and the Epic Game Store, so i do think the landscape is shifting (hopefully) in favor of games with similar design elements that call back to the days of PS2 and Xbox where it didn't feel like such a task to just start a game up.
What do you think!?
submitted by Naima_naima to truegaming [link] [comments]

TWIG #40 [XBOX Series plays PS2 games, CP77/SONY leaks, new games on XBOX game pass, NZXT halts sale of cases, DDR5-4800 RAM, PS Sale, new games and more...]

|RELEASES|
Games Platform
Haven Steam PS4 XBOX
Twin Mirror Epic PS4 XBOX
Immortals Fenyx Rising Epic PS4 XBOX UbiStore
Red Dead Online Steam PS4 XBOX
PlayStation "End of Year" Deals
|GENERAL|
|PC|
|OTHERS|
submitted by sigmaborne to IndianGaming [link] [comments]

just finished my first yakuza game(kiwami), and looks like its a bad decision

i think i should start yakuza 3,4,5 then kiwami base on their released date.
after watching gameplay of yakuza 3 i feel i dont want to play this one.

edit: yup i know yakuza 1, 2 from ps2 is kiwami 1,2 , and the yakuza game story is good but i think it will be a downgrade on gameplay thats why i said its bad decision for me to play the latest engine on yakuza kiwami.... im still going to play kiwami 2 and 0.
submitted by tehrzky to yakuzagames [link] [comments]

