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!Que Pasa Neng!
!Shin Chan: Flipa en colores!
&: Sora no Mukou de Saki Masuyou ni
'70s Robot Anime: Geppy-X
'89 Dennou Kyuusei Uranai
'96 Zenkoku Koukou Soccer Senshuken
'98 Koushien
'99 Koushien
*NSYNC: Get to the Show
-8
...Iru!
.hack//Fragment
.hack//G.U. vol. 1//Rebirth
.hack//G.U. vol. 2//Reminisce
.hack//G.U. vol. 3//Redemption
.hack//Infection Part 1
.hack//Link
.hack//Mutation Part 2
.hack//Outbreak Part 3
.hack//Quarantine Part 4
.hack//Vol. 1 x Vol. 2
.hack: Sekai no Mukou ni+ Versus - Hybrid Pack
0 Story
0-Kara no Shogi: Shogi Youchien - Ayumi Gumi
0-ji no Kane to Cinderella: Halloween Wedding
007 Legends
007 Racing
007: Agent Under Fire
007: Everything or Nothing
007: NightFire
007: Quantum of Solace
007: Racing / Medal of Honor / 007: Tomorrow Never Dies - Collector's Edition
007: The World Is Not Enough
007: The World is Not Enough
007: Tomorrow Never Dies
1 vs. 100
1, 2, Switch
1-Jikan de Wakaru Kabushiki Toushi
1/2 summer+
10 Minute Solution
10 Pin Bowling
10 Pin: Champions Alley
10,000 Bullets
10-Yard Fight
100 All-Time Favorites
100 Classic Books
100 Classic Games
100 Kiri Golf DS
100 Manyen Quiz Hunter
100% Pascal Sensei: Kanpeki Paint Bombers
1000 Cooking Recipes from Elle a Table
1001 Crosswords
1001 Touch Games
101-in-1 Explosive Megamix
101-in-1 Party Megamix
101-in-1 Sports Megamix
101-in-1 Sports Party Megamix
10101: "Will" the Starship
1080 Snowboarding
1080: Avalanche
11 Eyes: CrossOver
12-Ji no Kane to Cinderella: Cinderella Series Triple Zenkan Pack
12-Ji no Kane to Cinderella: Halloween Wedding
12-Sai. Honto no Kimochi
12-Sai. Koisuru Diary
12-Sai. Torokeru Puzzle Futari no Harmony
12-Toki no Kane to Cinderella Series Triple Zenkan Pack
120-en no Haru: 120 Yen Stories
12Riven: The Psi-Climinal of Integral
13-Sai no Hello Work DS
1500DS Spirits Vol. 10: Igo
1500DS Spirits Vol. 1: Mahjong
1500DS Spirits Vol. 2: Shogi
1500DS Spirits Vol. 3: Block Kuzushi
1500DS Spirits Vol. 4: Reversi
1500DS Spirits Vol. 5: Hanafuda
1500DS Spirits Vol. 6: Trump
1500DS Spirits Vol. 7: Chess
1500DS Spirits Vol. 8: Darts
1500DS Spirits Vol. 9: Futari-uchi Mahjong
1500DS Spirits: Mahjong V
1500DS Spirits: Shogi V
1552 Tenka Tairan
16 Tales: Vol. 1
16 Tales: Vol. 2
16 Tales: Vol. 3
16 Tales: Vol. 4
18 Card Games
18 Classic Card Games
18 Wheeler: American Pro Trucker
187 Ride or Die
1941: Counter Attack
1942
1943 Kai
1943: The Battle of Midway
1945 I&II The Arcade Games
1999 Hore, Mitakotoka! Seikimatsu
19: Neunzehn
19:03 Ueno Hatsu Yakou Ressha
2 Games For 1 Great Price!: Big Beach Sports / Big Beach Sports 2
2 Games In 1 Double Pack - Hot Wheels: World Race / Velocity X
2 Games In 1 Double Pack - SpongeBob SquarePants: Battle for Bikini Bottom / Nicktoons: Freeze Frame Frenzy
2 Games In 1 Double Pack - SpongeBob SquarePants: SuperSponge / Revenge of the Flying Dutchman
2 Games In 1 Double Pack: Finding Nemo / Monsters, Inc.
2 Games In 1 Double Pack: Power Rangers: Time Force / Power Rangers: Ninja Storm
2 Games In 1 Double Value!: Monster Trucks / Quad Desert Fury
2 Games In 1: Disney Princess + Disney's The Lion King
2 Games In 1: Disney's Baren Bruder + Disney's Konig der Lowen
2 Games In 1: Disney's Brother Bear / Disney Princess
2 Games In 1: Finding Nemo / The Incredibles
2 Games In 1: LEGO Knights' Kingdom + LEGO Bionicle
2 Games In 1: Shrek 2 / Shark Tale
2 Games In 1: Sonic Pinball Party + Sonic Battle
2 Games In 1: Sonic Pinball Party / Columns Crown
2 Games In 1: SpongeBob SquarePants: SuperSponge / Rugrats Go Wild
2 Games In 1: The SpongeBob SquarePants Movie / SpongeBob SquarePants and Friends in Freeze Frame Frenzy
2 Games for 1 Great Price!: Wheel of Fortune / Jeopardy!
2 Games in 1 Double Pack: Scooby-Doo / Scooby-Doo 2: Monsters Unleashed
2 Games in 1 Double Pack: Scooby-Doo and the Cyber Chase / Scooby-Doo! Mystery Mayhem
2 Games in 1 Double Pack: SpongeBob SquarePants: Battle for Bikini Bottom / The Fairly OddParents! Breakin' Da Rules
2 Games in 1 Double Pack: The Incredibles / Finding Nemo: The Continuing Adventures
2 Games in 1! Archer Maclean's Mercury / Mercury Meltdown
2 Games in 1: GT Advance 3: Pro Concept Racing + MotoGP
2 Games in 1: Sonic Advance + Sonic Battle
2 Games in 1: The Incredibles / Finding Nemo
2 Games in 1: The SpongeBob SquarePants Movie / Battle for Bikini Bottom
2 Games in 1: The SpongeBob SquarePants Movie / Tak 2: The Staff of Dreams
2 Hits Pack: Sonic Forces / Puyo Puyo Tetris - Sega Collection
2 In 1 Game Pack: Shrek 2 / Shark Tale
2 In 1 Game Pack: Spider-Man / Spider-Man 2
2 In 1 Game Pack: Spider-Man Mysterio's Menace / X2 Wolverine's Revenge
2 In 1 Game Pack: Tony Hawk's Underground / Kelly Slater's Pro Surfer
2 In 1: Asterix & Obelix Jetzt Geht's Rund! + Asterix & Obelix XXL
2 Jeux En 1: Titeuf: Ze Gag Machine / Titeuf: Mega Compet
2 Pak Special: Dungeon Master / Creature Strike
2 Xtreme
2 for 1 Power Pack: Indianapolis 500 Legends/WWII Aces
2 for 1 Power Pack: Kawasaki Jet Ski/Summer Sports 2
2 for 1 Power Pack: Winter Blast/Summer Sports 2
2 in 1 Combo Pack: Sonic Heroes / Super Monkey Ball Deluxe
2 in 1 Combo Pack: Sonic Mega Collection Plus / Super Monkey Ball Deluxe
2-In-1 Fun Pack: Madagascar: Operation Penguin / Shrek 2
2-in-1 Party Pack: Shrek's Carnival Craze / Madagascar Kartz
200-Mannin no KanKen: Tokoton Kanji Nou
2002 FIFA World Cup
2003-Toshi Kaimaku: Ganbare Kyuukaiou
2010 FIFA World Cup South Africa
2014 FIFA World Cup Brazil
2020 Super Baseball
20th Century Video Almanac
21 Card Games
21 Emon: Mezase! Hotel Ou
21: TwoOne
24-ji no Kane to Cinderella: Halloween Wedding
24: The Game
25 to Life
250 Mannin no Kanken Premium - Zenkyuu Zen-Kanji Kanzen Seiha
250 Mannin no Kanken: Wii de Tokoton Kanji Nou
2999 Game Kids
2Dark
2K Essentials Collection: Bioshock / Borderlands / XCOM: Enemy Unknown
2K Essentials Collection: Bioshock / Borderlands/ XCOM: Enemy Unknown
2K Power Pack
2Tax Gold
3 Choume no Tama: Tama and Friends - 3 Choume Obake Panic!!
3 Count Bout
3 Games in 1: Tak / SuperSponge / Rugrats: I Gotta Go Party
3 Ninjas Kick Back
3 Ninjas Kick Back / Hook
3 in 1: Solitaire, Mahjong & Tangram
3-D Tetris
3-D Tic-Tac-Toe
3-D Ultra Pinball: Thrillride
3-D WorldRunner
3-Fun Yosou Umaban Club
3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate!
300: March to Glory
360: Three Sixty
3D Atlas
3D Baseball
3D Crazy Coaster
3D Dot Game Heroes
3D Game Collection: 55-in-1
3D Lemmings
3D MahJongg
3D Mine Storm
3D MiniGolf
3D Narrow Escape
3D Pocket Pool
3D Shooting Tsukuru
3DO Buffet
3LDK: Shiawase ni Narouyo
3X3 Eyes: Kyuusei Koushu S
3Xtreme
3on3 Freestyle
3x3 Eyes: Juuma Houkan
3x3 Eyes: Kyuusei Koushu
3x3 Eyes: Sanjiyan Henjyo
3x3 Eyes: Seima Kourinden
3x3 Eyes: Tenrinou Genmu
4 Elements
4 Elements II
4 Games on One Game Pak: GT Advance / GT Advance 2 / GT Advance 3 / MotoGP
4 Nin Shogi
4 Nin uchi Mahjong
4 Wheel Thunder
4 in 1 Action Pack
4 in 1 Row
4 in 1 Super CD
4-4-2 Soccer
4-in-1 Fun Pak
4-in-1 Funpak: Volume II
40 Winks
428: Fuusa Sareta Shibuya de
4X4 EVO 2
4X4 Evolution
4x4 EVO 2
4x4 Evolution
5 In One Fun Pak
5 Star Racing
5-Kyuu kara 1-Kyuu Kanzen Taiou: Saishin Kako Mondai - 2-Ji Shiken Taisaku - Eiken Kanzenban
5-nin no Koi Prince: Himitsu no Keiyaku Kekkon
50 Cent: Blood on the Sand
50 Cent: Bulletproof
50 Cent: Bulletproof G Unit Edition
50 Classic Games
50 Classic Games 3D
50 More Classic Games
6 Inch My Darling
6 in 1
6-Pak
64 Hanafuda: Tenshi no Yakusoku
64 Oozumou
64 Oozumou 2
64 Trump Collection: Alice no Waku Waku Trump World
64 de Hakken! Tamagotchi Minna de Tamagotchi World
688 Attack Sub
7 Blades
7 Days to Die
7 Sins
7 Wonders II
7 Wonders of the Ancient World
7 Wonders: Treasures of Seven
7'scarlet
700-Banjin no Atama o Yokusuru: Chou Keisan DS - 13000-Mon + Image Keisan
720 Degrees
77: Beyond the Milky Way
7th Dragon
7th Dragon 2020
7th Dragon 2020-II
7th Dragon III Code: VFD
8 Eyes
8-Bit Armies
88 Heroes
88 Heroes: 98 Heroes Edition
8BallAllstars
90 Minutes: European Prime Goal
90 Minutes: Sega Championship Football
989 Sports Demo Disc
99 Nendohan: Eitango Center 1500
99 no Namida
u/field
A Boy and His Blob
A Boy and His Blob: Trouble on Blobolonia
A Bug's Life
A Bug's Life / Tigger's Honey Hunt / Tarzan - Collector's Edition
A Bug's Life Activity Centre
A King's Tale: Final Fantasy XV
A Labyrinth Game / Supermind
A Mars Moose Adventure - Cosmic Quest 1: City Sights
A Mars Moose Adventure - Cosmic Quest 2: Fairy Tale Island
A Mars Moose Adventure - Cosmic Quest 3: Race Through France
A Mars Moose Adventure - Stay & Play 1: In the Clubhouse
A Mars Moose Adventure - Stay & Play 2: In Mars' Bedroom
A Mars Moose Adventure - Stay & Play 3: In Lonnie's Classroom
A Mars Moose Adventure - Walkabout 1: The Natural History Museum
A Mars Moose Adventure - Walkabout 2: The Shakespeare Festival
A Mars Moose Adventure - Walkabout 3: World Sports Day
A Nanjarin
A Rose in the Twilight
A Witch's Tale
A Year at Pooh Corner
A-Rank Thunder Tanjouhen
A-Ressha de Ikou
A-Ressha de Ikou 2001
A-Ressha de Ikou 2001 Perfect Set
A-Ressha de Ikou 3D NEO
A-Ressha de Ikou DS
A-Ressha de Ikou DS: Navigation Pack
A-Ressha de Ikou MD
A-Ressha de Ikou Z: Mezase! Tairiku Oudan
A-Train 3D: City Simulator
A-Train 6
A-Train HX
A-Train: City Simulator
A-Train: Trains - Power - Money
A. IV Evolution: A-Ressha de Ikou 4
A.C.E.: Another Century's Episode
A.C.E.: Another Century's Episode 2
A.C.E.: Another Century's Episode 3: The Final
A.C.E.: Another Century's Episode R
A.III: A-Ressha de Ikou III
A.P.B.
A.S.P. Air Strike Patrol
A.W. Phoenix Festa
A/X-101
A2 Racer II
A2 Racer III: Europa Tour
A5: A-Ressha de Ikou 5
AAAHH!!! Real Monsters
ABBA: You Can Dance
ABC Monday Night Football
ABPA Backgammon
ABZU
AC/DC LIVE: Rock Band Track Pack
AC/DC Live: Rock Band Track Pack
ACB Total 2010/2011
ACME Animation Factory
ADK Tamashii
AFL 99
AFL Live 2004
AH-3 Thunderstrike
AI Igo
AI Igo 2003
AI Igo: Saturn Version
AI Mahjong
AI Mahjong 2003
AI Mahjong Selection
AI Shogi
AI Shogi 2
AI Shogi 2 Deluxe
AI Shogi 2000
AI Shogi 2003
AI Shogi 3
AI Shogi Selection
AIII S.V.: A-Ressha de Ikou 3 Super Version
AKB1/149: Renai Sousenkyo
AKB1/48: Idol to Guam de Koishitara...
AKB1/48: Idol to Koishitara...
AKB48+Me
ALC no 10-Punkan Eigo Master: Chuukyuu
ALC no 10-Punkan Eigo Master: Joukyuu
ALC no 10-Punkan Eigo Master: Shokyuu
ALF
AMF Bowling 2004
AMF Bowling Pinbusters!
AMF Bowling World Lanes
AMF Xtreme Bowling
AR Games
ARK: Survival Evolved
ASCII Entertainment Demo Disc
ASH: Archaic Sealed Heat
ATP Tour Championship Tennis
ATV Mania
ATV Offroad Fury
ATV Offroad Fury 2
ATV Offroad Fury 3
ATV Offroad Fury 4
ATV Offroad Fury Pro
ATV Offroad Fury: Blazin' Trails
ATV Quad Frenzy
ATV Quad Kings
ATV Quad Power Racing 2
ATV Racers
ATV Racing
ATV Renegades
ATV Thunder Ridge Riders / Monster Trucks Mayhem
ATV Wild Ride
ATV: Quad Power Racing
ATV: Thunder Ridge Riders
AV Poker World Gambler
Aa Harimanada
Aa Megami-sama
Aa Yakyuu Jinsei Icchokusen
Abadox: The Deadly Inner War
AbalaBurn
Abarenbou Princess
Absolute Supercars
Absolute: Blazing Infinity
Abunai Koi no Sousashitsu: Eternal Happiness
Abunai: Koi no Sousa Shitsu
Academy of Champions: Soccer
Accel World vs. Sword Art Online: Millennium Twilight
Accel World: Ginyoku no Kakusei
Accel World: Kasoku no Chouten
Accele Brid
Ace Attorney Investigations: Miles Edgeworth
Ace Combat 04: Shattered Skies
Ace Combat 2
Ace Combat 3: Electrosphere
Ace Combat 5: The Unsung War
Ace Combat 6: Fires of Liberation
Ace Combat 6: Kaihou e no Senka / Beautiful Katamari Damacy
Ace Combat 6: Kaihou e no Senka / Lost Planet: Colonies
Ace Combat Advance
Ace Combat Assault Horizon
Ace Combat X: Skies of Deception
Ace Combat Zero: The Belkan War
Ace Combat: Assault Horizon Legacy
Ace Combat: Assault Horizon Legacy+
Ace Combat: Joint Assault
Ace Lightning
Ace o Nerae!
Ace of Aces
Aces of War
Aces of the Air
Acid
Acid Drop
Aconcagua
Acrobat Mission
Acrylic Palette: Irodori Cafe - Cheers
ActRaiser
ActRaiser 2
Action 52
Action Bass
Action Fighter
Action Girlz Racing
Action Man A.T.O.M.: Alpha Teens on Machines
Action Man: Destruction X
Action Man: Operation Extreme
Action Man: Robot Atak
Action Man: Search for Base X
Action Pachio
Action Pack: Prince of Persia Revelations, Driver 76, Rainbow Six Vegas
Active Health with Carol Vorderman
Active Life Explorer
Active Life Value Pack
Active Life: Extreme Challenge
Active Life: Magical Carnival
Active Life: Outdoor Challenge
Activision Anthology
Activision Classic Games
Activision Demo Action Pack
Activision Hits Remixed
Actua Golf 3
Actua Ice Hockey
Actua Ice Hockey 2
Actua Pool
Actua Soccer 2
Actua Soccer 3
Actua Soccer: Club Edition
Actua Tennis
Ad Lib Ouji ...to Fuyukai na Nakama-tachi!?
Adam & Eve
Adam's Venture Chronicles
Adam's Venture: Origins
Addams Family Values
Addie no Okurimono: To Moze from Addie
Adian no Tsue
Adiboo & Paziral's Secret
Adiboo and the Energy Thieves
Adibou Et L'Ombre Verte
Adidas Power Soccer
Adidas Power Soccer 2
Adidas Power Soccer 98
Adidas Power Soccer International '97
Adidas miCoach
Adrenalin Misfits
Adult Swim Collection
Advan Racing
Advance Guardian Heroes
Advance Wars
Advance Wars 2: Black Hole Rising
Advance Wars: Days of Ruin
Advance Wars: Dual Strike
Advanced Daisenryaku 2001
Advanced Daisenryaku: Deutsch Dengeki Sakusen
Advanced Daisenryaku: Europe no Arashi - Doitsu Dengeki Sakusen
Advanced Dungeons & Dragons
Advanced Dungeons & Dragons: DragonStrike
Advanced Dungeons & Dragons: Dragons of Flame
Advanced Dungeons & Dragons: Eye of the Beholder
Advanced Dungeons & Dragons: Heroes of the Lance
Advanced Dungeons & Dragons: Hillsfar
Advanced Dungeons & Dragons: Iron & Blood: Warriors of Ravenloft
Advanced Dungeons & Dragons: Pool of Radiance
Advanced Dungeons & Dragons: Treasure of Tarmin
Advanced V.G.
Advanced V.G. 2
Advanced World War: Sennen Teikoku no Koubou
Advent Rising
Adventure
Adventure II
Adventure Island
Adventure Island 3
Adventure Island II
Adventure Island II: Aliens in Paradise
Adventure Mega Pack
Adventure Player
Adventure Quiz Capcom World: Hatena no Daibouken
Adventure Time: Explore the Dungeon Because I DON'T KNOW!
Adventure Time: Finn and Jake Investigations
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!
Adventure Time: The Secret of the Nameless Kingdom
Adventure of Little Ralph
Adventure of Tokyo Disney Sea
Adventures in Letterland With Jack and Jill
Adventures of Dino Riki
Adventures of Lolo
Adventures of Lolo 2
Adventures of Lolo 3
Adventures of Tom Sawyer
Adventures of Tron
Adventures of Yogi Bear
Adventures to Go!
Aedis Eclipse: Generation of Chaos
Aegis of Earth: Protonovus Assault
Aeon Flux
AereA
Aerial Assault
Aero Blasters
Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou
Aero Dancing i
Aero Dancing i: Jikai Sakuma de Machite Masen
Aero Dancing: Torodoki Taichou no Himitsu Disc
Aero Elite: Combat Academy
Aero Fighters
Aero Fighters 2
Aero Fighters 3
Aero Fighters Assault
Aero The Acro-Bat
Aero the Acro-Bat
Aero the Acro-Bat 2
Aero the Acro-bat
AeroGauge
AeroWings
AeroWings 2: Air Strike
Aerobics Revolution
Aerobiz
Aerobiz Supersonic
Aerostar
AeternoBlade
Afraid Gear
Afraid Gear Another
Afrika
Afro Inu: The Puzzle
Afro Samurai
After Armageddon Gaiden: Majuu Toushouden Eclipse
After Burner
After Burner II
After Burner III
After Burner: Black Falcon
After Burst
After Hours Athletes
