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[Game Preview] Week 10 - Philadelphia Eagles(3-4-1) @ New York Giants (2-5)

Philadelphia Eagles (3-4-1) vs New York Giants (2-7)
I don’t know what to say about the NFC East Matchups. The entire division is struggling with major injuries to key players and the division is by far the worst in the NFL, but the divisional games have all been competitive with the last matchup between these two being decided by a single point. The Eagles will show up to this matchup a little bit healthier especially in weapons for Carson who will have Miles Sanders, Dallas Goedert, Alshon Jeffrey and Jalen Raegor for this matchup, all of whom were out last game. Carson was able to throw for 300+ yards last game, he should be able to build on that number with an added number of weapons. The Giants were able to put up points last week vs the Football Team and pull out their second W of the season. The Eagles will need to pressure Jones and force him into turning the ball over like the first matchup and the Eagles need to be able to take advantage of those turnovers. Carson said he reviewed his turnovers in the first half of the season and said he knows he needs to protect the ball better, he needs to prove it this week coming off the bye. If Carson protects the football, the Eagles should be able to move the ball against the bewildered Giants and cruise to an easy win, but if he continues to turn the ball over like the first half, I predict another sloppy NFCE matchup that goes down to the wire. Go Birds!
General Information
Posting Rules and Guidelines
Remember to join us on Discord during the game!
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Score Prediction Contest
Date
Sunday, November 15th, 2020
Game Time Game Location
1:00 PM - Eastern MetLife Stadium
12:00 PM - Central 1 MetLife Stadium Drive
11:00 AM - Mountain East Rutherford, NJ 07073
10:00 AM - Pacific Wikipedia - Map
Weather Forecast
Stadium Type: Open Air
Surface: Fieldturf
Temperature: 54°F
Feels Like: 54°F
Forecast: Mostly Cloudy. Rain in the afternoon and evening.
Chance of Precipitation: 0%
Cloud Coverage: 79%
Wind: South 12 MPH
Betting Odds
Oddsshark Information
Favorite/Opening Line: Eagles -3.5
OveUnder: 44.5
Record VS. Spread: Philadelphia 3-5, New York 6-3
Where to Watch on TV
FOX will broadcast Sunday’s game to a regional audience. Kevin Kugler will handle the play-by-play duties and Chris Spielman will provide analysis. Laura Okmin will report from the sidelines.
TV Map - Week 10 TV Coverage Map
Radio Streams
List of Eagles Radio network member stations with internet broadcast availability
Radio.com 94.1 Desktop Streaming
Listen to Merrill Reese and Mike Quick
Calling the game on 94WIP and the Eagles Radio Network will be Merrill Reese, the NFL’s longest-tenured play-by-play announcer (44th season). Joining Reese in the radio booth will be former Eagles All-Pro wide receiver Mike Quick, while Howard Eskin will report from the sidelines.
Location Station Frequency
Philadelphia, PA WIP-FM 94.1 FM and 610 AM
Allentown, PA WCTO-FM 96.1 FM
Atlantic City/South Jersey WENJ-FM 97.3 FM
Levittown, PA WBCB-AM 1490 AM
Northumberland, PA WEGH-FM 107.3 FM
Pottsville, PA WPPA-AM 1360 AM
Reading, PA WEEU-AM 830 AM
Salisbury/Ocean City, MD WAFL-FM 97.7 FM
Wilkes-Barre/Scranton, PA WEJL-FM 96.1 FM
Salisbury/Ocean City, MD WAFL-FM 97.7 FM
Salisbury/Ocean City, MD WEJL-AM 630 AM
Salisbury/Ocean City, MD WBAX-AM 1240 AM
Williamsport, PA WBZD-FM 93.3 FM
Wilmington, DE WDEL-FM/AM 101.7 FM
York/LancasteHarrisburg, PA WSOX-FM 96.1 FM
Philadelphia Spanish Radio
Rickie Ricardo and Bill Kulik will handle the broadcast in Spanish on Mega 105.7 FM in Philadelphia and the Eagles Spanish Radio Network.