A Baker's Dozen: My 2020 in Review

I'm not sure how many of you are also subscribers to 12in12, but it's a great way to look at your backlog. I typed this up for the sub over there, but I also thought my fellow patient gamers might be interested, so here is my 12 in 12 for 2020!
This year I managed to complete 13 games (and like most of you, what I completed is a mere fraction of what I played), so I guess COVID was good for something! Here's what I finished, and how I felt about it, in no particular order:
  1. Yakuza Kiwami (PC) - Back in 2017 or so I took a gamble on my first Yakuza game, Yakuza Zero, and I loved it so much I swore I would never miss another Yakuza title. Here we are 3 years later and I finally finished... one more of them (I guess that means I'll be playing Like a Dragon in 2040 or so). Man, these games are so good. The characters take themselves so seriously for a game this wacky. How can you not love an RPG that features a TCG wherein bikini models wrestle each other while dressed as sexy insects? The side quests are hilarious and the main quest is interesting enough that I actually remember what happens when it's over! My only complaint with Kiwami was that I felt the chapters are front-loaded with side quests. If you're diligent, you'll be done with most of them by about halfway through the main quest... which makes the last 5 or 6 chapters a terrible slog of nothing but cutscenes and boss fights. And given that most of the "boss" characters have 4-6 health bars, it just becomes tedious. Finally, there is a mechanic where Majima Goro is supposed to jump out and challenge you randomly-- I don't know if this was a bug, but he only challenged me once or twice... until I cleared all the side quests. Then, he attacked me about every 2 or 3 minutes for the rest of the game, and considering Majima is a mini-boss that I'm running into while slogging my way through nothing but bosses and cutscenes... yeah. Kinda rough ending. It didn't sour me on the series though, and I look forward to Kiwami 2 in 2021.
  2. Flashback: The Quest for Identity (Switch) - This game is a deep and intrinsic part of my childhood gaming history, but I didn't see the end until this year: I was nine or ten when I found the Genesis cart in a "$10 and Under" bin at a pawn shop in the mid-90's. Almost my entire NES and Genesis collections were loose carts from pawn shops, bought on box-art alone, "Hello, Ironsword and Demonsword, meet your new orphan brother, Flashback." Since then, I've always been fascinated by Flashback; it was one of the first titles to use rotoscoping, it was developed by a now-defunct studio called Delphine Software, and the licensing rights have been such a confusing mess that the game has long been considered vaporware. So I was a little peeved when I saw that some indie "developer" somewhere had grabbed a ROM of Flashback, cleaned up a few of the more ugly visuals, slapped a "rewind" function into the game and put it up on the eshop for twenty dollars. That, my friends, is FUCKED. They have ZERO rights to that game, because the rights aren't available, because they don't exist anymore. Give the game away? Sure. Sell someone else's decades-old work for TWENTY DOLLARS? Get fucked. Thankfully I noticed it in a sale for like $2 at one point and had enough eshop points to get it for nothing. But on to the game: Flashback: The Quest For Identity is a genesis-era ripoff of Total Recall, and you play as space fugitive Conrad as he attempts to piece together his memories after escaping from alien kidnappers. It's a great little sci-fi romp for its time, but the real joy is in the locations the game takes you, including space stations, jungle planets, and giant dystopian future cities. The gameplay is famously unforgiving, and that little rewind function ended up helping me a LOT in the second half of the game. For a title I started about 30 years ago, it was nice to see the end credits (except the part where the end credits gave ZERO credit to the original developers).
  3. What Remains of Edith Finch (XBox Game Pass) - This one was recommended by my girlfriend, who likes story-based games and puzzle games. Edith Finch is definitely more of the former than the latter, but it does have some entertaining puzzles. For the most part though, this game is a walking simulator that takes you through a few generations of a mentally ill family that lives in a big house on a high hill. Each family member is kinda their own, “level,” and many of them have interesting themes like “Baby in a Bathtub,” or “70’s Pulp Comic Book.” Overall I found the story to be a little melodramatic and wishy washy, but for a video game script it was “great.” You can unlock every achievement in a single playthrough, but it’s gonna take you awhile; there is no “run” function and the walking speed is stuck on molasses.
  4. Death Stranding (Playstation4) - I waited until this game was $20, and it was absolutely worth that price. I assume if you’re on this thread, you know about Death Stranding, so you know most of the time you spend with the game is full of questions: What am I doing? Who is Fragile and why can she teleport? So I’m some kind of ghost mailman? Why is this a video game instead of a movie? How did Hideo Kojima explain this scene to Mads Mikkleson when he made him act in it? Why exactly does Kojima make video games at all? Why is Guillermo Del Toro in this game? What does the plot have to do with the gameplay? Why is the ending 2 hours long? Was that Geoff Keighley? Did they make that poor girl pronounce english phonetically because she can’t speak it? A lot of the systems like shared travel networks, delivery points, etc. actually worked extremely well in this game. But in the end it became a third-person stealth/shooter like most of the other action Kojima has made. I know a lot of people complain that Kojima’s stories are too confusing, and I understand that complaint and overall I agree, but my bigger problem isn’t that the plots are complex and obtuse; with Death Stranding, my issue is that the plot doesn’t actually connect to the gameplay in any meaningful way; yes, you are delivering the next “network node” or whatever in your deliveries, but basically you are just walking from cutscene to cutscene… the first is gameplay, the second is plot, and they don’t really overlap.
  5. Carrion (Xbox Game Pass) - Oh, what a delight Carrion turned out to be. This was one of two games that caught my eye in the always-bizarre Devolver Digital video they did this summer for virtual E3 (the other being Fall Guys). Carrion is a simple game with a simple premise: It’s a monster movie, and you are the monster. You slide your disgusting, amorphous shape into vents and tubes and use your terrible array of teeth and tentacles to lay waste to the scientists and laboratory that spawned your gruesome form. The 2D graphics reminded me of SNES/ Genesis era games like Jurassic Park and, yes, Flashback: The Quest for Identity. With delightful references to movies like Alien and The Thing, Carrion was what more games should aspire to be: a simple concept, done well. I really hope we get a sequel!
  6. Shadow of the Colossus (Playstation4) - Not my first time with this title. I love Shadow of The Colossus, and I’ve played each release since the original PS2 game. I feel like if I have to tell you what this game is at this point, you’re probably on the wrong sub. The PS4 remake was pretty fun, and while it looked lovely and controlled better… there is still something about those games that makes the controls infuriating. I rage-quit the final boss and didn’t pick it up until weeks later… actually I did that a few times. I’m not just talking about SoTC here though, which brings me to…