After... Wasureenu Kizuna
Again: Interactive Crime Novel
Agarest Senki Mariage
Agassi Tennis Generation
Agatha Christie's The ABC Murders
Agatha Christie: And Then There Were None
Agatha Christie: Evil Under the Sun
Agatha Christie: The ABC Murders
Age of Empires II: The Age of Kings
Age of Empires: Mythologies
Age of Empires: The Age of Kings
Agent Armstrong: Himitsu Shirei Daisakusen
Agent Collection
Agent Hugo
Agent Hugo: Hula Holiday
Agent Hugo: Lemoon Twist
Agent Hugo: Roborumble
Agents of Mayhem
Aggressive Inline
Aggressors of Dark Kombat
Agile Warrior F-111X
Ai Cho Aniki
Ai Sensei no Oshiete: Watashi no Hoshi
Ai Senshi Nicol
Ai Yori Aoshi
Aibou DS
Aidyn Chronicles: The First Mage
Aigiina no Yogen: Balubalouk no Densetsu Yori
Aigina no Yogen: Balubalouk no Densetsu Yori
Aikagi
Aikatsu Stars! My Special Appeal
Aikatsu! 2-nin no My Princess
Aikatsu! 365-Hi no Idol Days
Aikatsu! Cinderella Lesson
Aikatsu! My No.1 Stage!
Ailu de Puzzle
Air
Air Battle!
Air Buster
Air Cavalry
Air Combat
Air Conflicts Double Pack
Air Conflicts: Aces of World War II
Air Conflicts: Pacific Carriers
Air Conflicts: Secret Wars
Air Conflicts: Secret Wars - Ultimate Edition
Air Conflicts: Vietnam
Air Conflicts: Vietnam Ultimate Edition
Air Diver
Air Fortress
Air Hockey
Air Management '96
Air Race Championship
Air Raid
Air Raid 3
Air Raiders
Air Ranger 2 Plus: Rescue Helicopter
Air Ranger 2: Rescue Helicopter
Air Ranger: Rescue Helicopter
Air Rescue
Air Strike
Air Traffic Chaos
Air Zonk
Air-Sea Battle
AirBlade
AirBoarder 64
AirForce Delta
AirForce Delta Storm
AirForce Delta Strike
AirGrave
Airaki
Airborne Troops: Countdown to D-Day
Aircars
Airlock
Aironauts
Airs Adventure
Airship Q
Airwolf
Airwolf (Japan)
Aishiau Kotoshika Dekinai
Aisle Lord
Aitakute...Your Smiles in My Heart
Aiyoku no Eustia: Angel's Blessing
Aka-Chan Doubutsu Sono
Akagawa Jirou Mystery: Tsuki no Hikari
Akagawa Jirou Mystery: Yasoukyoku - Hon ni Manekareta Satsujin
Akagawa Jirou no Yuurei Ressha
Akagawa Jirou: Majotachi no Nemuri: Fukkatsusai
Akagawa Jirou: Yasoukyoku
Akagawa Jirou: Yasoukyoku 2
Akagi: Touhaiden
Akagi: Yami ni Furitatta Tensai
Akai Ito
Akai Ito DS
Akai Ito Destiny DS
Akai Katana
Akai Suna Ochiru Tsuki
Akane Iro ni Somaru Saka Portable
Akane Iro ni Somaru Saka: Parallel
Akatsuki no Amaneka to Aoi Kyojin
Akatsuki no Goei Trinity
Akaya Akashiya Ayakashino
Akazu no Ma
Akazukin ChaCha
Akiba's Beat
Akiba's Trip
Akiba's Trip 2+A
Akiba's Trip Plus
Akiba's Trip: Undead & Undressed
Akihabara Dennou Kumi Peta Pies!
Akira
Akira Psycho Ball
Akiyama Jin No Suugaku Mystery
Akko de Pon! Ikasama Hourouki
Akko ni Omakase! Brain Shock
Akogare Girls Collection: Lovely Youchien
Akogare Girls Collection: Mister Donut DS
Akogare Girls Collection: Ohanaya-San Monogatari
Akogare Girls Collection: Pika Pika Nurse Monogatari
Akogare Girls Collection: Suteki ni Nurse Days
Akudaikan
Akudaikan 2: Mousouden
Akudaikan 3
Akudaikan Manyuuki
Akudaikan Manyuuki: Seigi no Yaiba
Akuji the Heartless
Akuma Zensho Dainishuu
Akuma-kun: Makai no Wana
Akumajou Dracula
Akumajou Dracula X: Gekka no Yasoukyoku
Akumajou Special: Boku Dracula-kun
Akuu Senki Raijin
Al Unser Jr.'s Road to the Top
Al Unser Jr.'s Turbo Racing
Alabama Meets Will Vi
Aladdin Magic Racer
Alan Hansen's Sports Challenge
Alan Wake
Alarm for Cobra 11: Crash Time
Alarm fuer Cobra 11 Vol II
Albert Odyssey
Albert Odyssey 2: Jashin no Taidou
Albert Odyssey: Legend of Eldean
Album Club: Mune Kyun * Saint Poria Jogakuin
Alcahest
Aldynes
Aleck Bordon Adventure: Tower & Shaft Advance
Alekhine's Gun
Alex Ferguson's Player Manager 2001
Alex Ferguson's Player Manager 2002
Alex Kidd in Miracle World
Alex Kidd in Shinobi World
Alex Kidd in the Enchanted Castle
Alex Kidd: High-Tech World
Alex Kidd: The Lost Stars
Alex Rider: Stormbreaker
Alexandra Ledermann: Summer Camp Adventures
Alexi Lalas International Soccer
Alfa Romeo Racing Italiano
Alfred Chicken
Alfred's Adventure
Alia's Carnival! Sacrament
Alias
Alice in Cyberland
Alice in Wonderland
Alice no Paint Adventure
Alice on Borderlines
Alice's Mom's Rescue
Alice: Madness Returns
Alien
Alien 3
Alien Breed Trilogy
Alien Brigade
Alien Chaos 3D
Alien Crush
Alien Front Online
Alien Hominid
Alien Invaders Plus!
Alien Monster Bowling League
Alien Olympics
Alien Raiders
Alien Resurrection
Alien Soldier
Alien Storm
Alien Syndrome
Alien Trilogy
Alien vs. Predator
Alien vs. Predator: The Last of His Clan
Alien: Isolation
Alienators: Evolution Continues
Aliens Versus Predator: Extinction
Aliens in the Attic
Aliens vs. Predator
Aliens vs. Predator: Requiem
Aliens: Colonial Marines
Aliens: Infestation
Aliens: Thanatos Encounter
Alisia Dragoon
Alive
All 1
All Grown Up! Express Yourself
All Japan Pro Wrestling Featuring Virtua
All Japan Woman Pro Wrestling
All Kamen Rider: Rider Generation
All Kamen Rider: Rider Generation 2
All Kamen Rider: Rider Revolution
All Night Nippon Super Mario Bros.
All Round Hunter
All Star 5-A-Side Football
All Star Action
All Star Cheer Squad
All Star Cheer Squad 2
All Star Karate
All Star Pro-Wrestling
All Star Racing
All Star Racing 2
All Star Soccer
All Star Tennis '99
All Star Tennis 2000
All Star Tennis 99
All Star Watersports
All-Pro Basketball
All-Pro Football 2K8
All-Star 1997 Featuring Frank Thomas
All-Star Baseball
All-Star Baseball 2000
All-Star Baseball 2001
All-Star Baseball 2002
All-Star Baseball 2003
All-Star Baseball 2004
All-Star Baseball 2005
All-Star Baseball 99
All-Star Fighters
All-Star Mahjong: Kareinaru Shoubushi Kara no Chousen
All-Star Major League Baseball
All-Star Professional Wrestling II
All-Star Professional Wrestling III
All-Star Slammin' D-Ball
All-Star Tennis 2
Alleyway
Allied Ace Pilots
Allied General
Alnam no Kiba: Juuzoku Juuni Shinto Densetsu
Alnam no Tsubasa: Shoujin no Sora no Kanata e
Alone in the Dark
Alone in the Dark 2
Alone in the Dark: Inferno
Alone in the Dark: One-Eyed Jack's Revenge
Alone in the Dark: The New Nightmare
Alpha Beam With Ernie
Alpha Mission
Alpha Mission II
Alpha Protocol
Alpha and Omega
Alpine Racer 3
Alpine Ski Racing 2007
Alpine Skiing 2005
Alpine Skiing!
Alshark
Alter Echo
Altered Beast
Altered Beast: Guardian of the Realms
Altered Space: A 3-D Alien Adventure
Alundra
Alundra 2: A New Legend Begins
Alvin and the Chipmunks
Alvin and the Chipmunks: Chipwrecked
Alvin and the Chipmunks: The Squeakquel
Alzadick: Summer Carnival `92
Amaekata wa Kanojo Nari ni.
Amagami
Amagi Shien
Amagon
Amagoushi no Yakata
Amagoushi no Yakata Portable: Ichiyagi Wa, Saisho no Junan
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America's Next Top Model (2008)
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Angel Collection
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Angel Paradise Vol. 1
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Angry Birds Trilogy
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Animal Planet: Emergency Vets
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Animaniacs Ten Pin Alley
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Animastar
Animastar GB
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Animetic Story Game 1: Card Captor Sakura
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Another Memories
Another Mind
Another Time Another Leaf: Kagami no Naka no Tantei
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Anticipation
Antiphona no Seikahime: Tenshi no Score Op.A
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Apocalypse: Desire Next
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AquaLife
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Aquanaut no Kyuujitsu 2
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Aquarium by DS
Ar nosurge Plus: Ode to an Unborn Star
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Ar tonelico II: Melody of Metafalica
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Arabian Nights
Arabians Doubt
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Arabians Lost & Doubt Twin Pack
Aragami
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Arc the Lad Collection
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Arcade Classic Shuu
Arcade Classics
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Arcade Party Pak
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Arcana Heart
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Archon
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Are You Alice?
Are You Smarter Than A 5th Grader?
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Aretha II
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Argus
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Art Camion Geijutsuden
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Art Master
Art of Fighting
Art of Fighting 2
Art of Fighting 3: The Path of the Warrior
Art of Fighting Anthology
Artelius
Arthur and the Invisibles
Arthur and the Revenge of Maltazard
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Arthur! Ready to Race
Arthur's Absolutely Fun Day!
Artillery Duel
Artist Tool
Arubarea no Otome ~Uruwashi no Seishikitachi~
Arx Fatalis
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Asaki, Yumemishi
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Ashita no Joe
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Ashita no Joe: Masseki ni Moe Agare!
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Asmik-Kun Land
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Asoberu Eigo: Word Magic DS
Asobi ni Iku yo! Chikyuu Pinchi no Konyaku Sengen
Ason de Chinou Up
Ason de Wakaru - The Party Casino
Asonde Aiueo
Asonde Igo ga Sara ni Tsuyokunaru: Ginsei Igo DS Chuukyuuhen
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Asonde Kazu Suuji
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Asphalt 3D
Asphalt: Injection
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Aspic: Mahebiou no Noroi
Assassin's Creed
Assassin's Creed Anthology
Assassin's Creed Chronicles
Assassin's Creed Double Pack
Assassin's Creed II
Assassin's Creed II: Complete Edition
Assassin's Creed II: Discovery
Assassin's Creed III
Assassin's Creed III: Liberation
Assassin's Creed IV: Black Flag
Assassin's Creed IV: Jackdaw Edition
Assassin's Creed Origins
Assassin's Creed Rogue
Assassin's Creed Syndicate
Assassin's Creed Unity
Assassin's Creed: Altair's Chronicles
Assassin's Creed: Bloodlines
Assassin's Creed: Brotherhood
Assassin's Creed: Brotherhood - The Da Vinci Edition
Assassin's Creed: Connor Saga
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Assassin's Creed: Ezio Trilogy
Assassin's Creed: Heritage Collection
Assassin's Creed: Revelations
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Assassin's Creed: The Americas Collection
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Assault
Assault City
Assault Rigs
Assault Suit Leynos
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Assault Suits Valken
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Assetto Corsa
Astal
Astebreed
Asterix
Asterix & Obelix
Asterix & Obelix Contre Cesar
Asterix & Obelix Take on Caesar
Asterix & Obelix XXL
Asterix & Obelix XXL 2: Mission: Wifix
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Asterix Brain Trainer
Asterix and the Great Rescue
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Asterix and the Secret Mission
Asterix at the Olympic Games
Asterix: Auf Der Suche Nach Idefix
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Asterix: These Romans Are Crazy!
Asteroid Fire
Asteroids
Asteroids Hyper 64
Astonishia Story
Astra Superstars
Astral Bout
AstralAir no Shiroki Eien: White Eternity
Astro Boy
Astro Boy: Omega Factor
Astro Boy: The Video Game
Astro Chase
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Astro Invaders
Astro Kyuudan: Kessen!! Victory Kyuudanhen
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Astro Robo Sasa
Astro Warrior
Astro Warrior & Pit Pot
Astroblast
Astrology
Astrology DS: The Stars In Your Hands
Astronoka
Astrosmash
Astyanax
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Asuka 120% Final: Burning Fest. Final
Asuka 120% Limited: Burning Fest. Limited
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Asura's Wrath
Atama de Do! Kotenko Kotenko
Atama ga Yoku Naru - The Me no Training
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Atari Anniversary Edition
Atari Anniversary Edition Redux
Atari Anthology
Atari Classics Evolved
Atari Flashback Classics: Volume 1
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Atari Greatest Hits Volume 1
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Atari Karts
Atari Masterpieces Vol. I
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Atari Video Cube
Atelier Annie: Alchemists of Sera Island
Atelier Ayesha Plus: The Alchemist of Dusk
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Atelier Escha & Logy Plus: Alchemists of the Dusk Sky
Atelier Escha & Logy: Alchemists of the Dusk Sky
Atelier Firis: The Alchemist and the Mysterious Journey
Atelier Iris 2: The Azoth of Destiny
Atelier Iris 3: Grand Phantasm
Atelier Iris: Eternal Mana
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings
Atelier Marie + Elie
Atelier Meruru Plus: The Apprentice of Arland
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Atelier Rorona Plus: The Alchemist of Arland
Atelier Rorona: The Alchemist of Arland
Atelier Shallie Plus: Alchemists of the Dusk Sea
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Atelier Sophie: The Alchemist of the Mysterious Book
Atelier Totori Plus: The Adventurer of Arland
Atelier Totori: The Adventurer of Arland
Athena
Athena no Kateiban: Family Game
Athena ~Awakening from the ordinary life~
Athens 2004
Athletic World
Atlantic Quest
Atlantis
Atlantis III: The New World
Atlantis no Nazo
Atlantis: The Lost Continent
Atlantis: The Lost Tales
Atom Smasher
Atomic Betty
Atomic Punk
Atomic Robo-Kid
Atomic Robo-Kid Special
Atomic Runner
Atrevete a Sonar
Atsumare! GuruGuru Onsen
Atsumare! GuruGuru Onsen BB
Atsumare! Power Pro Kun no DS Koushien
Attack Animal Gakuen
Attack of the Killer Demos
Attack of the Killer Tomatoes
Attack of the Movies 3D
Attack of the Mutant Penguins
Attack of the Saucerman!
Attack of the Timelord!
Attack on Titan
Attack on Titan: Humanity in Chains
AubirdForce
AubirdForce After
Audio Hero
Aura Battler Dunbine
Aurora Quest: Otaku no Seiza in Another World
Austin Mini Racing
Austin Powers Pinball
Austin Powers: Oh, Behave!
Austin Powers: Welcome to my Underground Lair!
Australian Rugby League
Auto Crusher Palladium
Auto Destruct
Auto Modellista
Auto Racing
AutoBahn Tokio
Autobahn Polizei
Autobahn Raser IV
Autobahn Raser: Das Spiel zum Film
Automobili Lamborghini
Avalon Code
Avatar - The Last Airbender: Into the Inferno
Avatar: The Last Airbender
Avatar: The Last Airbender - The Burning Earth
Aven Colony
Avenger
Avenging Spirit
Away: Shuffle Dungeon
Awesome Golf
Awesome Possum
Awesomenauts Assemble!
Ax Battler: A Legend of Golden Axe
Axelay
Axiom Verge
Ayaka Shibito
Ayaka Shibito Portable
Ayakashi Gohan: Oomori!
Ayakashi Ninden Kunoichiban
Ayakashi Ninden Kunoichiban Plus
Ayakashi no Shiro
Ayakashibito
Ayakashibito Portable
Ayrton Senna Kart Duel
Ayrton Senna Kart Duel 2
Ayrton Senna Kart Duel Special
Ayrton Senna Personal Talk: Message for the Future
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submitted by casinogy to u/casinogy [link] [comments]