Location Station Frequency
Philadelphia, PA LA MEGA 105.7 FM
Allentown, PA WSAN 1470 AM
Atlantic City, NJ WIBG 1020 AM; 101.3 FM
Giants Radio
Giants Radio Bob Papa season to handle play-by-play duties for the broadcast. Former Giant Carl Banks will provide color and analysis during the game and former Giant Howard Coss will report from the sidelines.
National Radio
Sports USA will broadcast the game nationally with Josh Appel handling the play by play and Brandon Noble will provide analysis.
Satellite Radio
Station Eagles Channel Giants Channel
Sirius Radio SIRI 83 (Streaming 825) SIRI 81 (Streaming 823)
XM Radio XM 225 (Streaming 825) XM 226 (Streaming 823)
Sirius XM Radio SXM 225 (Streaming 825) SXM 226 (Streaming 823)
Eagles Social Media Giants Social Media
Website Website
Facebook Facebook
Twitter Twitter
Instagram Instagram
Snapchat: Eagles Snapchat: newyorkgiants
NFC East Standings
NFC EAST Record PCT Home Road Div Conf PF PA Net Pts Streak
Eagles 3-4-1 .438 2-2-1 1-2 2-1 3-2 186 205 -19 2W
Football Team 2-6 .250 2-3 0-3 2-4 1-3 153 188 -35 1L
Cowboys 2-7 .222 2-3 0-4 1-2 2-5 204 290 -86 4L
Giants 2-7 .222 1-3 1-4 2-2 2-6 168 219 -51 1W
Series Information
Philadelphia Eagles lead the New York Giants series (89-86-2)
Series History
Head to Head Box Scores
First Game Played
October 15th, 1933 at the Polo Grounds in Upper Manhattan, New York, NY. New York Giants 56 - Philadelphia Eagles 0
Points Leader
The New York Giants lead the Philadelphia Eagles (3449-3389)
Coaches Record
Doug Pederson: 8-1 vs. the New York Giants
Joe Judge: 0-1 vs. the Eagles
Coaches Head to Head
Doug Pederson vs. Joe Judge: Pederson leads 1-0
Quarterback Record
Carson Wentz: Against Giants: 7-1
Daniel Jones: Against Eagles: 0-2
Quarterbacks Head to Head
Carson Wentz vs Daniel Jones: Wentz leads 2-0.
Records per Stadium
Record @ Lincoln Financial Field: Eagles lead the Giants: 12-6
Record @ MetLife Stadium: Eagles lead the Giants: 7-2
Rankings and Last Meeting Information
AP Pro 32 Ranking
Eagles No. 19 - Giants No. 28
Record
Eagles: 3-4-1
Giants: 2-7
Last Meeting
Thursday, October 22, 2020
Eagles 22 - Giants 21
The Eagles faced off against the division rival Giants who were coming off their first win of the season and were looking for a 2nd for first year coach Joe Judge. The Eagles have moved to 2-4-1 on the season after rallying to defeat the New York Giants on Thursday Night Football, 22-21. After New York gave its best punch of the night a 97-yard touchdown drive headlined by Daniel Jones to go up 21-10 with just over six minutes to play, Philadelphia scored 12 unanswered points to earn the win. Carson Wentz led a 71-yard touchdown drive to give the Eagles the lead with just 40 seconds to play after connecting with running back Boston Scott on an 18-yard reception. Along with the comeback, he finished his night with 359 yards passing, two touchdowns and one interception while completing passes to eight different Eagles receivers. He also ran for 15 yards and a touchdown. As for the Giants, they mustered just 325 yards of offense and struggle to protect Daniel Jones throughout the contest.