  7. The Last Guardian (Playstation4) - I bought this game at launch, played maybe the first half of it, and got distracted by Final Fantasy XV. For whatever reason, I never went back until this year. I actually played this before Colossus, which I only played because they gave it to us for PS+. The Last Guardian is another story about a boy without a name, who is all alone in a big spooky deserted fantasy world. Except not TOTALLY alone, you’ve got a big dragon dog friend thing to help you! This game is all about your relationship with Trico, the titular dragon-dog. You guide him through puzzles and over obstacles, use him to destroy your foes (your character cannot attack on their own, so you have to rely on Trico to save you in a few tense moments), and feed him magical blue barrels that apparently make him like you more or something. Just like Colossus, the controls in Last Guardian will drive you right up the fucking wall. There are thousands of youtube videos of Trico doing LITERALLY ANYTHING except what you asked him to do. But when the game is working, it actually manages to tug on your heartstrings a bit. The end is sad like all the Team ICO games, but it’s a nice payoff. Still not sure why it was in development for like seven years though…
  8. Horizon: Zero Dawn (Playstation4) - I’m telling you guys, the best way to play Playstation exclusives is 2 years later for $20. Picked this one up in a sale and it sat on my hard drive for a couple months before I got bored and fired this up. What can I really say that hasn’t been said? SONY makes slick, polished, AAA exclusives, and this is that. The core premise is neat, but the plot is EXACTLY what you expect it to be, and the twists and turns are as predictable as any high-budget movie or game these days. The combat can be fun, but the world is actually overpacked in terms of enemies: If you engage that Thunderjaw, you will absolutely aggro every single animal within a thousand foot radius, and when you’re done there will be 70 dead robots around you. I’ve got two beefs with this game. Beef #1 is that the objects and animals have lazy, uninspired names. Like, zero effort there. You know what you make ice arrows with? “Chillwater.” Hey, what’s that really tall thing over there with the long neck? “Tallneck.” Wow, look at that alligator snap his big maw! “Actually, that’s a Snapmaw.” Alligator is a more interesting word. Like yeah, we have animals called woodpeckers, but we came up with NAMES for animals, like bison, giraffe, ostrich. Split the difference here guys, put in a little effort. Beef #2 is a little tougher to explain, so I’m gonna try and tiptoe through this minefield here… Why do “gamers” (as in the stereotype of the greasy, basement-dwelling, no-girls-allowed neckbeards) like this game? Shouldn’t it be a laundry list of things they hate? It’s got dumb collection quests and map-tower-climbing. It’s got a cast of mostly unforgettable characters. In fact, besides Sylens I can only remember one other name, and that’s Aloy. And speaking of Aloy... she’s a strong woman who doesn’t need anyone to tell her what to do. She actively rebuffs any romantic attempts and rolls her eyes at even mundane compliments. Doesn’t Aloy perfectly encapsulate the positive feminism that is supposedly “destroying gaming culture?” Shouldn’t “gamers” have boycotted this game or demanded a reskin? Why wasn’t hashtag, “GiveUsManAloy” (or “Maloy”) trending? Is this all it takes to reverse the vile spew? Some robot dinosaurs and an “exclusive” sticker? I guess I’m just confused as to where the lines are drawn here. I thought she was a great protagonist but I just kept thinking, “shouldn’t the internet hate her?” Horizon is GORGEOUS, and I really loved a lot of the different areas of the game, and having lived in Colorado for 15 years made the world an extra special treat. It’s eye candy pretty much the entire time, but I need to give a special shoutout to Meridian and the surrounding areas. Something about the design called up images of ancient Egypt for me… so much so that I ended up buying and completing Assassin’s Creed: Origins in 2019 before doubling back to wrap up Horizon in early 2020.
  9. Pokemon Moon (3DS) - I’ve been playing video games since around ‘88 or ‘89, but I didn’t play my first Pokemon game until 2016, when I picked up Pokemon Y on a whim. I thought it looked like a simple, casual JRPG that I could wander around collecting and slowly moving through while I did other things like laundry or binge-watching Red Dwarf. Y did exactly that, and Pokemon Moon is more of the same. It’s simple, it’s cute, it’s fun, it’s easy, and I totally get why you can just keep playing them. The monster catch/ battle/ evolve/ collect element has a real hook. I’ve started a playthrough of Omega Ruby, but haven’t finished it yet (and to be honest it’s been more than 6 months since I played). Now that I think about it, I especially loved Pokemon when traveling, and I played almost all of Y and Moon on airplanes or in airports and hotels. Maybe if we ever go back to normal, I’ll mention Omega Ruby in a future 12 in 12. Final Team: Incineroar, Raichu, Fearow, Mudsdale, Lunala, Lapras
  10. Untitled Goose Game (Xbox Game Pass) - We all know Untitled Goose Game. I thought it was very fun, very charming, and easy to play. It’s a delightful game that will only take you a couple of sittings, and it sticks with you after you put it down. Just like Carrion, more games should aspire to this level of polished simplicity.
  11. Resident Evil 2 Remake (PC) - I know I’m late to the party, but this game was FANTASTIC. I played it fairly early in the year, January-February, and as soon as I started it I was hooked until I finished it. I loved the… it’s not quite Metroidvania (which I have always considered to be a combination of upgrading/ unlocking abilities and backtracking to previous areas to use those abilities… Carrion does this really well), but more like… Puzzlevania? I really liked the whole gathering keys to new areas and then carrying items back and forth between them. I only played Leon’s storyline, so I might pick up Claire next month and do an anniversary replay! Fun Fact: I played the SHIT out of the original Resident Evil 2 on PS1, which I acquired in the most 90’s middle-school way ever: A kid gave it to me in exchange for a VHS of pornography taped off stolen pay-per-view.
  12. Hellblade: Senua’s Sacrifice (Xbox Game Pass) - This one was really nice. Hellblade is a very emotional game about love, loss, and the people that live inside our heads. It’s told in a very compelling way, couching parables about guilt and grief within the stories of Norse mythology; very similar to themes explored in God of War (which I didn’t quite finish and will talk about next year). There isn’t much here in terms of groundbreaking gameplay; it treads the very familiar paths of puzzles, secrets, and combat. Levels are fairly linear, but you’ll have to do a bit of poking around in corners to get every single story beat and lore note. This is one of those games that really highlights the value of Game Pass: I never would have paid for this game, but I’m glad I got to play it and I’m keeping my eye on the sequel.
  13. Animal Crossing: New Horizons (Switch) -- This one is cheating, but technically I did see the credits, and I’ve been playing it every goddamn day since launch like it’s a new job. I like it! I don’t like the focus on crafting. I wish there were more things to collect for the museum, and I wish it had some of the functions the old game had (remember when you could play Excitebike in Animal Crossing?), but I keep logging in! I think the game’s longevity is tied to friends a bit… My girlfriend plays Animal Crossing with me, and so do her parents. So does my brother, and his wife, and a few other friends. You wouldn’t think that the multiplayer would hold so much attention, especially given that there’s very few ways to actually interact with other players… but I keep logging in! I guess that means it’s fun… right?
And that’s my Baker’s Dozen! Let me know if you agree or disagree!
submitted by CaptConstantine to patientgamers [link] [comments]