You can't park there. Ok, you can, but it will cost you.

My parents had this problem with a guy parking a tractor trailer on their land. He lives right across from one of their pecan groves. The grove has well spaced trees all in neat rows, the grass is mowed super short, the ground is really flat. It looks like an ideal place to pull your rig if you don't know better.
The ground is so flat because they use mechanical harvesting. Bumps and grooves can cause the machines to leave pecans laying on the ground. A 2 inch deep groove from a big truck like that can hold thousands of dollars of pecans and will until it is fixed. Oh, and you have to get them up by hand. It's a big deal when someone screws with your livelihood like that.
So the guy parks there one time. They get it, he probably doesn't understand he is causing so much trouble. Dad goes down, explains the damage he has done, tells him the grove is private property and not to do it again. Dude, we'll call him Dude, agrees, apologizes. Dad goes home, fixes damage midweek.
Next Friday there is the truck again, same spot. Dad, not about to put up with this, calls the sherrif dept. Cop comes, truck moves. Dad fixes damage midweek. Next week, no truck. One week later, truck is back. Repeat complaint for trespassing to sheriff. Dude claims he forgot. He drives over the road and his home depot where his car is parked is 30 miles away. It is convenient for Dude to forget because he saves his gas and time by driving his employers rig and parking it on my parents land. (Also, he doesn't get nailed if his cab isn't clean, no other driver gets assigned 'his' truck. There are plain motivations.) Dude clearly does not forget every time he is home but this is what he claims to the deputies sent out on the complaints. After 7 times the sherrif department is called, he FINALLY gets a trespassing citation. No fine is levied. Drives his car two weeks in a row. Following week, truck is back. At this point my dad has fixed this damage so often he is keeping a tractor and blade on the property so it gets done faster and easier.
Calls the sherrif yet again. The sheriff himself comes out this time. Truck leaves, sheriff comes to see my dad. Says the enforcement problem is that it is hard to explain to a court the harm when pictures hardly show any damage and Dude always apologizes and moves the truck when deputies come. Says getting Dude for trespassing under those circumstances is going to be tough but he is on this and will see it through for my parents but his office us 30 miles away, not that many deputies to be out patrolling, etc.
And then the sheriff, bless his little elected heart, says, "But if there were something different like a theft of services going on..."
Cue Malicious Compliance.
The next day, signs go up on 80 trees in a row (8000 feet, they are 100 feet apart). "Semi parking. $500/hour. Prepay. Violators will be towed."
Dude doesn't pay the signs any mind. Dude does, however, pay the tow truck and deputy quite a bit of mind. Comes running and screaming, waving his arms as they are hooking up.
Well, before my dad called to have him towed, everything was documented, including having the sheriff himself drive by and take several pictures of the truck parked with the clearly visible signs.
Everything is put on hold while Dude's employer, who owns the truck drives out.
After 3 hours, Dude's boss gives up and writes a check for $7800 to cover parking and tow truck fees. That actually covered the tow truck, all the repairs, printing the signs, and beer for about a year for my dad's Tuesday poker gathering. Salut.
Dude, who still lives there, does not park in the pecan grove. His boss payroll deducted his checks for 2 years.
TLDR; trying to stop trespass parking is useless. Charge for parking instead.
Edited for typos and clarity. Thanks for the upvotes.
Yes, my dad IS awesome.
submitted by TboneXXIV to MaliciousCompliance [link] [comments]

My problem gambling story from mid 20's dude

Thought I'd share my story on a throwaway account.
I'm a dude in his mid 20's. I got addicted to gambling at some point and started going there more and more often. During the worst of it, I went 3-4 times a week and stayed for hours on end. My most terrible memory is me playing 6 hands of Blackjack (going black every time) and missing. After blowing $2k, I go to the ATM and withdraw another $2k for another big final hand and put that on black too. It was red again (7th time in a row). The dealer then did an extra spin with no one betting and it landed on black finally. I still remember how shit I felt that night leaving my friends, going home, crying myself to sleep and feeling depressed for the next month.
Overall, I must have lost $15-25k total as my regular sessions I took in $400 - $1200, usually leaving with none. I actually vaguely recall only a few winning sessions (my biggest winning session was $650). My last session live session was 8 months ago (2 blackjack hands at $100 each and lost). My last online session was 6 months ago.
COVID has helped me avoid the casino since and I have decided to never go back again after doing some financial analysis of my spending and realising the casino is how my salary is getting crushed. In reality, I will still gamble but with very sensible risk.
Some things that have helped me:
  1. Avoid friends who like to go to the casino or tell them you will never go again. The easiest way I was dragged back in is when someone convinces me to go.
  2. Have the mentality that you are spending 100% of the amount you enter the casino with. You aren't gambling or making money. You are spending on entertainment at a high price! Seriously this tip helps a lot, whenever I consider gambling somewhere I say wait this is a scam why would I do it. Consider cocaine and hookers instead, probably more fun and cheaper.
  3. Associate the casino with a scam, this helps a lot. Keep repeating how its a scam, all machines are rigged and only an idiot would get scammed like this. While this may not be true in the long run you'll lose all your money so it is a scam.
  4. Find cheaper ways to enjoy the thrill. I still like gambling but gambling $50 on a sports game every 4 months is different than spending $1k on slots 3 times a week. Over the last 8 months, I spend $50 on an online poker casino and bet $20 on the US election. Overall a small amount relative to my salary which I can afford to lose. Win or lose here doesn't matter but its a bit of fun to be had.
Anyway, I rambled on a lot there and still disappointed in myself that I gambled so much money away. Thankfully it didn't ruin my life and if I now am responsible and gamble only a $50 here and there for fun and thrills it won't matter if I lose or win and I can live happy the rest of my life.
submitted by throwaway_N32 to problemgambling [link] [comments]