Click here to view the Video Recap
Last Meeting at Site
Sunday, December 29th, 2019
Eagles 34 - Giants 17
Wentz led to his fourth straight must-win game and the team finished an elimination game without seven starters on offense. Already missing three starting wide receivers for the fourth straight game, the Eagles also began the game without Pro Bowl tight end Zach Ertz and right tackle Lane Johnson. Then they lost running back Miles Sanders and three-time Pro Bowl right guard Brandon Brooks in the first half. But Scott, Josh Perkins, Greg Ward, Deontay Burnett and Robert Davis combined for 16 catches on 25 targets, 225 yards receiving, 54 yards rushing and four TDs. The five players were cut a combined eight times by four teams since Aug. 31. Carson Wentz threw for 289 yards, including a 24-yard TD pass to Perkins, who was promoted from the practice squad on Nov. 30. It was the Eagles’ 7th straight win vs the Giants and clinched the NFCE. Giants coach Pat Shurmur was fired the following Monday.
Click here to view the Video Recap
Last 10 Meetings
Date Winner Loser Score
10/22/20 Eagles Giants 22-21
12/29/19 Eagles Giants 34-17
12/9/19 Eagles Giants 23-17
11/25/18 Eagles Giants 25-23
10/11/18 Eagles Giants 34-13
12/30/17 Eagles Giants 34-29
09/24/17 Eagles Giants 27-24
12/22/16 Eagles Giants 24-19
11/06/16 Giants Eagles 28-23
01/03/16 Eagles Giants 35-30
Injury Reports Depth Charts
Eagles Eagles
Giants Giants
2020 “Expert” Picks
Week 10 - "Expert" Picks
2020 Team Stats
Eagles Season Stats
Giants Season Stats
2020 Stats (Starters/Leaders)
Passing
Name CMP ATT PCT YDS TD INT RAT
Wentz 178 305 58.4% 1883 12 12 73.2
Jones 191 306 62.4% 1878 8 9 76.1
Rushing
Name ATT YDS YDS/G AVG TD
Sanders 71 434 86.5 6.1 3
Jones 40 320 35.6 8.0 0
Receiving
Name REC YDS YDS/G AVG TD
Fulgham 29 435 87.0 15.0 4
Slayton 33 491 54.6 14.9 3
Sacks
Name Sacks Team Total
Graham 7.0 28
Williams 5.0 22
Tackles
Name Total Solo Assist Sacks
Gerry 57 32 25 1.0
Martinez 92 54 38 2.0
Interceptions
Name Ints Team Total
Singleton/McLeod/Mills 1 3
Bradberry 3 8
Punting
Name ATT YDS LONG AVG NET IN 20 TB BP
Johnston 34 1713 66 50.4 44.3 12 3 0
Dixon 32 1378 62 43.1 40.0 17 2 0
Kicking
Name ATT MADE % LONG PAT
Elliot 12 8 66.7% 54 12/12
Gano 20 19 95.0% 55 13/13
Kick Returns
Name ATT YDS AVG LONG TD
Scott 9 167 18.6 25 0
Ballentine 9 191 21.2 28 0
Punt Returns
Name RET YDS AVG LONG TD FC
Ward 11 72 6.5 11 0 11
Peppers 6 75 12.5 20 0 4
League Rankings 2020
Offense Rankings
Category Eagles Stat Eagles Rank Giants Stat Giants Rank
Total Offense 330.0 27th 298.2 31st
Rush Offense 118.6 13th 106.0 21st
Pass Offense 211.4 27th 192.2 30th
Points Per Game 23.3 24th 18.7 31st
3rd-Down Offense 43.0% 15th 41.4% 19th
4th-Down Offense 28.6% 30th 72.7% 8th
Red Zone Offense (TD%) 64.0% 13th 45.8% 31st
Defense Rankings
Category Eagles Stat Eagles Rank Giants Stat Giants Rank
Total Defense 340.1 10th 360.0 15th
Rush Defense 130.8 24th 94.8 6th
Pass Defense 209.4 4th 265.2 25th
Points Per Game 25.6 17th 24.3 12th
3rd-Down Defense 39.6% 10th 47.8% 26th
4th-Down Defense 50.0% T-12th 87.5% 30th
Red Zone Defense (TD%) 69.2% T-24th 52.8% 4th
Team
Category Eagles Stat Eagles Rank Giants Stat Giants Rank
Turnover Diff. -7 T-30th 0 T-15th
Penalties/Game 5.6 18th 5.3 23rd
Penalty Yards/Game 46.9 21st 41.0 24th
Recap from Last Week’s Games.