I have completed Yakuza 1 on the PS2, where should I go next?

After complete the original version of Yakuza 1, i waned to expand my journey into the series, i guess my next game is Yakuza 0, or 2 Ps2, maybe Kiwami 2 but I don't know. After that I want to to go straight to 5 skipping 3 & 4 since they do not have any plot or gameplay points that make me interested since 5 has them all. i want to play Dead Souls, but it's only on PS3.
submitted by Kabutoking to yakuzagames [link] [comments]

Yakuza 0 - "review"

Disclaimer: This isn't actually a review, but an opinion piece, though I'm guessing most people can't tell the difference anyway, with what self-proclaimed "critics" are doing nowadays. I'm keeping this as spoiler-free as I can, and I'll mark any spoilers.
What is this? I'm trying something new, because I 1. want to get better at writing these things, 2. want to play all the Yakuza games (except for 7, but I don't wanna get into that) and 3. want to finally finish some of the games I have (199 on steam acount, almost none of them actually played to the end). So I'm combining all that into these, and I'll be writing "reviews" of all the Yakuza game I'll have available (I'm limited to pc) once I finish them. The first one being 0, my intro into the series, and I already have the next 4 lined up and ready. "Why should I care about your opinion?" you might rightfully ask, "because I can explain my opinion" would be my answer, I'm never just gonna say wether or not I liked a part, but I'm gonna try and give a reason for my opinion.
Part 0: How I got into the series: I didn't actually get into the series through the memes. The first time I heard of the series was in a video, by the youtube channel "outsidexbox", about each of their favourite big bosses recently. And Andy talked about this game called "Yakuza 0" that recently came to xbox, in which you play as this guy called majima. It's a brawler-beat-em-up, something I'd never seen before (or since for that matter). He talked about how goofy the combat was, with you breakdancing to fight enemies or just using a large metal bat. He talked about a fight that, instead of being a big 1on1, was this long run through a building fighting an army of goons finish in a fight against a really strong single guy. Though I obviously didn't imediately get the game, it stayed in my mind and a large part of why I played the game was for the combat, which probably plays into my aversion to 7. Then the memes started happening and they somehow brought me to JFJ, one of my absolute favourite youtubers now. He played the games and I watched his videos on them, many times. At one point I decided that I finally want to play it, so I bought it for steam-summer-sale 2020 and played it for a good while, but then took a break on Majimas 2nd chapter. I continued watching jfj, and even rewatched his yakuza videos many times more, with me picking the game back up a couple days before silvester, it's been pretty much the only game I've been playing since. And just now, I finished the final chapter at 85,15% with 95:36 as in-game time and 106.1 hours on steam (boy, do I love data corruption) on Hard Mode (except the goddamn car chase).
Part 1: An Issue of controllers: When I first started playing i used a knock-off x-box controller, which the game wasn't made for, so shortly after new years I bought a knock-of wired playstation controller. Which massively improved my experience. Doing the disco with an 8 directional d-pad is really awful, with me randomly going on really fast diagonals.
Part 2.1: Combat: Kiryu: At first I only used brawler and beast, later changing to legend and beast, with rush only being used for weapon cheese. Rush is unbelievably bad, with the only use being the in-place dodges (which you need to learn first) and the 3 dashes, which can be abused when weapon cheesing. The damage output is pathetic and it has hardly any heatmoves early on, not like you wanna use them anyway, considering they reset you to slow-mode. brawler is a good middle ground, until you get legend, which is just a far better version. Beast is really op, but has painfully inconsistent abilities and is bad at blocking (one of it's main things) early on, since it actually takes a while to start the block with it. I actually only really started to understand quite how crucial blocking is, in the final bossfight. Legend is my favourite, even if it's lacking a lot, as it has my favourite style theme and i know I'm gonna have to get used to only using it. the combat is actually surprisingly complex, whilst keeping it simplistic, which it has in common with my favourite fighting game. If anyone calls it a button-masher, they're probably really bad at it, not to say I'm amazing either.
Part 2.2: Combat: Majima: I mostly used slugger, and when I got it, pretty much only legend. I know breaker is the strongest style of all, but I just never got very good at it, not really understanding the freeze-pose mechanic and being bad at timing the various secondary combos (the three square and then triangle being the strongest, by far). Also only has shit for heat moves, though that's okay this time. Slugger was fun, had high variety with the weapons, could easily block-break and had a lot of easy, high damage heat-moves. Thug is awful, and only worth it for the two dashes, which makes it get replaced by legend as soon as I got it. As soon as I got legend I pretty much only used it, and maybe once slugger and once breaker each. I felt like I had to, considering long time fans got this game for that exact style. I never really figured it out, since this game has no move lists, but it does have an easy infinite.
Part 3: Business and Minigames: I didn't really enjoy Kiryus business, since it has pretty much no gameplay, but I actually payed attention to the story, and enjoyed it. Majimas was the exact opposite, i loved the cabaret gameplay, since it actually has you doing stuff, but skipped all the story, since it didn't interest me in the slightest, saki was definitely my favourite, partly because I like her personality, partly because I accidentally made her creepy by giving her purple contact lenses, making her eyes look like they glow. The collection minigames are the other way around again, equipment search for majima is just afk-ing again, whilst kiryus pocket cirquit had actually engaging gameplay and story. I was surprised by how much I liked jcc, i was expecting to not be excited, but it's actually very reminicent of my favourite fighting game, DoA. I still suck at disco, and love karaoke. I also don't get pool and all of the gambling except for cee-lo, which i love and actually want to play irl with my friends, once i get any.
Part 4: Sidestories: For some people it's the most important part of the games, for me though, I didn't care much, there were so few that I found actually interesting, most being by majima, that I hardly have any memories of them (maybe also because I did most during the summer, which I hardly remember). They're probably so liked because they have some of the most memorable moments, but many of them also have absolutely no impact.
Part 5: Story: I wasn't expecting any plot-twists to hit me, since I watched JFJs videos so much, but I actually got hit by a lot, since he actually cut most out of his videos. I really liked the entire story, not just Majimas, unlike most people who start with 0. I actually enjoyed Kiryus personality a lot, considering I don't know a single other video game protagonist like him. Majima was fun too, but weird considering how different his personality is going to be in the next couple games. I love how serious it takes itself, which is quite rare for games to do nowadays.
Interlude: Timeline confusion: so makoto goes to osaka (which is in japan) looking for tachibana, then gets conned by oda, which is how she got onto the ship which lee saves her from, lee says he's taken care of her since, but we later find out after getting saved she went back to china when she and her mother found out about her grandfather in kamurocho, she says that they finally had a good reason to go to japan, except she was there already, then she learned japanese, disappeared and somehow got together with lee again, even though they were supposed to be together the whole time, and goes to sotenbori, then, unbeknownst to her, her mother and grandfather die and two years later the game happens. Okay I missed a line, that explains it.
Part 6: Conclusion and additional tidbits: I really like this game. a lot. Not much else to say but to reccoment it to anyone interested. I got some of the refferences, but could often also tell that there was a refference to one of the other games that I didn't get yet. music is great, but we all know that already. I'll replay it on legendary once i've finished 5, and then re-"review" it.
Next up: The original first one, on a ps2 emulator (it's the best i can do)
also, any tips on how I can improve on writing these? also what flair?
submitted by JayJay_Tracer to yakuzagames [link] [comments]