At the Holy Grail Casino, you gamble with a lot more than money

"King-high diamond flush," I said boldly as I laid my cards out on the table.
Despite my strong hand, my heart still thumped in my chest as I waited for the only other player in the hand to reveal his cards. Although my odds of winning were good, I was nervous. If my opponent had the ace...
"Ace-high diamond flush," my train of thought was disrupted and heart my sank. My opponent had the goddamn ace.
Unlike any other time I had played Texas Hold 'Em at a casino, I had no idea what to expect. See, I wasn't at a normal casino. I was at the Holy Grail Casino, where one does not gamble with money.
My opponent had wagered a finger, and I thought that that had been some colloquial way of making a small bet. Just as we frequently say "an arm and a leg" figuratively for an exorbitant cost, I thought that 'finger' was being used in the same context. I was proven brutally wrong when the dealer, without a hint of emotion, pulled a large knife out from some concealed location and chopped my pinky finger off.
I screamed, both in pain and disbelief. I had been expecting the most intense gambling experience of a life time, but I hadn't imagined anything of this magnitude.
I had finally found a form of gambling even I balked at.
I'll come clean and say it, I'm a compulsive gambler. I've had an enduring fixation on Lady Luck as early as I can remember. As a child, I loved making bets - even small and petty ones - with my peers.
When I was eighteen, and had my first job, I squandered a bigger portion of my very first paycheck than I care to admit on scratch-off lottery tickets.
With my addictive proclivities, I ignored the glaring net financial loss that this incurred, instead gravitating to the mere twenty dollars I did win with those tickets.
Now you can tell me that my gambling winnings are heavily outweighed by my losses over the years, and you'd be right. It's a stubborn fact that cannot be truthfully denied.
But it didn't matter to me. I was addicted to gambling. I was always convinced that the big, life-changing win I needed was right around the corner. It is this lifelong habit that has not only brought about a life of financial strain, but which, I fear, has brought about my imminent appointment with my own mortality.
You see, my gambling problem reached its zenith last year after I cajoled one of my poker friends, Dallas, into taking me to a secretive and high-stakes casino that he frequently spoke of, and this is as good a place as any to begin telling what happened.
"So, is this the night you're finally going to accede and tell me more about the mythical 'high stakes venue' you claim to frequent, Mr. Big Shot?" I asked my friend Dallas.
Dallas was a pro at gambling. At least, he swept the floor with the competition nine times out of ten and the backroom card games we frequented.
Dallas groaned loudly in the passager seat.
"Come on bro," I said doggedly, "you can't just set something up on a pedestal like this and not expect someone to persist."
"I don't know man. This isn't kitty shit. This is the big leagues." Dallas answered.
"I'm not a lightweight." I objected.
"No...but this is way more than anything we'd ever bet back there," he said, referring to our backroom games, one of which we had just left.
"This is the real shit. Hard-fucking-core. This is the most hardcore gambling around." Dallas continued.
"Like what, Russian Roulette?" I joked.
"Nah man." Dallas said cryptically.
"Look man, I give you rides to these games every week. You owe me." I was getting seriously annoyed at his reticence.
"Fine," Dallas groaned, exasperated.
I couldn't believe it. I had actually worn him down!
"But I'm warning you. This is serious shit." Dallas said sternly.
"I want to go." I said firmly.
Dallas reached into his wallet and handed me a medallion.
Upon inspection, I saw one side was affixed with the design of an ornate, bejeweled chalice with the words 'Holy Grail Casino' written above it. On the other side, written in elegant calligraphy was the phrase 'omnem marmora' - "all the marbles" in Latin.
This certainly bore the look of a ritzy and exclusionary place. I had a feeling I'd either win the jackpot of jackpots or end up homeless on the street. The reality would prove much worse than the latter.
Dallas was looking at me oddly, almost as if he was worried. But he could tell he wasn't going to be able to talk me out of it. I still hate him for his acquiescence to my pestering.
"When can we go?" I asked excitedly.
"I was planning to go tomorrow-," Dallas started.
"When I should I pick you up?" I interrupted.
"That's...not how we get there." Dallas answered.
"What-," I started, but it was Dallas' turn to interrupt.
"When you go to bed tomorrow night, write your full name on a piece of paper, then put it and the medallion in your pocket when you go to sleep."
I looked at him incredulously. Had he been fucking with me this whole time?
"Look...just trust me. Either do it or don't, but that's how you get there." Dallas said matter-of-factly.
I looked silently at the road as we neared the place where Dallas lived. Dallas seemed to be pensively looking out the window, as if he was debating whether or not he should have give me the medallion.
I dropped Dallas off without a word and raced home. I don't know why I was such a hurry - I guess I wanted to start waiting for tomorrow night as soon as possible.
After a torturous day of waiting, the next night finally came. Remembering Dallas' instructions, I wrote my full name on a slip of paper and placed it, along with the medallion, in the pockets of my sweatpants that I was wearing to bed for that purpose.
I could have sworn that I had heard my name being chanted as I drifted off to sleep, but the authenticity of those sounds is still ambiguous. What is not ambiguous is the fact that, shortly after falling asleep, I found myself in an opulent red-carpeted casino.
I was in a lobby of sorts, at least I think that's what it was. I was in a large, marble room with Greco-Roman style columns flanking a plush red carpet that led to two magnificent ebony doors, which boasted intricately carved ivory handles.
As I was soaking in the amazing luxurious sight, a man in a suit briskly approached me.
"You can't go to the floor dressed like that!" He admonished me, pointing to my sweatpants and white t-shirt.
"I'm sorry-," I began sluggishly, a bit confused by everything. Was I honestly expected to go to bed in a suit in order to gamble here?
"No worries sir," the man had a rather upper class accent, "we will get you outfitted here free of charge."
A short while later I was sporting a fine burgundy suit, a white dress shirt, and black loafers, and being led by the casino worker back to those grandiose doors. He stopped in front of them, held one of the doors open, and ushered me in.
"Enjoy your stay sir," he said as he closed the door behind me.
I took in the even more impressive sight that was the gambling floor. I stood at the top of a red-carpeted staircase with gilded railing, looking down at a large room. On the far end, the words 'Holy Grail Casino' were displayed prominently on the wall, illuminated by spotlights.
Like the lobby, a red carpet ran through the center, bisecting the impressive layout of games and tables. Interestingly, there didn't appear to be any slot machines- there seemed to be exclusively traditional games. Poker tables, blackjack tables, roulette wheels, and craps tables I all recognized.
Finally, I descended the stairs. The patrons and staff paid me little attention as I set foot on the floor. I briefly scanned the floor for Dallas but saw no saw no sign of him.
I shrugged and decided to jump into the games. All around me, finely dressed patrons were engrossed in their games, and others stood to the side, nursing cocktail glasses or puffing on cigars.
I had never had much of an affinity for roulette or craps, and I avoided blackjack like the plague (it's definitely rigged for the house). Accordingly, I quickly settled on poker.
After eyeing several tables I settled on a table occupied by just one patron - an uninterested old man in a black suit.
"Can I join here?" I asked.
The dealer replied affirmatively.
I sat down and noticed there were no chips in sight. I thought it had been odd that I hadn't received any, but I had just figured they would be given at the table. Curious, I asked.
"First time?" The dealer raised an eyebrow.
"Yes."
The old man sighed, annoyed. What the hell? Shouldn't a patron at such a purportedly high-stakes venue be eager to have fresh meat?
"Well, the rules state that one's first game is one round of betting only." The dealer said in a monotone voice. No wonder old man was annoyed.
I nodded and sat down.
"But the chips-," I began to inquire.
"We don't use 'em here." The old man spoke for the first time.
Before I ask what we did use, the old man placed what would apparently be the sole bet of this hand: a finger.
Had I heard him right? He couldn't actually mean-
"Bet is one finger." The dealer said, interrupting my thoughts.
As I stated in the beginning, I assumed that 'a finger' was being used in the same figurative context that one often uses the term 'an arm and a leg.' I called the bet.
The cards were dealt, and I felt confident as I laid out the King-high flush I spoke of in the beginning. But then came the old man's ace-high flush, and then came the chop.
I screamed. To my shock, none of the other patrons even looked up from their games at the sound of my screams and the chop. Was this an ordinary occurrence?
Before I could get up from the table, the dealer also procured some sort of ointment and quickly dabbed some on the nub where my finger had been. The bleeding instantly stopped, and the pain eased, but I was having none of it. I got up from the table and began to run back to the doors. This was too much. I had to get out of here.
I heard a despaired howl coming from the direction of the roulette wheels as I made it back to the center of the floor, but didn't dare look back at the source. I stepped onto the carpet and set for the stairs when I nearly collided with Dallas.
"Hey you made it!" He said. "Oooh tough break with the finger," he indicated my hand.
"How have you never lost anything?!" I asked pointedly, barely resisting the urge to shake his shoulders.
"Well I have," Dallas smirked.
"You-you have all your digits." I sputtered.
"Well that's cause I won them back." He said.
"You can win them back?!" I was in disbelief.
"Of course, they'll reattach it if you win one."
I should have just cut my losses. I shouldn't have been swayed by temptation. But if you know the rabbit hole that is gambling, you'll know how much people put themselves in the hole vainly trying to win back a negligible loss, all the while turning that negligible loss into something substantial.
I was still weighing my options (stay or quit while still ahead) when a booming voice disrupted my deliberation.
"Attention floor! We have a class ten loser! Death!"
He couldn't actually mean-
Before I could make any kind of move, the patrons become a mob, and the wave people pushed Dallas and I to the center with them.
A man, who I noticed was already missing an arm, was on his knees sobbing. An emotionless casino dealer stood before him, holding a sword.
"Everyone c-cut y-your loss-losses," the man stuttered through sobs.
Before he could say anything else, the sobs were cut off by the slice of the sword, and the poor man's head hit the floor and tumbled, landing at my feet.
submitted by Clarkinator69 to nosleep [link] [comments]

Kaiser Lane, VOL 1, Chapter 5 (Azur Lane x Kaiserreich: Legacy of the Weltkrieg

[Chapter One]( https://www.reddit.com/AzureLane/comments/hidhf5/kaiser_lane_volume_one_the_gathering_stormchapte)
[Previous Chapter](https://www.reddit.com/AzureLane/comments/j6vpw7/kaiser_lane_vol_1_chapter_4_azur_lane_x/)
_____
Links to alternate sites:

[Fanfiction](https://www.fanfiction.net/s/13630036/1/Kaiser-Lane-Volume-One-The-Gathering-Storm)

[Ao3](https://archiveofourown.org/works/24989680/chapters/60504472)