Eagles - Eagles were on bye Week 9.
Giants - For the second time in four weeks, New York beat Washington on Sunday, holding on for a 23-20 victory at FedEx Field. It was another close win for the Giants over their NFC East rival, after earning a 20-19 victory in the first meeting between the two teams in Week 6. New York built a 17-point lead by halftime, and although Washington made things interesting in the second half, it wasn't enough to come back against the Giants, who relied on early success from their offense and big plays from their defense.
Connections
Eagles Special assistant to the general manager Connor Barwin played 1 season with the Giants in 2018.
Giants coach Joe Judge is from Philadelphia, PA.
Giants Defensive Backs coach Jerome Henderson played one season for the Eagles in 1995.
Giants RB Dion Lewis was drafted by the Eagles in the 5th round of the 2011 draft and played 2 seasons for them before being traded to the Browns
Giants WR Golden Tate played half a season with the Eagles in 2018 after being traded by the Lions.
2020 Pro Bowlers
Eagles Giants
DT Fletcher Cox (Starter)
OG Brandon Brooks (Starter)
C Jason Kelce (Starter)
LS Rick Lovato (Starter)
TE Zach Ertz
SS Malcom Jenkings (1st Alt)
OT Lane Johnson (1st Alt
General
Referee: Clay Martin
The Eagles have won 8 consecutive games against the Giants (in-cluding the 22-21 victory at Lincoln Financial Field in Week 7), as well as 12 of the previous 13 games in the series. Philadelphia is 89-86-2 (.508) all-time vs. N.Y. Giants (since 1933).
Since being promoted to the Eagles’ active roster in Week 4, Tra-vis Fulgham ranks 5th among NFL WRs with 87.0 receiving yards per game, trailing only Davante Adams (120.8), DK Metcalf (98.2), Julio Jones (91.4) and Stefon Diggs (87.5) (min. 4 games).
Brandon Graham, who ranks 4th on the Eagles’ all-time sacks list with 58.0 career sacks, is tied for the 4th-most sacks (7.0 - 4.0 in his last 3 games) in the NFL this season, behind Aaron Donald(9.0), Myles Garrett (9.0) and Trey Hendrickson (7.5).
The Eagles defense ranks 3rd in the NFL in sacks (28.0), trailing only Pittsburgh (32.0) and Tampa Bay (29.0).
Additionally, Philadelphia ranks 4th in the NFL in passing yards allowed per game (209.4) as well as 10th in both total defense (340.1 ypg) and opponent third-down efficiency (39.6%).
Draft Picks
Eagles Giants
WR Jalen Raegor OT Andrew Thomas
QB Jalen Hurts S Xavier McKinney
LB Davion Taylor OT Matt Peart
S K’Von Wallace CB Darney Holmes
OT Jack Driscoll G Shane Lemieux
WR John Hightower LB Cam Brown
LB Shaun Bradley LB Carter Coughlin
WR Quez Watkins T.J. Brunson
OT Prince Tega Wanogho CB Chris Williamson
LB/DE Casey Toohill LB Tae Crowder
Notable Off-season Additions
Eagles Giants
S Will Parks CB James Bradberry
DT Javon Hargrave LB Blake Martinez
CB Nickell Robey-Coleman TE Levine Toilolo
CB Darius Slay LB Kyler Fackell
OT Cameron Fleming
SS Nate Ebner
QB Colt McCoy
RB Dion Lewis
DB Dravon Askew-Henry
DT Austin Johnson
TE Eric Tomlinson
LS Casey Kreiter
CB Logan Ryan
Notable Off-season Departures
Eagles Giants
S Malcom Jenkins QB Eli Manning
CB Ronald Darby S Michael Thomas
RB Jordan Howard WR Cody Latimer
WR Nelson Agholor LB Deone Buccanon
OL Halapoulivaati Vaitai OL Mike Remmers
LB Kamu Grugler-Hill CB Antonio Hamilton
RB Darren Sproles
DT Timmy Jernigan
LB Nigel Bradham
Milestones
Eagles QB Carson Wentz (109) needs 3 passing TDs to move up to 4th on the Eagles all-time passing yards list moving ahead of QB Norm Snead.