Ranking The Series From Yakuza 0-Yakuza 6

Prelude:
I played the first Yakuza when I rented it back when I was younger.
I only made it halfway through the game and I never rented it again, I don't know why I didn't rent it again because I distinctly remember it being one of the most unique games I had played on the PS2, there was no other game that had its atmosphere.
Time passed by and I would always notice Yakuza in the background, occasionally seeing a trailer for the most recent entry and sometimes finding a game in a store and going "I remember playing that on the PS2" and then looking for a different game.
Eventually, I saw a review of Yakuza 0 around the time it came out, I decided "You know what? How 'bout I try a Yakuza game again?".
Cut to three years later and as of a couple of months ago, I've completed every game in the Kiryu saga and I'm here to summarise my thoughts and rank them from best to worst.
Yakuza 0:
This game is amazing.
When I started 0, I was enjoying it well enough but I didn't think it was amazing, but at a certain point after the first few hours, that's when it became great, from that point to the end.
The story is very well done with all the twists and turns and emotional payoffs, the relationship between Majima and Makoto I thought was really touching.
The gameplay was really fun with the different styles, my favourite was Majima's slugger style.
Some of my favourite moments of the game come from the substories, even after playing through the entire series, I still think that 0 has some of the best substories.
I know I'm not being very descriptive but there are only so many ways to say that Yakuza 0 is great and I don't have anything to add to the discussion when practically everyone thinks Yakuza 0 is great.
Starting the series with the prequel was an interesting experience, to most Yakuza fans this game is the backstory to characters they already know, to me, this is my introduction to these characters.
There were only a couple of times where I was confused due to not having played the other games, the part where I was confused the most was at the very end when it mentions the Millennium Tower.
Yakuza 0 is a great game, but you probably knew that already.
And one last thing before moving is when I unlocked the Dragon Of Dojima style, I decided to put on Kiryu's classic suit and went out on to the streets at night, and as I was beating up some thugs, I ended up getting flashbacks to Yakuza 1 on the PS2, it was a cool moment of nostalgia for me.
Yakuza Kiwami:
This game is a mixed bag.
Starting with the story, I don't think it has held up to time, and that's excluding the bits with Majima they added which I'll get to that in a bit.
There's a lot of sections in the campaign where the story digresses from the main plot and spends time on subplots that have very little to do with the main story.
The best way I could explain it is that the story lacks momentum, it constantly stops and starts for detours that it feels less like the story is progressing and more like events just happen.
The stuff added with Majima clashes with what was in the original game, Majima changes from how he is in 1 and how he is in the rest of the series, and considering that they're essentially two different characters, it's incredibly jarring.
I think there are two ways they could have gone, either change the story cutscenes so that Majima acts like he does in later games or don't have the Majima Everywhere system. Having Majima swap between two different versions of himself just adds issues to the story and makes the game inconsistent.
The gameplay is similar to 0, except I didn't like the bosses as much.
There were a lot more moments during gameplay where I would get attacked constantly and would have very little time to react so it felt cheap.
The Majima Everywhere system was fun because of all the different interactions with Majima, one of my favourite moments was when he busted out his karaoke outfit from 0.
The thing I didn't like about it was that after I had finished the Majima Everywhere storyline Majima would still fight me which made finishing up all the substories annoying.
My least favourite part of the game was the presentation, the cutscenes were just the PS2 cutscenes with newer models pasted over them. The low-quality animations and Kiryu's dead eyes were incredibly distracting and took me out of the experience.
I also noticed really bad tree pop-in, not sure if anyone else had that but it was very distracting during the daytime.
I've been crapping on the game for the last several paragraphs, so what did I like about Kiwami?
I liked the connections to 0 and how they felt natural and not forced.
Added substories like pocket circuit and the woman asking about the bubble period were some of my favourite substories from the game.
The line Kiryu says to Haruka, "Something bad happened there a long time ago." acknowledges the events of 0 while being subtle.
Haruka is freaking adorable.
Even though I had issues with the story, I did like the ending, it sorta made up for the story a little bit.
Overall, even though I said more negatives than positives, I didn't hate my time with Kiwami, I liked it as much as I disliked it, it's a mixed bag but I didn't regret playing it.
Yakuza Kiwami 2:
This game is way better than Kiwami 1.
The first thing I want to mention is the presentation, the cutscenes look way better than Kiwami 1, probably because the original Yakuza 2 had better animations, so they don't look half bad with newer models, there were times where I completely forgot that the cutscenes came from a PS2 game so I wasn't nearly as distracted as I was in Kiwami 1.
There were a few times where animations looked robotic but thankfully they were few and far between.
The story is a huge improvement from 1, it fixes the issues I had with 1's story, it's more focused and gets less distracted.
Ryuji Goda is probably the best antagonist of the whole series.
Overall I don't have many issues with the story except for the ending, the fake-out cliffhanger was bizarre, and the after-credits scene of Date going "Boy it sure was a good thing that bomb was fake!".
It was as if they originally intended to kill Kiryu off but they had to change it so he lived.
That's probably not the case but that's how the ending came across for me.
Other than the bizarre execution of the ending, the story was really good.
The additional content that they added to the remake, the cabaret club minigame and the Majima sidestory, are very good additions to the game.
I'd say that stuff between Majima and Makoto is some of the best writing in the series.