[Spacebattles](https://forums.spacebattles.com/threads/kaiser-lane-azur-lane-x-kaiserreich-legacy-of-the-weltkrieg.863147/)
_____
A vicious war cry. The echoing boom of large-caliber guns. The shrill whistle of shells in the air. Scharnhorst’s ears rang with the familiar sounds of battle, the Yorck-class Fast Battleship’s body instinctively twisting to best protect itself from the incoming fire. Plumes of seawater burst skywards on every side as her opponent’s volley of twelve 45-cm shells plunged into the harbor around her. The waterspouts threw spray in all directions, soaking the Weltkrieg veteran to her bones.
Absent was the usual hellish flame of high explosives going off, as well as the deadly storm of shrapnel and metal fragments. The yellow clouds of dye that marked the impact of each shell, too, served as a reminder that this was not a fight to the death, but rather a ‘friendly’ training exercise. Not that that fact was going cause Scharnhorst to hold back that much: the Fast Battleship had been taught long ago that the sea did not forgive half-measures. Training was no exception to that rule. If you slacked off in a spar, you might slack off in a battle, and if you slacked off in a battle you wound up sunk. Her old instructor Von der Tann had, quite literally, beaten that lesson into her head, and Royal Navy had damn well made sure that it had stuck. Now it was the Weltkrieg veteran’s turn to try and pass on what she had learned from a lifetime in the Hochseeflotte.
Heavy emphasis on the word ‘try’.
Almost casually, Scharnhorst dodged sideways as her trainee Deutschland’s next salvo screamed in, an annoyed scowl decorating the Fast Battleship’s features. The younger shipgirl’s gun control was almost laughable, the shots she had fired having less been ‘aimed’ at the lavender-haired woman and more ‘fired in her vague direction’. The dozen shells that composed the volley fell in four loose and easily-avoided clusters (one from each of the other girl’s turrets) rather than as a singular overwhelming blow, the pinpoint precision that would have been a given among the veterans of Jutland or Skagerrak almost entirely absent.
Well, at least she’s using all her main guns at once. Only took her what, four years? Bitter sarcasm tinged the voice in Scharnhorst’s head as she took up her own firing stance, her eight 38-cm guns swinging into position. Completing her targeting calculations with near-trivial ease, the Weltkrieg veteran sent a real salvo back at her trainee: eight guns roaring as one, shells in a tight cluster, aim precise. For the sake of trying to teach the younger girl something, the Fast Battleship had made sure to telegraph her incoming attack as blatantly as possible, giving her opponent the chance to read her body language and try evading the volley instead of just relying on her armor.
No such luck. Deutschland, as per her norm, simply stood there and took the shots, apparently deciding that things like ‘dodging incoming fire’ were for lesser beings than the (not entirely fraudulently) self-proclaimed strongest ship in Ironblood. For a brief moment, the Super Dreadnought disappeared in a cloud of training dye and seaspray; a second later, a coughing noise sounded out from where Deutschland had been standing, the cloud clearing to reveal the Super Dreadnought’s face and torso had been painted lime green, the Flagship-to-be spluttering as she tried to spit the rancid-tasting training dye out of her mouth.
Another second later and a furious howl escaped from the black-haired girl’s lips, followed shortly by another flurry of 45-cm shells. Once again, to call it a volley would have been to stretch the definition of the word: it was clear to anyone with a trained eye that while the younger shipgirl may have been firing all her big guns together, she was still aiming each turret independently. Rather than in a true broadside, the shots were still plunging down as quartets of separate barrages, each one with only a bare fraction of the power that the shipgirl that had fired them should have been able to achieve.
Scharnhorst didn’t quite roll her eyes as she again easily evaded the worst of the incoming fire. That even with sloppy gun control and sloppier aim Deutschland’s shots made her teeth rattle, that even with training shells her student’s raw power was apparent, only served to disappoint and frustrate the Fast Battleship further. This was the girl that was the new pride of Ironblood? This was the girl that was meant to be the Hochseeflotte’s future flagship, the heir-apparent to Kaiserin Friedrich der Grosse herself?
In theory, yes. On paper, Deutschland was the greatest warship ever built, the ultimate symbol of the new order that the Kaiser’s Empire had brought to the world, a living testament to Teutonic might. Among all the shipgirls in the world, only her own sister Graf Spee could match her raw power: a hull close to 300 meters in length; enough engine power to give her a top speed of 27 knots; a dozen 45-cm guns and enough secondary firepower to arm a light cruiser flotilla; plate armor 410mm thick all along her hull, forged from only the strongest steel. Truly, Deutschland was born to rule the waves and lead the Kaiserliche Marine.
And here she was losing a training match to a two-decade old Fast Battleship that wasn’t much more than half her displacement and had maybe 3/5ths of her firepower.
Such things made one worry about for the future of the Kaiser’s Empire. It was a worry that only deepened when one remembered that a Wisdom Cube was shaped by the ideals and wills of the nation that built used it, and that an Ironblood shipgirl’s personality was therefore reflective of the mindset of the whole of the German people. Deutschland’s issues were emblematic of the problems that had developed in the entire nation’s post-war psyche: in the years since the Weltkrieg had ended, Ironblood’s eisen had become softened, and its blut had started running cold.
The younger generations of the German people knew only the fruits of the labor of their forebears, not the blood, sweat toil and tears of the labor itself. The children that had grown up with the Kaiser’s Empire on top of the world had come to have an attitude built around three things: ingrained feelings of complacency, arrogance and decadence; a pig-headed belief that that just being German made you the best; and the dangerous assumption that the Empire’s place in the sun had been owed, and not earned. Gone was the unshakable discipline and unbreakable will that had won the Weltkrieg, replaced with…well, nothing of value, really.
It was Ironblood’s own fault, of course. Omnipresent state propaganda, so key in holding the nation together through the war’s long, dark and grinding final years, had ultimately proved a double-edged sword. Not that it hadn’t been a necessary evil: The Empire had come closer, far closer, to collapse (both on the home front and the frontlines) than even its own citizens knew. If the public had had any idea of how bad things had actually been, the whole of Ironblood would have almost certainly collapsed.
To be bluntly truthful, the Kaiser’s Empire hadn’t actually won the war: they’d merely convinced their enemies that they had lost. Half of a victory is accomplished by arms: the rest is done by convincing the foe that they’ve been beaten, regardless of whether or not they actually are. Or to put it another way: you can win at poker with a pair of twos if everyone else at the table thinks that you’re holding a full house.
No better analogy could describe Ironblood’s victory in the Weltkrieg. The war had not been won with guns or shells, but with cracked codes and counterintelligence, with government proclamations that had not been allowed to be questioned and very tight controls on what the public had been allowed to know. The shining example of this policy of deception’s success was the tale of the Kaiserliche Marine’s victory in the naval war: in one of the greatest intelligence coups in history, the Ironblood propaganda machine had managed to bluff the entire British Empire (and the Kaiser’s) into believing that the Hochseeflotte had scored a ‘Trafalgar-esque’ victory over Royal Navy at the Battle of the Skagerrak, when nothing could have been further from the truth.
Far from a smashing success, Skagerrak had been for Ironblood the very definition of a pyrrhic victory, and even merely achieving that had taken a near-miraculous series of lucky flukes. Almost everything had gone right for the Hochseeflotte (they had all-but annihilated the Royal Battlecruisers; they had savagely mauled Britain’s Dreadnoughts; they had decimated their light ships; they had even cut down Queen Elizabeth herself), and still Ironblood had come within a hair’s breadth of defeat.
Royal Navy had matched their foes blow for blow, loss for loss, sinking for sinking. Skagerrak had not been (as was told to the German people and the world) a glorious rout of an outsmarted and outmatched enemy, but the Kaiserliche Marine’s most desperate and darkest hour. The Hochseeflotte had thrown everything and anything that it had had at Royal Navy. Experimental seaplane tenders, practically every U-Boat in Ironblood, and even the brand-new Yorck-class Battlecruiser sisters, who hadn’t even had their shakedown cruises before being thrown into the fire: all of them had been sent forth in an all-or-nothing operation that had relied on a battleplan that many had considered so insane that it looped back around to genius.
The ‘victory’ the Kaiserliche Marine won that day was bought with the sacrifices of dozens, hundreds of Ironblood shipgirls. Their Light Ships were decimated earning it: sent on death-or-glory torpedo attacks against the Dreadnoughts of Royal Navy (essentially being sent to die to buy breathing room for the Hochseeflotte’s Capital Ships), nearly a third of the entire Fleet’s combat-capable Destroyers had either been sunk or were badly damaged-losses further amplified by the destruction or crippling of around one-fifth of all Ironblood cruisers and a full half of their U-Boats.
Among the Capital Ships, the news had been similarly grim. Of the four Bayern-class girls that could go toe-to-toe with the likes of the Queen Elizabeth- and Revenge-classes, two had fallen in the course of the battle, and the other pair would require months in drydock before they were ready to fight again. The rest of Ironblood’s Dreadnoughts had fared little better, with even the Kaiserin herself receiving wounds that could not quickly be repaired.
It was the Battlecruisers that came closest to achieving what the government’s proclamations of victory declared that they had done (having decisively defeated their Royal counterparts in the battle’s early phases) but in the grinding night action that had ultimately decided the engagement’s victor they, too, had been made to pay the butcher’s bill. The old First Scouting Group, the proud veterans of Jutland, had been hammered so badly drawing fire away from their more modern comrades that none of them would see combat again for the duration of the war.
That Seydlitz and her direct command had even managed to survive the battle could largely be attributed to the spectacular performances of their Mackensen- and Yorck-class protégés in the Second Scouting Group, who had thrived in the hellfire of their baptism by flame. It had been mainly been their guns that had responsible for the obliteration of the Royal Battlecruisers, and it was their arrival into the chaos of the night action that had sealed Queen Elizabeth’s fate. They would be the ones to be declared the heroines of the hour, and if anyone doubted those honors then Second Scouting Group possessed more than enough battle scars to prove that they rightfully had earned them.
But that Ironblood’s Battlecruisers (half their number crippled and the rest badly maimed) had been by far the Hochseeflotte’s most intact formations by the time that the Fleet had returned to the safety of the Jade Estuary was telling. The Kaiserliche Marine may have struck the Royal Navy a blow the likes of which it had not felt in centuries, but they had effectively crippled themselves in doing it. There was no doubt in Wilhelmshaven: after Skagerrak, the Hochseeflotte could not afford to launch another assault against the Royal Knights. One more battle of such magnitude would have meant the utter destruction of Ironblood.
But Royal Navy hadn’t known that. Royal Navy had known nothing about the losses their foes had suffered: as the final phases of the battle had been fought in near pitch darkness, the Royal Knights had not been able to see that they were bloodying their foes just as badly as they themselves had been bloodied. In the confusion and chaos of the night battle, Queen Elizabeth and her command had had no idea of what the tactical situation was outside of what they could see with their own eyes, and what they could see was sorely limited.
And in the black of night, Ironblood had given Royal Navy a rather compelling reason to believe that it was they, not the Kaiserliche Marine, that were the ones to suffer the greater losses. When the First and Second Scouting Groups had limped into the confusing and brutal fray of the night action, they had done so by essentially pincering the Royal Knights between themselves and the Kaiserin’s Battle Line. Unable to clearly see the enemy’s reinforcements, the Queen was left to assume the worst: that Ironblood’s Battlecruisers were fully intact and that her own Battlecruisers had been completely wiped out.
This, in turn, lead Elizabeth to believe that the arriving Ironblood reinforcements (which had caught the Royal Navy main body almost completely by surprise) were far combat capable than they had actually been. The Royal Knights, thinking themselves to now be surrounded by a superior force (and inexperienced in night combat), had panicked. Fearing a disaster, they had tried to retreat, and had then, at the absolute worst possible moment, Royal Navy been confronted by an actual disaster: in the chaos of their attempt to disengage, their Queen had fallen.
Staggering away from the battlefield, Elizabeth’s successors would be left stunned by the shock of her loss, the Flagship’s sinking amplifying the psychological impact of Royal Navy’s casualties tenfold. The shocks to their pride and self-confidence were massive: Not since the Siren Wars had a Royal Navy Flagship been lost in battle. And not only had the sinking of Queen Elizabeth been devastating to the Grand Fleet’s morale (indeed, Elizabeth’s fall would inflict upon her successor Warspite and most of her Court a kind of mental paralysis which the Grand Old Lady would never fully shake), it had thrown Royal Navy’s chain of command into chaos, crippling their ability to deal with the ensuing crisis. And as they scrambled to rearrange its hierarchy and regain its bearings, the Hochseeflotte had struck again.
The decisive blow of Skagerrak would not be made by a naval cannon, but by the printing presses of the Ironblood state media. Knowing from intercepted and decoded messages that their enemy believed themselves crushingly defeated, the Kaiser’s Empire could not and did not allow the truth of Skagerrak to escape. The propaganda techniques that had shifted Jutland from a stalemate to a smashing victory in the public consciousness had been perfected in the years since that earlier battle, and now they were put to good use: the whole world was told of a story of complete and utter annihilation of the enemy, and were informed that the Ironblood Fleet could easily steam out and do it all over again at a moment’s notice.
That the shipgirls had no crews that could have allowed the truth to leak out made the lie all the easier. Dutiful to the last, the girls of the Hochseeflotte had done all that they could to help foster the illusion, and soon carefully doctored photographs of them were circulating throughout Ironblood, showing the German people images of decisive triumph and flawless victory. The censors did the job of hiding the girls’ injuries and disguising the fleet’s losses almost perfectly: if you looked through the newspapers of the continent, one would never have known how badly the Kaiserliche Marine had been bled.
Royal Navy (which even accounting for its losses at Skagerrak would have still have held notable advantages in numbers and firepower over Ironblood, and in all likeliness would have been able to destroy them on a whim if it came to another surface engagement) took the bait. The newly-crowned Queen Warspite, already plagued by self-doubt, grief and regret, had been in no mood to go combing through her enemy’s declarations of triumph looking for discrepancies or trying to challenge Ironblood to a rematch, and nor had her advisors.
Convinced by the loss of their Flagship that they had been dealt a crippling defeat (an illusion reinforced by a the Hochseeflotte’s continued hit-and-run raids on the British coast, which seemed to imply that the Kaiserliche Marine still had enough strength left to go picking a fight), the Grand Fleet would spend the rest of the war hemmed up in port, terrified of losing more sisters-in-arms than they already had. And by the time that Ironblood’s façade began to crack the truth started to leak out, it was too late to make a difference.
Similar stories had played out on land. The Kaiser’s government had had to convince starving people scavenging for turnips and horse-feed that the citizens in enemy lands had it worse and were on the verge of breaking, and had managed to loot enough food from its conquests to sustain the illusion. The army had fended off Azur Lane’s almost feral counterattacks to try and stop the push on Paris by making them think that they had enough reserves to launch attacks along the flanks of the main thrust, tying down entire enemy divisions guarding against attacks that would never come.
By lying long enough and loud enough, Ironblood had been able to create an entirely new truth and convince the world of it. The Kaiser’s Empire held together long enough for mutinies in the Iris Army to rip the Orthodoxy apart. The British Expeditionary Force, in perfect position to relieve their beleaguered ally by launching an assault that would have cut the German lines to pieces, had called the attack off, believing it to be a suicide mission into impregnable defenses (defenses that had been held by undermanned ‘ghost divisions’ that in practical terms existed only on paper). And so it was that in the end, Ironblood won the war: a victory built on the greatest set of lies ever told.
Because their new world order was built on the foundation of such lies, the Kaiser’s Empire could never stop lying if they wanted to maintain their oh-so-fragile hold on world hegemony. The end of the façade of unchallengeable power would have meant the end of Ironblood itself, the German people too exhausted and bled too dry to even consider withstanding a renewed enemy assault. The slightest lowering of their guard might have invited such a challenge, and so Ironblood’s great bluff had continued: They showed their enemies and allies alike nothing but strength and power, never backing down from a challenge, launching interventions the world over as displays of might and praying that no one would ever catch a glimpse behind the curtain.
By sheer luck or divine intervention, the illusion had held. The rivals of the Kaiser’s Empire had each had their own reasons for failing to see through the veil: Northern Parliament was embroiled deep in its Civil War; The Iris Orthodoxy, Sardegna Empire and Royal Navy had all been struggling to rebuild themselves, and had soon found the fires of Revolution sweeping across their lands; Eagle Union and the Sakura Empire, both isolated in their own continents far from Europa, had had little reason to challenge Ironblood’s claims of incomparable strength. But that the deception was allowed to persist only let the lies take deeper and deeper root among the German people, and even those that remembered the truth eventually began to convince themselves otherwise.
The lies that Ironblood had told the world started to become the lies that they told themselves. Public opinion, mirroring what the state press had told them in the war years and beyond, became convinced that that the British were weak and decadent, that the French were spineless cowards, the Russians were a backwards people a century out of date, that none of them were legitimate threats to the new order. The guard was relaxed. Vigilance was not maintained. The lies were taught to children in the schools, who grew up believing that state’s official explanations of how the war was won, never knowing that the ‘inevitable victory’ had had more to do with sheer luck, clever lies and the shortcomings of Azur Lane than any of Ironblood’s own military accomplishments.
And those that didn’t remember the war, didn’t remember the truth about it, had no alternative but to learn the lies by heart. Who was going to tell them otherwise? With the old enemies gathering their strength once more, who would dare admit weakness? Rather than being told of the full extent of the nation’s sacrifices and suffering, a whole generation was instead raised believing their parent’s propaganda: that the war had been a smashing and glorious victory, thinking that Ironblood’s ascendency had come at the hand of destiny, and that in both the present and the future that would be enough. That if there ever was another war, the Kaiser’s Empire was fated to win it.
Given that a shipgirl’s Wisdom Cubes (and thus their personality) was shaped by the wills and beliefs of their nation, how else could a girl like Deutschland (who had been built specifically just to one-up the other Great Powers) have turned out but entitled and arrogant to the extreme? The black-haired girl seemed totally convinced that their own strength was all that they would ever need, that fate itself would bend to meet her whims, that she had been born perfect and had no need for improvement. The Super Dreadnought was the physical incarnation of post-war Ironblood’s air of self-assured supremacy and untouchability: Brash cockiness, flashy demeanor, raw power that very few (if any) could possibly hope to match…and almost nothing of mental or spiritual substance to back any of it up.
Such things were not appreciated by those that had been through the hellfire of Jutland and Skagerrak, that knew full well that Ironblood should have by all rights lost the war and that the fruits of their victory were privileges, not rights. The unearned pride and unbacked arrogance of their intended successors (well-designed and well-built, but untested and unready) was, to put it mildly, deeply frowned upon by the veterans of the Weltkrieg.
Fortunately, the shipgirls of Ironblood were in a position to do something about it. Those that had since the war remained in the Kaiser’s service had taken up the duty of trying to beat such complacent attitudes out of the thick skulls of their trainees and to take lessons they’d learned during the war and beat them in. It was a difficult process, and the success of their attempts varied heavily from girl to girl, but it damn well wasn’t for lack of effort on the part of the instructors.
With a veteran’s skill, Scharnhorst dodged yet another of Deutschland’s attempts at a salvo. That wasn’t to say that she was entirely unscathed: given the raw firepower of her guns, even simple near misses from the Super Dreadnought’s didn’t feel all that different from, say, a direct hit from a destroyer (or maybe even a light cruiser). If the Kaiserin’s heir-apparent ever managed to get her head out of her ass, there would be few in the world that would have a hope of standing against her. Until that happened, though…
Well, it was Scharnhorst’s job to try and make it happen, and there was nothing like a solid beating to knock someone’s pride down a few notches. With that in mind, the Fast Battleship decided to it was time to become a bit more assertive in her teaching. Evading more fire from Deutschland, the Weltkrieg veteran gunned her engines and broke straight towards her opponent, taking hold her rigging’s spear as she did so.
Under Ironblood doctrine, Deutschland’s response to this charge was meant to be as follows: given the superior caliber of her guns to all but a small handful of potential opponents, the Flagship-to-be was supposed to always try and maintain distance between herself and any enemies, thereby taking advantage of her longer effective firing range to devastate any attacker, optimally long before they could even get close enough to hit back.
The heir-apparent of the Kaiserin, though, tended to ignore any advice that didn’t come out of her own head. With another hail of gunfire (this one accompanied by a storm of cursing and an assortment of age-related insults), Deutschland drew her massive zweihander sword from the scabbard on her back and began a charge of her own, her rigging groaning as the black-haired girl’s redlined her propulsion system.
With sounds like railroad cars being thrown across the sky, Deutschland’s latest barrage streaked impeccably towards Scharnhorst…and proceeded to mostly pass harmlessly over the lavender-haired woman’s head, the Flagship-to-be not having bothered with things like ‘properly leading her target.’ The Weltkrieg veteran easily used her spear to turn aside the handful of threatening shots (mainly blindly sprayed shells from the Super Dreadnought’s secondary guns), the storm of shells having barely slowing the Fast Battleship as she closed into melee range.
“Come and get it, you old hag!”
Here came Deutschland, charging in like a raging bull, not even bothering with her guns anymore. She was waving her zweihander around above her head like it was meat cleaver, her face red and a vein in her forehead throbbing. You would have had to have been blind to miss the Super Dreadnought’s body language screaming ‘overhead strike with sword’ with all of her being, and unfortunately for the black-haired girl, Scharnhorst was anything but.
Oh, I’ll show you ‘old hag.’
An instant before the two shipgirls would have collided, the Weltkrieg veteran sidestepped right, a move which, judging by the look of total surprise on Deutschland’s face, caught the Super Dreadnought completely off guard. The Flagship-to-be stumbled, overbalancing as her sword swing came up against empty air. Her opponent didn’t hesitate to press her advantage, Scharnhorst needing only the blink of an eye to slam the butt of her spear into the black-haired girl’s rigging and shoulder blades, using the younger shipgirl’s massive weight and momentum against her.
Deutschland was sent sprawling forwards, her sword toppling out of her hands as she tried to catch her balance. Before she could recover, though, the guns of her lavender-haired opponent had swiveled into firing position. In an instant, eight guns had sounded as one and the Super Dreadnought was engulfed in cloud of green dye. Another instant later, and the heir-apparent of Ironblood felt herself being slammed face-first into the water by the impact of the training shells.
Shaking her head to clear it, Deutschland tried to get back up, propping herself onto her hands and knees. Just as she did so, though, the Super Dreadnought felt a sharp kick be driven into her right side, flipping her over onto her back. Not even a second passed before the black-haired girl felt the same foot stomp down on the center of her chest, pinning her to the water’s surface. Blinking water and training dye out of her eyes, Deutschland was greeted by the sight of an angrily scowling Scharnhorst, the elder shipgirl’s spear tip hovering near the younger’s throat, her guns just waiting for the smallest movement form Deutschland’s own to fire.
“You lose.”
For a long moment, Deutschland looked like she was ready to try and defy that statement, a look of impotent fury crossing the Super Dreadnought’s face, her rigging twitching slightly. Before the black-haired girl could say anything, though, Scharnhorst reiterated her statement.
“Concede”, the Fast Battleship snarled, moving her spear incrementally closer to Deutschland’s throat, Scharnhorst’s turrets waggling a bit to drive the point home. With a snarl of her own, the Super Dreadnought slowly raised her hands, admitting defeat.
With a curt nod, the Weltkrieg veteran accepted her trainee’s concession, pulling her spear away from the younger girl’s neck and sheathing it, her guns turning away from the Super Dreadnought in the same moment. Then the lavender-haired woman growled, reaching down and grasping the Flagship-to-be by her hair, giving the younger shipgirl the assessment of her performance in the training exercise as she did so.
“Pathetic! Absolutely pathetic!” Scharnhorst declared, roughly hauling Deutschland to her feet by the scalp, ignoring the Super Dreadnoughts protests and small exclamations of pain.
“Absolutely! Pathetic!” The Weltkrieg veteran repeated, still grasping the heir-apparent by the hair to ensure that the younger girl was looking her in the eyes. “How many times do I have to teach you THE SAME DAMN LESSONS!” the Fast Battleship continued, her voice raising as she spoke.
You can’t shoot worth shit! You never dodge!” The lavender-haired woman listed, her face flushing red as she clutched the younger shipgirl by the head, daring the Super Dreadnought to respond. “You never use your head! You just throw raw power at everything!”
Deutschland was unmoved by her instructor’s tirade, her face fixed as one of angry defiance. With a frustrated cry, Scharnhorst released her trainee, shoving the Super Dreadnought away from her. The black-haired girl stumbled slightly as she was let go, but stayed on her feet, her expression still one of prideful rage. For a long moment, the Fast Battleship simply stood panting, trying to catch her breath, clear her head and bottle her rage back up. She’d been screaming at the heir-apparent for four years: the lavender-haired woman knew full well that just adding more volume wouldn’t get through to the younger girl. She tried (tried) for a calmer approach.
“All. The strength. In the world. Is useless. If you have no discipline to guide it.” the Weltkrieg veteran spoke slowly, her gaze stony, making sure that the Super Dreadnought was actually listening to her. The black-haired girl clearly wanted to launch into a tirade of her own, but the Super Dreadnought stayed quiet: even she knew better than to interrupt her instructor in the middle of a dressing down.
“Those guns mean nothing if you can’t shoot hit your target,” Scharnhorst spoke on, her voice terse, jamming her index finger into the Flagship-to-be’s chest. “Your armor is tinfoil if you don’t know its limitations. That sword,” the Fast Battleship said, pointing out Deutschland’s zweihander, “is a good as a butter knife if wielded incorrectly. And you need to pull your goddamn head out of your fucking ass and understand that.”
The look on the Super Dreadnought’s face only tightened in response, the defiance in her features as strong as ever. Scharnhorst’s own expression twisted into an even deeper scowl as she mulled over her options. Kicking the black-haired girl’s ass (again) was one of them, but the Weltkrieg veteran was well aware had been sent to train the Flagship-to-be, not to break her: push too hard or too far and she’d have the Kaiserin to answer to. And honestly, the Fast Battleship had simply put up with enough of Deutschland’s schisse for the day, if not the week (or maybe even the month). Time to let her be someone else’s problem for a little while.
“Report to Von der Tann at 0400 tomorrow morning for remedial gun training. She’ll be expecting you. And don’t even try skipping out, or I’ll make the beating I just gave you look like a playground scuffle. Understood?”
Deutschland nodded stiffly. That wasn’t the answer the Scharnhorst had been looking for. “I’m sorry, I didn’t fucking hear you. I said, is that understood, Deutschland!?
Ja, Frau Scharnhorst!” The Super Dreadnought gave the Weltkrieg veteran the most painfully overexaggerated parade ground salute that the latter had ever seen, its over-rigid nature clearly out of spite for her instructor. It was also a technically correct salute, so as much as Scharnhorst wanted to slap the black-haired girl upside the head for it, the Fast Battleship let her little act of defiance slide and returned the salute with a frustrated grimace.
“Good. Now get the fuck out of my sight.”
Deutschland didn’t have to be told twice: the Super Dreadnought turned on her heel and skated away across the harbor’s surface, trying to wipe away the green training dye off of herself and mumbling yet more curses as she did so. Scharnhorst watched her go, her face still set in a deep scowl. There went the future of Ironblood. With a resigned groan, the Weltkrieg veteran shook her head, another frustrated curse of her own slipping past her lips.
“Goddamn fool.”
“Happy to see you too, schwester.”
Scharnhorst turned to towards the voice behind her, instinctively readying her rigging. The Fast Battleship’s guard dropped immediately, though, when they laid eyes on the speaker: the shipgirl behind her shared her uniform, her rigging, her hair, her eyes and actually most of her other physical characteristics. The main things setting the two apart was the newcomer’s glasses and the splatters of pink training dye covering swaths of her uniform and rigging.
“Very nice Von Der Tann impression, by the way.” Gneisenau continued, casting her gaze out into the harbor. The youngest of the Yorck sisters jutted her chin after the recently departed Deutschland. “Don’t you think that she hates your guts enough already?”
Scharnhorst snorted. “I’m here to train her, not be her friend. Beating her down’s only way I can get anything to stick inside her skull, and when I’m screaming is the only time she listens to me. Gott im Himmel, nothing else works.” The Fast Battleship turned fully towards her sister. “If she hates me, she hates me, same way we hated the 1st Scouting Group right up until we realized that all they were trying to do was keep us alive.”
Gneisenau quirked an eyebrow at her sister. “I remember it taking Royal Navy to make us realize that. I thought we were trying to make sure that these girls didn’t have to learn on the job like we did.”
Scharnhorst let out a bitter laugh. “With the way that things are going, there might not be a choice.”
The elder sister’s eyes had turned back towards the horizon. The lavender-haired woman wasn’t watching Deutschland anymore, though: her gaze was going past the Super Dreadnought, past the harbor entrance and the protected waters of the Jade Estuary, past the cold waters of the North Sea. The sky was clear, the wind was warm and the sea was calm, but the old veteran of Skagerrak knew full well when a storm was brewing.
Fell winds were blowing in, carrying whispered warnings of the typhoon being formed. They blew in from the west, from the Trade Congress and Vichya Commune, inheritors of most of the strength of Royal Navy and the Iris Orthodoxy, all of their vengeful fury and almost none of their old moral restraints. They blew in from the east, where Northern Parliament remained an unknowable enigma. They blew in from the colonies, overstretched and exposed, where the cracks in Ironblood’s façade of invincibility were already starting to show. They blew in from the lands of weakening allies, from the realms of increasingly bold enemies, from Eagle Union, Iberia and Latin America and beyond, all so ready to burst into flames…
“Have you ever actually tried just talking to her?” Gneisenau said, breaking her sister from her musings. “Maybe she just needs to feel like she has someone who will listen to her. It worked wonders with Spee.”
The elder sister let out another short laugh at that. “Yeah, because Spee’s the good egg. Speaking of which…” Scharnhorst looked her fellow Weltkrieg veteran up and down, a look of slight bemusement coming across her features at the sight of all the training dye caking her sister’s features. “You didn’t go easy on her, did you? It looks like you were the one I sent to remedial with Tante Von.
The youngest Yorck sister smiled at that. “No. It’s just that Spee didn’t go easy on me. She’s getting the hang of things. Still has hurdles to clear, of course, but I think I’ve got her on the right track.”
“Well, at least one of them’s got their head on straight,” Scharnhorst replied. “That’s better than nothing.” The older Fast Battleship stretched, cricking her necks a few times and cracking her knuckles above her head before trying to wring the water out of her hair. “I,” she declared “need a damn drink. You coming with?”
“To Tante Seydi’s?” Gneisenau questioned. The third of the Yorck-class looked down, gesturing at her uniform and presenting the various splotches of pink training dye marking her clothing for her sister to see. “We both know she’d kill me if I stepped in looking like this. I have to go get cleaned up before I go anywhere.”
Scharnhorst grinned. “Well then, more for me. Do you want me to get anything for you?”
“Just the usuals,” her sister responded. “I’m going to head up to the Kriegerdenkmal once I’m presentable. Meet me there?”
Ja, ja. I’ll see you there, schwester,” the elder Fast Battleship responded, nodding. Her sister smiled and returned the nod before skating off across the waters. As she had with Deutschland, Scharnhorst watched her go, though this time no angry scowl was decorating her features.
And then the Weltkrieg veteran turned and headed for the docks, and for that most beloved of German pastimes: a nice drink after a day’s work.
submitted by severakj to AzureLane [link] [comments]