Eagles QB Carson Wentz (987) needs 13 yards for 1000 career rushing yards.
Eagles DT Fletcher Cox (50.5) needs 4 sacks to move up to 5th on the Eagles all-time sack list tying DE Hugh Douglas
Eagles DE Vinny Curry (28.5) needs 1 sacks to move up to 18th on the Eagles all-time sack list tying DT Jerome Brown
Giants QB Daniel Jones (4905) needs 95 passing yards for 5000 career passing yards.
Stats to Know
Shane Lemieux’s Education
Rookie OG Shane Lemieux has facial hair. Fletcher Cox has a mustache. And that’s about as much as RG Shane Lemieux will be able to mirror DT Fletcher Cox. Due to Will Hernandez’s injury, Monsieur Lemieux is in at Guard and this week will prove challenging for him, to say the least. According to PFF, the greatest NFL player evaluation service in the history of evaluation services, not a single other OLman with appreciable snaps has offered a lower Pass Block grade than him, at 12.1. For him to achieve that, while still only allowing 8 pressures (over 2 weeks: 5 & 3 pressures), is impressive. To do that you have to be monumentally bad and he can’t afford that sort of game against the Eagles’ Defensive Line.
Matchups to Watch
Carson Wentz vs. Competency
The biggest issue facing the Eagles in the short term isn't the injuries - it is the QB. That's my QB, a guy I've long defended and still believe in, but BAE has me wavering. The simple fact is Carson Wentz is a bottom 3 QB in the NFL this year and that's his fault. From accuracy, to turnovers, to shit pocket management, etc, Wentz has been trailer trash in 2020 aside from like 2, maybe 3 games. Yes, the roster has been decimated. Yes, coaching has been wildly unimpressive. However, Wentz can't take care of business irrespective of the situation around him. Backup receivers don't cause inaccurate passes. Backup offensive linemen don't make him hold onto the ball too long to where he gets hit and fumbles. No one is making him skip back and forth over the line of self-destruction and aggression. Wentz is doing that on his own. He obviously isn't taking his own advice when he says he has to take care of the ball and whatever coaching points are given to him during the week are going in one ear and out of the other. He's a 5th year pro playing worse than his rookie year. That's on him. There needs to be a come to Jesus moment with Wentz where he gets right. The Eagles can be competitive in every game they play when the QB is playing at a competent - forget high - level. Carson Wentz has shown all of us this year that his ceiling is still quite high at its peaks: the first game against the Giants on their last two drives. He's also shown his league-worst floor: SNF against Dallas. Long term and short term, Wentz must raise his floor. He doesn't need to be a hero and save the team from their sins each and every play like he seemingly tries to. FEW QBs CAN. And most don't. Steady play from him will go a long way. Right now, the coaches are calling an offensive game plan that is weak and scared of their QB. Why would they do anything different? How can anyone trust this guy not to continue to blow games? The fact is the Eagles will win this game with a clean game from their QB. It's just a crapshoot if he does.