The moment when Makoto realises who Majima was on the airplane is great stuff, one of my favourite moments in the series.
The cabaret club was the better of the two sidestories from 0 so I was happy to see it return in this game.
Overall, Yakuza Kiwami 2 is a great game, almost as good as 0, and is a way better remake than Kiwami 1.
Now that I'm done with the remakes, it's on to the Remastered Collection.
Yakuza 3:
This game holds up surprisingly well.
I was pleasantly surprised by how good this game is, I was expecting it to be a bit dated but it didn't feel dated to me.
Starting with what I liked:
I liked the story for the most part.
I liked a lot of the new characters, Rikiya especially, shame he ends up dying, would have liked to see him in later games.
I liked the story of Kiryu becoming a sort of dad for the kids.
I don't know what the consensus on the orphanage kids are, but I liked them, I thought they were fun and well written and they didn't detract from the game for me.
Ryukyu is my favourite location in the Yakuza series, shame it never makes a reappearance, I can only imagine how it would look in the Dragon engine.
My favourite parts of the game were the Revelations, I thought they were a fun way of learning new moves, I liked exploring the world finding all the unique cutscenes.
Overall, the gameplay was fun, I thought the story was decent, the side content was also fun, but what didn't I like about Yakuza 3?
The biggest issue I had with the story was the antagonist Mine.
I couldn't understand his motivations and thought it didn't make sense, even during his villain motivation speech, I couldn't get a grasp on his motivation.
Maybe I wasn't paying enough attention but it did feel like his motivation was overly convoluted.
I think he could have been a good villain had his motivations been clearer.
The twin brother reveal, while I don't think it's that big of an issue, I still think it's a bit far fetched.
The hostesses made completing all the substories a pain in the ass, I must have spent several hours just on the hostesses, easily my least favourite part of the game.
It ends with another fake out death for Kiryu, this one even less justified than 2's.
Other than those things, I think Yakuza 3 is a solid entry that holds up surprisingly well.
Yakuza 4:
This game is terrible
Absolutely terrible.
It's kind of impressive how abysmal it is.
This game has the dumbest plot twist in any story I've ever experienced.
And it wasn't just that twist, it was also another event that came afterwards. The event was Hamazaki landing on Kiryu's beach.
It was that tag team that solidified that this game was a poorly written mess, not that there weren't signs before them, but these two events were what confirmed it for me.
First, the rubber bullets twist because I have a lot to say about how stupid it is.
  1. He still would have injured someone.
Saejima at a few points sticks his guns directly into the stomach of a few of the people at the ramen shop.
Problem is, if you stick a gun to someone's stomach, you're going to put a hole in them because the force coming out of a gun is enough to put a hole in something.
So everyone Saejima did that to should have holes in their stomachs.
But what about the people that weren't shot directly in their stomachs, they should be fine right?
Neither would they be ok, because Yakuza 4 states that the rubber bullets are powerful enough to knock people unconscious.
If they're powerful enough to knock people unconscious, that would also mean that they're powerful enough to break people's bones.
What would have happened is that they would get shot, it would hurt like a bitch, then they realise that they weren't shot with real bullets.
It wouldn't take until after Saejima left for them to wake up, they would realise it shortly after getting shot.
But okay, let's try to ignore that and take the game at its word, that the bullets just knock people unconscious.
  1. How would they knock people unconscious?
I don't see how shooting someone in the stomach or shoulder would knock them out, In the chest maybe you can reason it as the bullets knocking the air out of their lungs or something, I know that's a big stretch but at least it's more than what the game gives.
What would have happened is that they would get shot, it would hurt like a bitch, then they realise that they weren't shot with real bullets, just like with real rubber bullets.
So if the bullets worked as they do in real life, it wouldn't knock people unconscious, if the bullets worked like how the game describes them, it still wouldn't work.
Then there's the third point, which isn't a gun logic issue or bullet logic issue, it's a character logic issue.
  1. Saejima does not aim for the head, despite having no reason not to.
Saejima knows that he is risking his life and that if he succeeds, he will go to prison.
So why does Saejima half-ass the assassination attempt?
Ueno is sitting down, he's completely powerless in this situation, nothing is stopping him from shooting him in the head, yet he doesn't for whatever reason.
Saejima isn't the only character in Yakuza 4 to make the same mistake, Arai also doesn't shoot Munakata in the head when he has the upper hand.
This is even more egregious when you remember that he shot Ihara in the head at the beginning of the game, so it's established that he does shoot people in the head, but when it came to Munakata he just doesn't for no reason.
I can't even say that this twist has faulty logic, it just has no logic.
The twist depends on guns not working how they should, rubber bullets not working how they should and Saejima half-assing the assassination attempt, had Saejima aimed for the head then the plot wouldn't even happen, and that's why it's the worst plot twist I've ever seen.
Then the final nail in this game's coffin is when Hamazaki somehow survives 3 bullet wounds to the chest, somehow doesn't bleed out, somehow doesn't drown and by pure coincidence lands on Kiryu's beach.
That was the exact moment I checked out and stopped caring about the game.
Let's list off some more issues, shall we?
Saejima by pure coincidence ends up on the beach of the person he was just told to look for, then and even though he is a wanted prisoner on death row, somehow manages to get Kamurocho undetected and the game doesn't explain how he does it.
Akiyama's life is saved due to a wad of cash that was never established.
Arai somehow escapes the police station after shooting Munakata.
The weak attempt at tying the plot of Yakuza 4 to Yakuza 1.
I could on and on about the issues the plot, if I did, I would never get to the gameplay, which isn't much better, to be honest.
The biggest disappointment was the lack of a new location, just Kamurocho for this game.