Benzos led my bro here

16 months in prison, but for the first year, I hadn’t yet comprehended the actual reality. I suppose I really didn’t – or couldn’t – notice how much things inexorably changed without me until a year had passed. People move on. You can’t remember what your friends look like. They talk to you distantly on the phone. Your girlfriend becomes a friend, friends become strangers. I haven’t talked to my brother Neil in over a year. I should reach out, I know. I’m in prison; of course I’m the one that fucked up.
I wasn’t always like this. My 15 year old self would be awed, amused, yet disappointed if he knew this would be his future; the 17 year old me would be horrified; and my 20 year old self would be like, “What the fuck happened?!”
I’m scheduled to go home in November, but I’m fighting another case. The prosecutors are trying to nail me with 17 years, because an acquaintance overdosed. They allege I gave him the drugs. I didn’t.
Its surreal to watch my life bargained away, lawyers treating years like poker chips for something that, even if everything they allege was true, I had no control over what unfolded. The ensuing events were as impersonal as a card game, and almost entirely the result of the victim’s own choices. So, now I find myself in a special kind of hell: prison without an out date.
The other day I complained melodramatically to my mom that my fate is a modern day retelling of the Book of Job, of which she took exception, saying, in so many words, that I’m not saintly like Job. That’s certainly true, but I can understand – on every level – the feeling of utter helplessness in the face of fate’s cruel machinations. That’s a book in the bible I can feel, that resonates deeply.
My bunkie studies the bible everyday. He’s not exactly “Christian” but makes a big deal about the real name of God, which he believes to be Yah and Yashua. He regularly delivers impromptu sermons to no one in particular, feeling like he’s a hand-picked disciple of “Yah”. It’s really fucking annoying. Fucking A, how can you be so fixated on one book when there are so many other good ones? He also farts a lot, loud, stinky, and shameless, as potent as smelling salts. I need to change units.
My TV was stolen by the Bloods, so my days are stretching out infinitely longer. I’m trying to fill up the rest of the day after lifting weights and running in the morning, so I don’t waste all my time dwelling on getting high off dabs or pieces (1/8 of a strip). I really don’t do it, but if you put the latter in a ChapStick cap filled with water, let it dissolve, and then snort the ensuing solution, you can catch a decent buzz – more like a medicate numbness than an illicit high.
A dab is performed with a thumbtack (to apply the wax) and a rigged wire for charging tablets that incorporates a little piece of steel stolen from the scrubbing pads in the kitchen dish room which heats up as electricity runs thru it. Despite the higher than average idiocy of the average inmate, I’ve encountered other impressive feats of ingenuity: tattoo guns, repairing TVs with self-made tools, smuggling in cellphones.
Since my life is effectively on hiatus (I’m physically absent in everyone else’s), the people that are still a part of mine have grown in importance. They make me feel a little less alone whenever I get to speak to them. But its tough to watch their lives progress without me, which is egotistical but true. We’ll never make new memories together for as long as I’m locked up.
I’m frankly embarrassed about how I acted towards Kasey. I really loved her, but didn’t show it enough when it actually mattered, and now she’s moved on and it sucks. Sometimes I get the impulse to call her before I stop and remind myself, “she doesn’t wanna talk to you, you’re some fuckin weirdo in prison.” I try to imagine her as I left her on that balmy May afternoon instead of getting dicked down by some lame dude who I’m suddenly jealous of. To cope, now I fantasize about girls I wanna fuck- and could, realistically – once I’m out of prison. I’m jerking off to hope.
Without social media, my world feels pretty microscopic compared to what it was before. I’ve had multiple bunkies, a couple of TVs, a handful of workout partners, and a fistful of fights. I’ve formulated a decent routine to follow. The day-to-day monotony actually makes the time go by faster, paradoxically. Life goes on…
Everyday I wake up, realize where I’m at, and become instantly depressed as it dawns on me: this is my life. I always try to return to sleep so as to resume dreaming, but I rarely succeed. As anyone who’s ever been locked up can attest, there’s no transition quite so jarring and depressing as the segue from a deep slumber dreaming of familiar faces and places (regardless of what’s happening) to awakening on an uncomfortable prison bunk. Dreaming truly is the opiate of the imprisoned.
I’ve always wanted to write a book or something like it. Only now I’m actually making an effort. Writing is one of the few activities that allows me to transcend my surroundings, forgetting that my life has been circumscribed down to the few experiences available on this small compound, encircled by two 15-foot barbed wire fences.
Writing reminds me that I once had had fun with friends, had fallen in love, had my fair share of triumphs before I became prisoner #511007, deemed unfit for society, possibly for more than a decade, for doing what almost every individual in the same situation would do.
After some deep introspection, my previous life seems almost foreign to me at times. I’m living with everyone else’s demons in this place as well as my own, so I reflexively assume the worst of everyone. I often fail to limit this suspicion to other inmates, and extend it to my family and friends. I’m officially institutionalized.
www.easy-trouble.com
submitted by inmateconvict to benzodiazepines [link] [comments]

Drugs led my brother here.....