Eagles Offensive Line vs. Giants Army of Defensive Tackles
The Giants have a really good group of interior defensive lineman and we would know since they kicked our ass in the first matchup this season. The Eagles were absent Isaac Seumalo and Brandon Brooks in that one and it showed. There is a possibility we'll have Seumalo back for this one and that would be a huge addition to an overmatched offensive line. I don't want to belittle the work of the Eagles backups and Jeff Stoutland especially since they've done an admiral job given all of the injuries; it's just undeniable the Eagles are overmatched in the trenches here, especially on the interior. Every healthy body helps. As we've seen with Wentz this year, he is a mess under pressure and navigating a muddy pocket. He'll still likely have these issues on Sunday but hopefully less so than the first matchup. The return of Seumalo and possibly Lane Johnson will also go a long way to helping the run game provide any sort of production for the offense. The Eagles prefer winning with their OL and DL; this year has been a struggle for the OL but not a complete disaster that we expected. We just need the talent to return in order to improve.
Eagles Weapons vs Giants Secondary
Perhaps I was more bearish on the Giants secondary outside of Bradberry in the first match up; I still don't think it is a very good unit, but the defensive side of the ball for the Giants is far from the biggest issue with this team. The Eagles will have Miles Sanders, Jalen Reagor, and Dallas Goedert for this game when all three were unavailable in the first contest. All three pair well with Giant-killer Boston Scott. The Eagles have enough weapons to really attack the Giants defense if they get quality play out of their QB. This Giants defense still struggles in coverage outside of Bradberry, especially in the middle of the field, which leads to a favorable outlook for Goedert. A functioning offense will take a lot of pressure off the defense and put the Eagles in the rare position of having a favorable game script.
Eagles Defensive Line vs Giants Offensive Line
This is always something to monitor for the Eagles as they only have one good cover guy on defense in Darius Slay. The Eagles struggle to match up against defenses in man coverage because they don't have the personnel to cover anyone other than Darius Slay. They struggle in zone as they don't have smart, instinctive players with awareness in zone. The LBs and Safeties are all bad in coverage. Competent offenses and QBs always expose this weakness for the Eagles and that won't change until the talent and coaching changes on the defense. This week the Eagles have another favorable matchup for their defense in Daniel Jones. Jones is a one read, timing QB, that struggles at the one thing he is supposed to be good at. Like Wentz, he is a turnover machine and holds his offense back mightily. The only difference between the two is Jones was at no point considered a top 10 QB. Even without Barkley and possibly Golden Tate, the Giants have more than enough weapons to cook the Eagles defense. Slay played a really good game in their first matchup locking down Slayton, but we saw Sterling Shepard obliterate Jalen Mills. Shepard is a good receiver, so it wasn't a high bar for him to clear in that matchup, but they can make you pay. The Eagles defensive MVP in that contest was Evan Engram; he had a tipped pass that led to an Eagles INT and a killer drop that likely would have ended the game, preventing the comeback. For all of the Giants struggles, the Eagles coverage unit simply doesn't offer enough resistance against the Giants weapons. It comes down to how much disruption the Eagles defensive line can cause, which is par for the course. The Giants offensive line has been an absolute mess this season but is coming off a great game against the Redskins vaunted defensive front. Brandon Graham and Fletcher Cox continue to play at high levels. Josh Sweat has been pretty good this year. Derek Barnett is the same as usual. Lastly, Malik Jackson will return to the line up and he has been an under-the-radar stud for the Eagles this year. They also need to have their marquee free agent acquisition, Javon Hargrave, make an impact. They'll need all of these guys to play well to ensure they keep the Giants weapons in line since we know the Eagles secondary struggles stopping nosebleeds.
Special thanks to MikeTysonChicken and abenyishay for their help in creating this Game Preview.
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General Election Polling Discussion Thread (August 16, 2020)

Introduction

Welcome to the /politics polling discussion thread for the general election. As the election nears, polling of both the national presidential popular vote and important swing states is ramping up, and with both parties effectively deciding on nominees, pollsters can get in the field to start assessing the state of the presidential race. Please use this thread to discuss polling and the general state of the presidential or congressional election. Below, you'll find some of the most recent polls, but this is by no means exhaustive, as well as some links to prognosticators sharing election models.