I didn't have much fun playing with Akiyama's or Saejima's combat styles in this game, I liked Tanimura's focus on parrying but because of the whole debacle with Tanimura's original actor, they couldn't build upon it in later games.
I'll always think of Yakuza 4 as "the bad one", the writing is a massive drop in quality from the rest of the series.
Yakuza 5:
This game is amazing.
While Yakuza 0 is agreed upon by the Yakuza community to be a great game, Yakuza 5 seems more divisive.
I've seen a post stating that Yakuza 5 has the worst story in any Yakuza game. I obviously disagree, but I would say that Yakuza 5 has one of the best stories in any Yakuza game.
The intro to Yakuza 5 is the best in the series in how it effortlessly sets up the main plot.
The mystery of how we ended with Kiryu as a cab driver and Haruka as an idol made it the most intriguing intro in the whole series.
From the first hour, I was hooked.
A major strength of Yakuza 5's story is giving the main characters and their surroundings time to breathe.
The game gives a lot of time to flesh out its characters and not just the main ones but the side characters as well.
For me, Yakuza 5 has the most memorable side characters in the series, I pretty much remember all of them from Kiryu's coworkers to Saejima's prison mates to the employees at the Idol agency to the citizens of Kineicho.
The finale is really good, I love how almost everything gets paid off, like how the prison mates return and save Baba from killing himself, Takasugi calling Shinada, and Watase, Madarame and Kitakata showing up to help Akiyama, it makes the whole game mean something.
Then there's Shinada, I don't know what the consensus on Shinada is, but out of all the playable characters besides Kiryu and Majima, he's my favourite.
Akiyama's philosophy is interesting but in comparison to the rest of the cast he comes off a bit bland to me, Saejima is cool but he's attached to that dumbass twist and Tanimura had very little going on except his combat style.
When I played Yakuza 5 I had no idea what kind of character Shinada was, so I was surprised when he turned out to be a sleazy goofball.
I really sympathised with his backstory, plus, he's a bit of a Crouching Moron, Hidden Badass type, and I have an affinity for those kinds of characters.
Gameplay is way better than Yakuza 4, Akiyama and Saejima were better to play in this game, Shinada being a weapons based character is cool, the sidestories such as Kiryu's racing sidestory, Saejima's hunting sidestory, and Shinada's baseball sidestory were all fun.
That's everything I liked, but what didn't I like?
The Kitakata kidnapping scene is complete bull.
Aizawa being the final boss could have been set up a lot better.
The game is very on the nose with what the theme is.
Haruka becomes part of an Idol group called Dreamline, the track they sing is called dream, the final boss theme is "Battle for the dream", the Japanese subtitle is "Fulfiller Of Dreams" and I'm pretty sure every character says the word dream at some point.
Overall, despite these issues, I still love Yakuza 5, I think it's on par with Yakuza 0, to the point where I can't decide which is better.
Yakuza 6:
This game is alright.
This is the most "ok" game in the series, I did enjoy my time with it, but if there's one phrase that encapsulates my feelings on the whole game, it would be "it could have been better".
Starting with the story.
Something that I noticed is that even though the opening of Yakuza 6 takes place immediately after 5, Shinada and Baba don't even get a mention, which is weird since they were major players in 5's story but they don't even get a throwaway line.
One thing I like about the opening is Haruka facing consequences for the stunt she pulled at the end of 5.
Initially, I was annoyed at that when I was playing 5, but as I thought about it more, it does make sense that Haruka would do that.
Haruka is pure, she has an optimistic view of the world which in the opening of 6 gets shat on by reality, Akiyama even says to her, "This may not turn out the way you're hoping it will".
I've seen some people say that they don't like how Haruka is depicted in 5 and 6, but I didn't have any problems with her.
Also, it was nice seeing the orphanage kids return from 3, even if it was just for a little bit.
The game has some similarities to Yakuza 3, we're back to having Kiryu being the sole protagonist, we're in a small-town setting and a portion of the game is spent on Kiryu befriending the local yakuza.
The mystery of who the father of the baby was I did find to be intriguing and the reveal did surprise me.
Now let's go into what makes the game just okay instead of good.
The Onomichi yakuza, they're fine characters but they mostly made me miss Rikiya.
The letter scene at the very end is really bad, the father and son thing between Kiryu and Daigo was never a thing.
After Yakuza 2, Daigo was done dirty, in 3 he was in a coma for the whole game, in 4 he was a bad guy for some reason and 5 is the best outing he's had and even in that game he only had two scenes with Kiryu.
Subverting expectations doesn't work when the subversion makes less sense than the expectation.
The biggest issue that I left Yakuza 6 with is that it didn't really feel like a finale.
The only thing that makes it a finale to Kiryu's story is the ending, otherwise it's a standard Yakuza story.
Kiryu and Haruka are the focus of the story but a lot of time is spent with the Onomichi yakuza when other more important characters are relegated to cameos.
Majima, Saejima, and Daigo only appear at the very beginning and the very end.
The only other prominent Yakuza characters that have any presence are Akiyama and Date.
The game doesn't feel like the culmination of a story 6 games in the making, it feels like any other game in the series but Kiryu leaves at the end.
By itself it's fine but as a conclusion to Kiryu's story, it could have been better.
Ranking:
  1. Yakuza 5/Yakuza 0
  2. Kiwami 2
  3. Yakuza 3
  4. Yakuza 6
  5. Kiwami 1
  6. Yakuza 4
Summary: I really enjoyed my time with the Yakuza series, it took a while but it was worth it in the end.
I'm excited to play Like A Dragon whenever I get it, I'm curious to see how the team handles an RPG rather than a beat-em-up.
Miscellaneous thoughts:
Favourite battle music:
Force Addiction
One Eyed Slugger
Funk Goes On (Original)
Scarlet Scar
Independence For Violence
Favourite Final Boss Music:
Fly
Favourite Receive You Variations:
Receive You The Madtype
Receive And Slash You
Favourite Box Art:
The Western PS3 Yakuza 4 Cover
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yakuza 2 gameplay ps2 video