16 months in prison, but for the first year, I hadn’t yet comprehended the actual reality. I suppose I really didn’t – or couldn’t – notice how much things inexorably changed without me until a year had passed. People move on. You can’t remember what your friends look like. They talk to you distantly on the phone. Your girlfriend becomes a friend, friends become strangers. I haven’t talked to my brother Neil in over a year. I should reach out, I know. I’m in prison; of course I’m the one that fucked up.
I wasn’t always like this. My 15 year old self would be awed, amused, yet disappointed if he knew this would be his future; the 17 year old me would be horrified; and my 20 year old self would be like, “What the fuck happened?!”
I’m scheduled to go home in November, but I’m fighting another case. The prosecutors are trying to nail me with 17 years, because an acquaintance overdosed. They allege I gave him the drugs. I didn’t.
Its surreal to watch my life bargained away, lawyers treating years like poker chips for something that, even if everything they allege was true, I had no control over what unfolded. The ensuing events were as impersonal as a card game, and almost entirely the result of the victim’s own choices. So, now I find myself in a special kind of hell: prison without an out date.
The other day I complained melodramatically to my mom that my fate is a modern day retelling of the Book of Job, of which she took exception, saying, in so many words, that I’m not saintly like Job. That’s certainly true, but I can understand – on every level – the feeling of utter helplessness in the face of fate’s cruel machinations. That’s a book in the bible I can feel, that resonates deeply.
My bunkie studies the bible everyday. He’s not exactly “Christian” but makes a big deal about the real name of God, which he believes to be Yah and Yashua. He regularly delivers impromptu sermons to no one in particular, feeling like he’s a hand-picked disciple of “Yah”. It’s really fucking annoying. Fucking A, how can you be so fixated on one book when there are so many other good ones? He also farts a lot, loud, stinky, and shameless, as potent as smelling salts. I need to change units.
My TV was stolen by the Bloods, so my days are stretching out infinitely longer. I’m trying to fill up the rest of the day after lifting weights and running in the morning, so I don’t waste all my time dwelling on getting high off dabs or pieces (1/8 of a strip). I really don’t do it, but if you put the latter in a ChapStick cap filled with water, let it dissolve, and then snort the ensuing solution, you can catch a decent buzz – more like a medicate numbness than an illicit high.
A dab is performed with a thumbtack (to apply the wax) and a rigged wire for charging tablets that incorporates a little piece of steel stolen from the scrubbing pads in the kitchen dish room which heats up as electricity runs thru it. Despite the higher than average idiocy of the average inmate, I’ve encountered other impressive feats of ingenuity: tattoo guns, repairing TVs with self-made tools, smuggling in cellphones.
Since my life is effectively on hiatus (I’m physically absent in everyone else’s), the people that are still a part of mine have grown in importance. They make me feel a little less alone whenever I get to speak to them. But its tough to watch their lives progress without me, which is egotistical but true. We’ll never make new memories together for as long as I’m locked up.
I’m frankly embarrassed about how I acted towards Kasey. I really loved her, but didn’t show it enough when it actually mattered, and now she’s moved on and it sucks. Sometimes I get the impulse to call her before I stop and remind myself, “she doesn’t wanna talk to you, you’re some fuckin weirdo in prison.” I try to imagine her as I left her on that balmy May afternoon instead of getting dicked down by some lame dude who I’m suddenly jealous of. To cope, now I fantasize about girls I wanna fuck- and could, realistically – once I’m out of prison. I’m jerking off to hope.
Without social media, my world feels pretty microscopic compared to what it was before. I’ve had multiple bunkies, a couple of TVs, a handful of workout partners, and a fistful of fights. I’ve formulated a decent routine to follow. The day-to-day monotony actually makes the time go by faster, paradoxically. Life goes on…
Everyday I wake up, realize where I’m at, and become instantly depressed as it dawns on me: this is my life. I always try to return to sleep so as to resume dreaming, but I rarely succeed. As anyone who’s ever been locked up can attest, there’s no transition quite so jarring and depressing as the segue from a deep slumber dreaming of familiar faces and places (regardless of what’s happening) to awakening on an uncomfortable prison bunk. Dreaming truly is the opiate of the imprisoned.
I’ve always wanted to write a book or something like it. Only now I’m actually making an effort. Writing is one of the few activities that allows me to transcend my surroundings, forgetting that my life has been circumscribed down to the few experiences available on this small compound, encircled by two 15-foot barbed wire fences.
Writing reminds me that I once had had fun with friends, had fallen in love, had my fair share of triumphs before I became prisoner #511007, deemed unfit for society, possibly for more than a decade, for doing what almost every individual in the same situation would do.
After some deep introspection, my previous life seems almost foreign to me at times. I’m living with everyone else’s demons in this place as well as my own, so I reflexively assume the worst of everyone. I often fail to limit this suspicion to other inmates, and extend it to my family and friends. I’m officially institutionalized.
Check out blog www.easy-trouble.com
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Addiction led my brother here ...

16 months in prison, but for the first year, I hadn’t yet comprehended the actual reality. I suppose I really didn’t – or couldn’t – notice how much things inexorably changed without me until a year had passed. People move on. You can’t remember what your friends look like. They talk to you distantly on the phone. Your girlfriend becomes a friend, friends become strangers. I haven’t talked to my brother Neil in over a year. I should reach out, I know. I’m in prison; of course I’m the one that fucked up.
I wasn’t always like this. My 15 year old self would be awed, amused, yet disappointed if he knew this would be his future; the 17 year old me would be horrified; and my 20 year old self would be like, “What the fuck happened?!”
I’m scheduled to go home in November, but I’m fighting another case. The prosecutors are trying to nail me with 17 years, because an acquaintance overdosed. They allege I gave him the drugs. I didn’t.
Its surreal to watch my life bargained away, lawyers treating years like poker chips for something that, even if everything they allege was true, I had no control over what unfolded. The ensuing events were as impersonal as a card game, and almost entirely the result of the victim’s own choices. So, now I find myself in a special kind of hell: prison without an out date.
The other day I complained melodramatically to my mom that my fate is a modern day retelling of the Book of Job, of which she took exception, saying, in so many words, that I’m not saintly like Job. That’s certainly true, but I can understand – on every level – the feeling of utter helplessness in the face of fate’s cruel machinations. That’s a book in the bible I can feel, that resonates deeply.
My bunkie studies the bible everyday. He’s not exactly “Christian” but makes a big deal about the real name of God, which he believes to be Yah and Yashua. He regularly delivers impromptu sermons to no one in particular, feeling like he’s a hand-picked disciple of “Yah”. It’s really fucking annoying. Fucking A, how can you be so fixated on one book when there are so many other good ones? He also farts a lot, loud, stinky, and shameless, as potent as smelling salts. I need to change units.
My TV was stolen by the Bloods, so my days are stretching out infinitely longer. I’m trying to fill up the rest of the day after lifting weights and running in the morning, so I don’t waste all my time dwelling on getting high off dabs or pieces (1/8 of a strip). I really don’t do it, but if you put the latter in a ChapStick cap filled with water, let it dissolve, and then snort the ensuing solution, you can catch a decent buzz – more like a medicate numbness than an illicit high.
A dab is performed with a thumbtack (to apply the wax) and a rigged wire for charging tablets that incorporates a little piece of steel stolen from the scrubbing pads in the kitchen dish room which heats up as electricity runs thru it. Despite the higher than average idiocy of the average inmate, I’ve encountered other impressive feats of ingenuity: tattoo guns, repairing TVs with self-made tools, smuggling in cellphones.
Since my life is effectively on hiatus (I’m physically absent in everyone else’s), the people that are still a part of mine have grown in importance. They make me feel a little less alone whenever I get to speak to them. But its tough to watch their lives progress without me, which is egotistical but true. We’ll never make new memories together for as long as I’m locked up.
I’m frankly embarrassed about how I acted towards Kasey. I really loved her, but didn’t show it enough when it actually mattered, and now she’s moved on and it sucks. Sometimes I get the impulse to call her before I stop and remind myself, “she doesn’t wanna talk to you, you’re some fuckin weirdo in prison.” I try to imagine her as I left her on that balmy May afternoon instead of getting dicked down by some lame dude who I’m suddenly jealous of. To cope, now I fantasize about girls I wanna fuck- and could, realistically – once I’m out of prison. I’m jerking off to hope.
Without social media, my world feels pretty microscopic compared to what it was before. I’ve had multiple bunkies, a couple of TVs, a handful of workout partners, and a fistful of fights. I’ve formulated a decent routine to follow. The day-to-day monotony actually makes the time go by faster, paradoxically. Life goes on…
Everyday I wake up, realize where I’m at, and become instantly depressed as it dawns on me: this is my life. I always try to return to sleep so as to resume dreaming, but I rarely succeed. As anyone who’s ever been locked up can attest, there’s no transition quite so jarring and depressing as the segue from a deep slumber dreaming of familiar faces and places (regardless of what’s happening) to awakening on an uncomfortable prison bunk. Dreaming truly is the opiate of the imprisoned.
I’ve always wanted to write a book or something like it. Only now I’m actually making an effort. Writing is one of the few activities that allows me to transcend my surroundings, forgetting that my life has been circumscribed down to the few experiences available on this small compound, encircled by two 15-foot barbed wire fences.
Writing reminds me that I once had had fun with friends, had fallen in love, had my fair share of triumphs before I became prisoner #511007, deemed unfit for society, possibly for more than a decade, for doing what almost every individual in the same situation would do.
After some deep introspection, my previous life seems almost foreign to me at times. I’m living with everyone else’s demons in this place as well as my own, so I reflexively assume the worst of everyone. I often fail to limit this suspicion to other inmates, and extend it to my family and friends. I’m officially institutionalized.
www.easy-trouble.com
submitted by inmateconvict to addiction [link] [comments]

Spin Casino 60 gratis spins and 100 free bonus (register now)

Spin Casino 60 gratis spins and 100 free bonus (register now)

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Spin Casino Review

There’s nothing quite like watching the colorful symbols of a slot machine spin as the anticipation of Lady Luck showering you with riches builds to a fever pitch, is there?
That’s what Spin Casino is all about, and today I’m going to show you everything there is to know about it.
Pull up a stool beside me and grab yourself a beverage, because I’m going to be pressing all the buttons, unlocking all the features, and assessing whether or not this casino is rigged or straight.
By the time our session is done today, you’ll know just about everything there is to know about Spin Casino.
So, is this one likely to pay out the jackpot, or is it a flop that never pays no matter how much you feed into it?
We’re going to find out all of that and more in this Spin Casino review!

Is Spin Casino Legit?

Yes, Spin Casino is a legit online gambling site. I know this for the following reasons:
  • It has gaming licenses from the Malta Gaming Authority and the Kahnawake Gaming Commission
  • This is a Microgaming casino. These guys don’t work with swindlers and con artists. Their reputation is pure gold in this industry
  • It’s run by the Palace Group. They’re highly reputable and run several other well-known casinos such as Spin Palace and Ruby Fortune.

About Spin Casino

I’m a little like the Kojak of online casinos, minus the lollipop and shades. I don’t just take things at face value – I investigate and try to find out all I can about the operator. I’m happy to report that what I found out about Spin Casino is impressive.
As you can see, everything about this casino passes the initial smell test. It’s 100% legitimate and is run by highly professional operators. The fact that all of the games are powered by Microgaming means eCOGRA has tested the payouts and verified them fair. As far as I’m concerned, that’s awesome news.
I always like to make a comment on the site design. This one looks fantastic! It’s got a bright pink and white theme, and everything is laid out in logical, common-sense order. That goes for the mobile site, too. I visited on both Android and iOS devices, and it was a dream to use.
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The Good Stuff

Every gambling site has its strengths and weaknesses. This one is no exception. Here’s what I like about Spin Casino.

Highly Reputable Operator

I always like knowing I’m in safe hands when gambling online.
This casino is run by one of the big hitters in the iGaming industry – The Palace Group. That means everything runs professionally, and you’ll be in the hands of pros.
They’ve been around since 2001 and count themselves as part of the Prima Network. As one of the largest networks in the world, they safely support over 500,000 registered players.

Huge Selection of World-Class Games

Most of the games at this casino are powered by Microgaming, with the exception of the live dealer games, which are powered by Evolution Gaming/Ezugi.
There are over 600 games in total including slot machines, video poker, table and card games, and the aforementioned live dealer games.

Sports Betting Available

I like a cheeky punt on soccer and boxing matches, and I’m glad that I’ll be able to place my bets while playing casino games at the same time. The sportsbook is technically a separate site, but it’s all operated by the same firm, and you can navigate to it straight from SpinCasino.com.

The Bad Stuff

I’ve yet to come across a gambling site that scores perfect marks in every category. This one has a few flaws, too.

No Poker Tournaments

As one of the few game types not supported by Spin Casino, if you like to challenge other players in Texas Hold’em or Omaha tournaments, you’ll have to do so elsewhere.
While they don’t appear to have anything against them, there are no dedicated poker rooms or tournaments available for players.