As always though, polls don't vote, people do. Regardless of whether your candidate is doing well or poorly, democracy only works when people vote, and there are always at least a couple polling misses every cycle, some of which are pretty high profile. If you haven't yet done so, please take some time to register to vote or check your registration status.

Polls

Below is a collection of recent polling of the US Presidential election. This is likely incomplete and also omits the generic congressional ballot as well as Senate/House/Gubernatorial numbers that may accompany these polls. Please use the discussion space below to discuss any additional polls not covered. Additionally, not all polls are created equal. If this is your first time looking at polls, the FiveThirtyEight pollster ratings page is a helpful tool to assess historic partisan lean in certain pollsters, as well as their past performance.
This is likely to be one of the last clear snapshots of polling until at least mid-September. Historically speaking, the party conventions impart a statistically significant 'bump' in candidates' poll numbers. This convention bounce averages around 5 points for candidates (though some candidates have far surpassed this number), but the trend of high bounces has seen a decline in recent elections. With increased coverage of each party during their respective conventions (DNC: August 17-20, RNC: August 24-27), and this year's conventions taking place in a mostly-remote setting, it is hard to predict how large or any impact on the polls will be.
Poll Date Type Biden Trump
NBC News 8-16 National 50 41
SurveyUSA 8-15 Connecticut 52 32
Redfield & Wilton Strategies 8-14 California 61 25
Data for Progress 8-14 National 51 41
Data for Progress 8-14 National 52 39
YouGov 8-14 Massachusetts 61 28
Global Strategy Group 8-14 National 52 42
Marist College 8-14 National 53 42
Fox News 8-13 National 49 42
Léger 8-13 National 46 --
Léger 8-13 National 47 39
Pew Research Center 8-13 National 53 45
Morning Consult 8-13 National 51 42
Morning Consult 8-13 National 50 43
Morning Consult 8-13 National 50 43
Harper Polling 8-13 North Carolina 45 44
Morning Consult 8-13 National 51 43
Garin-Hart-Yang Research Group 8-13 Mississippi 43 53
SurveyUSA 8-13 California 56 28
Rasmussen Reports 8-13 Wisconsin 55 42
Harris Insights & Analytics 8-12 National 44 40
Ipsos 8-12 National 47 38
Ipsos 8-12 National 43 37
Ipsos 8-12 National 56 43
Ipsos 8-12 National 58 42
SurveyUSA 8-12 Kansas 41 48
YouGov Blue 8-12 National 51 45
Rasmussen Reports 8-12 National 49 43
Critical Insights 8-12 Maine 45 38
YouGov 8-12 National 49 39
Morning Consult 8-12 National 49 40
Change Research 8-12 National 50 44
Change Research 8-12 Wisconsin 47 43
Change Research 8-12 North Carolina 47 48
Change Research 8-12 Arizona 45 44
Change Research 8-12 Florida 50 44
Change Research 8-12 Michigan 48 43
Change Research 8-12 Pennsylvania 48 44
MassINC Polling Group 8-12 Massachusetts 63 27
Emerson College 8-11 Pennsylvania 53 46
Emerson College 8-11 North Carolina 49 50
Emerson College 8-11 Arizona 53 46
Critical Insights 8-11 Maine 44 36
Critical Insights 8-11 Maine CD-2 39 38
Critical Insights 8-11 Maine CD-1 49 33
Marquette University Law School 8-11 Wisconsin 50 45
Marquette University Law School 8-11 Wisconsin 50 46
Monmouth University 8-11 National 52 39
Monmouth University 8-11 National 51 41
Emerson College 8-11 Minnesota 51 49
SurveyUSA 8-11 Georgia 46 44
Public Policy Polling 8-10 North Carolina 49 46
Rasmussen Reports 8-10 North Carolina 47 48
HIT Strategies 8-10 North Carolina 47 37
HIT Strategies 8-10 Georgia 44 40
Trafalgar Group 8-10 Arizona 44 46
RMG Research 8-10 National 45 37
RMG Research 8-10 Maine 50 39
Georgetown University (Battleground) 8-10 National 53 39
OH Predictive Insights 8-10 Arizona 49 45
Strategies 360 8-10 Nebraska CD-1 46 48
YouGov 8-10 Wisconsin 49 43
YouGov 8-10 Michigan 47 43
YouGov 8-10 Pennsylvania 50 41

Election Predictions