Gameplay. The thing about Yakuza 2 that's best known is the sheer variety of gameplay styles that it contains. The game has a number of side quests such as managing a club, bowling, batting cages, a shooting golf range, and the ability to go on dates with a hostess. In "Yakuza 2" for the Sony PlayStation 2, the player takes on the role of Kazuma Kiryu, a high-ranking member of the infamous crime organization known as the Yakuza. This game leads players through a variety of restaurants, nightclubs, and stores where they have confrontations with law enforcement, rogue gang members, and members of the Korean Mafia. Okay, well I recieved my Yakuza 2 PAL Copy today and my TV won't show the game. I can hear sound, the music, everything but I can't see what is on the screen. Nothing loads up. Yet for the rest of my PS2 games, including the original Yakuza, they load perfectly. With Yakuza 2, I'm just faced with a black screen and some music. Trivia 1001 Video Games Yakuza 2 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. Savegame import If the player begins Yakuza 2 with a save from the first Yakuza game on their memory card, they will have gifts from Haruka inside their item box. These include healing items and two spirit-raising equipment items (Haruka's Charm and Haruka's Necklace). Yakuza 2 uses the same formela as Yakuza 1 but in a much more expanded and enjoyable way ive found my self spending over +100 hours played and Yakuza 2 uses the same formela as Yakuza 1 but in a much more expanded and enjoyable way ive found my self spending over +100 hours played and enjoyed every bit of it. Its one of my favourite games of all time and really a must play game for the PS2 if ... Yakuza PS2 Gameplay Part 1 ... Part 1 of some gameplay from Yakuza 1 Comment rate and subscribe if you enjoyed and stay tuned for more :) Category: Gaming. Tags: Yakuza Playstation 2 Gameplay. Embed: More From: ChronoJoe Related Videos ... De Yakuza zijn al in verschillende games opgedoken, zoals in de Grand Theft Auto-reeks. Geen van die games ging echter dieper op de geschiedenis en de cultuur van de meest gevreesde misdaadorganisatie van Japan in tot de Sega-game Yakuza voor PlayStation 2 werd uitgebracht. The gameplay in this title most definitely takes a backseat to the story, and if you are not comfortable with putting down the controller for very long, then Yakuza 2 is not for you. But if you are the type who relishes a deep and immersive story, then Yakuza will definitely fit the bill nicely, and the actual gameplay serves as a nice complement to the story. Kiryu Kazuma was brought up in the Sunflower Orphanage, and has been protected since his childhood by a lieutenant of the Dojima Family, affiliated with the Tokyo-based Tojo Clan of the Japanese organized crime syndicate, the yakuza. His back covered with a tattoo of a dragon, Kazuma soon becomes a ... Yakuza 2 – PS2 – Review. By. jkdmedia - May 4, 2012. ... Yakuza 2 for the PlayStation 2 brings Kazuma out of retirement for another ... Gameplay: 8.5 It’s still loads ...

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yakuza 2 gameplay ps2

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