No US Players

It’s no secret that US players have a hard time finding online casinos that accept them. Unfortunately, this is yet another that doesn’t. Don’t worry, though, because we have a full list of US gambling sites that will welcome you with open arms.
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Game Selection

This is what I like to call a “full-scale” online casino, meaning whatever type of game you want to play, you’ll be able to do so here. You’ll find hundreds of slots, dozens of video poker games, and lots of digital and live dealer blackjack/roulette games.
In this section, I’ll show you everything you need to know about these games, which firms power them, and how much they’ll cost you to play.

Software

The casino games at Spin Casino are powered by Microgaming, Evolution Gaming, and Ezugi. If you know about casino games at all, you’ll already know that these are top-level operators who produce world-class, fair, reliable casino games.
That tells me everything I need to know in advance – the gaming experience here will be second to none. Nonetheless, let’s look at the games in more detail. I’ll show you exactly what games are available in each category and what I make of them.

Slots

If you love to spin the reels in the hope of landing that one payout that changes it all, you’ll be spoiled for choice here. I love slots, and I recommend the following games at Spin Casino:
  • 108 Heroes
  • Agent Jane Blonde
  • Bar Bar Black Sheep
  • Bikini Party
  • Candy Dreams
  • Treasure Nile (Jackpot)
  • Dragon Dance
  • Dream Date
  • Exotic Cats
  • Forbidden Throne
  • Frozen Diamonds
  • Game of Thrones
  • Girls With Guns
  • Mega Moolah (Jackpot)
  • Immortal Romance
  • Shoot
  • Titans of the Sun
  • King Cashalot (Jackpot)
  • Bridezilla
  • Gold Factory
  • Jekyll & Hyde
  • Thunderstruck II
  • White Buffalo
There are currently 315 slots available at Spin Casino. Since they’re powered by Microgaming, it probably doesn’t need to be stated that they’re all world-class games. You can try all of them in “demo mode” if you want to experiment with any of them.

Video Poker

If you’ve read any of my casino reviews before, you’ll already know that I play video poker more than any other game. It’s the strategy, you see. I love knowing that I have some control and that my skill will be rewarded, rather than being at the mercy of chance alone.
If you feel the same way, check out the following games:
  • Aces & Eights
  • Aces & Faces
  • All Aces
  • Deuces Wild
  • Deuces Wild Bonus Poker
  • Double Double Bonus Poker
  • Jacks or Better
  • All American Poker
  • Bonus Poker
  • Bonus Poker Deluxe
  • Deuces & Joker
  • Double Bonus Poker
  • Double Joker Poker
  • Hold’em High Gold Series
  • Joker Poker
  • Louisiana Double Poker
  • Tens or Better
These video poker games are powered by Quickfire/Microgaming. You’ll be able to bet between $1 and $25 per hand. The games are flawless and run as smooth as silk.
As with the other games, you can play these games for free. This will allow you to assess their quality for yourself and test your video poker strategies.

Table Games

You just can’t beat good old table and card games. They make a casino what it is, don’t they? You’ll be able to play the following games and variants at Spin Casino:
  • Atlantic City Blackjack
  • Classic Blackjack
  • European Blackjack Gold Series
  • Vegas Blackjack Gold Series
  • Vegas Strip Gold Series
  • Big Five Blackjack
  • Bonus Blackjack Gold Series
  • Double Exposure Blackjack
  • HiLo 13 European Blackjack
  • Perfect Pairs European Blackjack
  • Vegas Downtown Blackjack
  • Spanish Blackjack Gold Series
  • Super Fun 21
  • Roulette
  • European Roulette
  • French Roulette
  • Multi Wheel Roulette
  • Premier Roulette
  • Diamond Edition Roulette
  • Spingo
  • Wheel of Riches
  • Baccarat
  • Baccarat Gold Series
  • Craps
I love that all the games are offered in demo mode here. There were a few variants I hadn’t played in a while, and I was able to familiarize myself with them again without playing for real money. I suggest you check them out for yourself, and you’ll see that they’re all high-quality.
Bets range from $0.50 to $500. Whether you’re a high-stakes player or are more conservative, you’ll be welcome here.
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Live Casino

Live casino games are the present and the future of online table and card games, and you’ll be able to play the best of them here. Check out the following games:
  • Baccarat
  • Blackjack
  • Casino Hold ‘Em
  • Dream Catcher
  • Football Studio
  • Ultimate Texas Hold’em
  • Dragon Tiger Live
  • Roulette
  • Shangri La Roulette
  • Lightning Roulette
The live games are powered by Evolution Gaming and Ezugi, which now flies under the Evolution Gaming banner. Unlike most of the other games here, you’ll have to pay to play these from the start. There are no demo modes or free play versions available.
You can sit and watch for a while, but when you’re ready to play, you’ll be able to bet from $0.10 to $5,000, depending on the game and variant.

My Favorite Find at Spin Casino

My favorite find at Spin Casino is my favorite slot ever – Thunderstruck II. It’s probably Microgaming’s best game of all time and has truly stood the test of time.
With a cool “Norse gods” theme and a cracking multi-level free spins round, you don’t want to miss this game. It doesn’t have the biggest jackpot Microgaming has to offer, but it’s highly entertaining and could put a healthy balance in your account.

Sportsbook

If you like having a punt on games, matches, fights, and sporting events of various stripes and colors, you’ll be happy here. You can bet on the following sports:
  • Soccer
  • Basketball
  • Tennis
  • Ice Hockey
  • American Football
  • Handball
  • Volleyball
  • Cricket
  • Rugby Union
  • Rugby League
  • Esports
  • Specials
  • Virtual Sports
  • Boxing
  • Golf
  • Badminton
  • Futsal
  • Winter Sports
  • MMA
  • Snooker
  • Baseball
  • Cycling
  • Many More!
You’ll find all of the sports you can bet on listed on the left-hand menu. Some of the more popular sports are also listed on a sticky menu at the top of the main lobby page.
It’s a fairly straightforward sportsbook, although it is modern and interactive in terms of its design. There are no special features to speak of. That’s not a bad thing, in my view. I prefer simple and to the point rather than complex and convoluted, but that’s just me.
The most important thing is that this is a user-friendly site. Whether you’re using a desktop or mobile device, you’ll be able to find everything easily and will find all sports and events categorized in an intuitive, logical way.
The ability to view odds in decimal, fractional, and American formats wins major points with me. It’s these little things that show Spin Sports has put time and effort into making the user experience as enjoyable as possible. There’s nothing worse than having to convert odds in your head or on some notepaper.
The site is 100% mobile-friendly. I visited on my Android phone and found it a breeze to use. You’ll see all of the popular sports on a sticky menu at the top, there’s a search feature so you can quickly find action on sports you love, and you’ll see all of the current and upcoming events right below that.
There are no apps, but that’s okay. The mobile site is so easy to use that you won’t need them anyway.

Esports

The esports sector is on fire right now, and it’s great to see Spin Sports embracing it. You’ll find action on Dota 2, CS:GO, LoL, Starcraft 2, Rainbow Six, and Rocket League.
Leagues include the European Championship, Dream League, The United Masters League, and various other global leagues and tournaments. If esports is your thing, you’ll be happy here.

Live Betting

No modern sports betting site would be complete without enabling live/in-play betting. You’ll be able to bet on soccer, basketball, tennis, volleyball, golf, futsal, and table tennis.
There are lots of betting markets across these sports, but let’s focus on the most popular sport for in-play betting – soccer. You can wager on total score, next team to score, penalties, total goals in each half, results in each half, and lots of proposition bets such as the outcomes of corners, free kicks, and many other things.
I’ve seen some sites with a bigger range of live betting markets, but if this isn’t enough for you, it might be wise to seek help because you probably have a problem.

Promotions

Spin Casino has a great welcome bonus and a unique way of rewarding ongoing players. As you’ll see, rather than a bunch of gimmicky bonuses for each day of the week, you’ll win regular rewards by spinning a bonus wheel. This adds an element of excitement into the mix, and I like it a lot.
Let’s check those bonuses out then, shall we?

Welcome Bonus

As a new player, Spin Casino will give you three separate deposit bonuses to get you started. Here’s what you can get:
  1. You can get 100% up to $400
  2. You’ll get another 100% up to $300
  3. Then you’ll be eligible for another 100% bonus up to $300
The minimum deposit required to activate this is $10, and the wagering requirements are 50x. Those could be a little lower, but it’s a big bonus, so we can make allowances.

Bonus Wheel

Rather than lots of ongoing daily and weekly promotions, Spin Casino has come up with a unique and innovative way to make sure you’re rewarded often.
You’ll regularly be offered free spins on the bonus wheel and will win free spins, cash credits, deposit bonuses, loyalty points, and more.
Of course, standard wagering requirements apply. You didn’t think the casino would give you freebies and let you walk away, did ya?

Spin Sports Free Bet

If you decide to make use of the sports betting service, you’ll be eligible for a $200 free bet bonus. It’s a deposit match offer worth 100% of whatever you deposit, with $10 being the minimum and $200 being the maximum.
This is a straightforward deal. There are two main stipulations you need to be aware of – you’ll have to claim the offer within 7 days, and 5x playthrough requirements apply at odds of 1.3 or greater.
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Banking

Let’s now take a look at the banking options available. This is a section I always pay particular attention to since it tells me lots about the gambling site. If there are any hidden nasties, I’ll normally find them here.
There are no extra deposit or withdrawal fees, but do check with your bank or card issuer. Some payment providers do charge extra fees for gambling transactions.
There are plenty of ways to make deposits and withdrawals here. Note that the withdrawal method you use will have to be the same as your deposit method thanks to anti-money laundering laws.
You can’t use cryptocurrencies like Bitcoin and Ethereum at this casino. Perhaps that’ll change in the future.
The maximum withdrawal you can make in a 24-hour period is $10,000.

Deposit Methods

  • Visa
  • Mastercard
  • Neteller
  • Skrill
  • Instadebit
  • iDebit
  • eCheck
  • Much Better
  • Paysafecard
  • Neosurf
  • ecoPayz
  • Flexepin
  • Instant Banking

Withdrawal Methods

  • Visa
  • Neteller
  • Skrill
  • Paysafecard
  • ecoPayz
  • Neosurf
  • eCheck
  • iDebit
  • Instant Banking

VIP Program

Spin Casino has a multi-level loyalty club with progressive benefits. That means each time you reach a new level, you’ll unlock a bunch of new rewards.
There are six levels in all – Blue, Silver, Gold, Platinum, Diamond, and Prive.
As with most loyalty schemes, you’ll earn points. Each 1,000 “Club Points” will be worth $10. Here’s what’s on offer at the various levels:
  • Blue – You’ll get access to exclusive tournaments and $500
  • Silver – You’ll receive the same benefits as blue level, but your bonus will be worth $1,000
  • Gold – At this level, you’ll get all the perks of silver, but your bonus will increase to $2,000, and you’ll unlock access to new tournaments
  • Platinum – Here, you’ll get all the gold-level perks plus a $5,000 bonus, access to exclusive tournaments, and your own account manager who you can contact 24/7
  • Diamond – At this level, your bonus will be worth $7,500, you’ll get your own VIP territory manager, and you’ll have access to your own personal phone number
  • Prive – Your monthly bonuses will be worth $10,000 at this level, you’ll get all the diamond-level perks, plus invitations to global events, and exclusive gifts and bonuses
All in all, this is a generous VIP program albeit a standard one in terms of format. You’ll be well rewarded here.

Customer Service

If you need to reach out about anything, which you will at some point no matter how good a casino is, you have the following options.
Email – There’s an email form on the site that you can submit comments and questions through. Expect a reply within 24 hours.
Live Chat – A much faster way to get in touch is via live chat. I did have to wait roughly two minutes before getting connected, but the answers I got regarding bonus offers were satisfactory, and the live chat agent was friendly.
I’d like to see a telephone hotline option, but this is good enough for now, and the service is fine. Perhaps as this casino grows, telephone support will be added.

Would I Play at Spin Casino?

Yes, I’d most definitely play at this casino, and in fact, I will be doing just that from now on. It’s rare that a casino I review wins me over as a player, but this one has done the trick.
If you’re after world-class games (and plenty of them), ongoing bonuses and rewards, fair banking policies, and solid customer support, look no further – you’ve found your site in Spin Casino.
Go ahead and check it out for yourself. We promise you’ll like it!
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are poker machines rigged video

The payback percentages for video poker games are significantly higher than the payback percentages on slot machines in almost every case. Even the worst video poker game usually has a payback percentage of 95% or so. But the better games offer payback percentages in the 98%+ range. Can poker machines be rigged? Earlean Shotton asked, updated on February 4th, 2021; Topic: rigged 👁 343 👍 11 ★★★★☆4.6. Yes, pokies are rigged, but the rigging is part of the design and all games in the casino are set up similarly. But this isn't the kind of manipulation people are talking about when they wonder if casino game ... Video poker games in main gaming jurisdictions are definitely not rigged. Inside video poker machines software is a random number generator or what we know as RNG. This basically keeps the simulated deck of cards used in the casino game constantly shuffled. Can Video Poker Machines Be Rigged or Hacked. Video poker machines have to be FIPS compliant. The interfaces have to be locked and in trigger-sensored enclosures. Moreover, there are no WAN interfaces or intranet and the firmware and house-variable updates happen through the ports. Some video poker players believe a machine is ‘rigged” after they play for “a long period of time” without getting a royal flush. The mathematical facts are this: it’s possible to play 40,000 or more hands without getting a royal flush. How Slot Machines Are Rigged. Understanding how slot machines are rigged requires you to understand how they work. Each slot has its game odds, but they all use a similar method of paying out jackpots. Here are some important things to know about slot machines. Understand Slot Machine RTP. RTP is an acronym for “return to player.” Just because it seems like it has been a very long time since the last royal flush, or you have experienced a long streak with hardly a single high-paying hand does not mean that video poker machines are rigged. In the major gaming jurisdictions, tests are periodically run to ensure that the games results are what the math predicts it will be. Yes, pokies are rigged, but the rigging is part of the design and all games in the casino are set up similarly. But this isn’t the kind of manipulation people are talking about when they wonder if casino game operators are fixing their games. Everyone is convinced that gaming machines are rigged, and video poker machines are probably the most common target. Many players who visit Las Vegas are especially convinced that the games are rigged. But the truth is that video poker machines at licensed casinos will never be unfairly tilted and are tested regularly. With that in mind, you ... All of the results listed below were on the same video poker machine, played at a leisurely pace making sure proper strategy was followed closely. The game was “full-pay” (9/6) Jacks or Better. In Jacks or Better there are 52 total cards in the deck and five cards are dealt in the original hand, leaving 47 cards remaining.

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are poker machines rigged

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