Prognosticators

Prognosticators are folks who make projected electoral maps, often on the strength of educated guesses as well as inside information in some cases from campaigns sharing internals with the teams involved. Below are a few of these prognosticators and their assessment of the state of the race:

Polling Models

Polling models are similar to prognosticators (and often the model authors will act like pundits as well), but tend to be about making "educated guesses" on the state of the election. Generally, the models are structured to take in data such as polls and electoral fundamentals, and make a guess based on research on prior elections as to the state of the race in each state. Below are a few of the more prominent models that are online or expected to be online soon:

Prediction Markets

Prediction markets are betting markets where people put money on the line to estimate the likelihood of one party winning a seat or state. Most of these markets will also tend to move depending on polling and other socioeconomic factors in the same way that prognosticators and models will work. Predictit and Election Betting Odds are prominent in this space, although RealClearPolitics has an aggregate of other betting sites as well.
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Chelseas Drag Race Season 1 Episode 2: Rival Gal Groups

Before We Get Into The Episode these were your predictions for season 1,
Top 3 - Reese Cupz, Lime Soda and Soshi Sochic
4th - Cece Dreamz
5th - Klaritea
6th - Just Jina
7th - Bela C. Tela
8th - Brittany Biotch
9th - Stormy Jean
10th - Quincy Queer
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--
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Previously on Chelseas Drag Race, Tension were high on untucked with Bela and Just Jina as Jina shaded her outfit and Bella was not happy and the safe queens think that Stormy should of been safe over Bela. On The MainStage we had Quincy be cheeky to the judges as he broke down about him being cheeky, sassy and explained how bad he has felt, Brittany and Stormy got bad critiques while Reese and Klaritea were praised but Lime snatched the challange win, Stormy was ultimately called safe which Brittany was not happy about as she felt she made hers properly. Now This means Brittany and Quincy are in the bottom 2.
The Lip-Sync starts, Brittany starts to dance to the beat, while Quincy is giving more soul in the performance but not moving as much which makes the performance look a bit weak, Brittany starts to dance and more through the song she is getting more into the real meaning of the song, At the climax of the song she 360 jumps into a split, It is an impressive lp-sync but there is only one winner.
Brittany Biotch Shantay You Stay, You May Join The Other Girls,
"Thank You So Much" She walks off with tears in her eyes.
Quincy Queer, You were one of a kind, even though you did not last long in the competition you will always be the PORKCHOP of Chelseas Drag Race, Now Sashay Away
Quincy looks sad but confident at the same time, "I am now leaving here still known as The Little Homo That Could" Quincy sings one more impressive note and then casually walks off the stage.
Quincy Queer: Well looks like it is back to NYC for me, trying to achieve my dream on Broadway, I am gonna get their one day I know will but I guess the struggle continues, I did feel like I had a lot more to give. I didn't wanna be known as the little homo what argued with the judges and looked like a spoilt brat but I know I am not that so I am gonna go home enjoy a nice cup of red bull and get on with my life and forget this experience.
Mirror Message: Yous will all be safe in a signing challange now, love Quincy THE MAIN BITCH xoxoxo
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Back On The MainStage
Chelsea: Ladies well done tonight, Yous have survived the first elimination of Chelseas Drag Race. Remember it is only gonna get harder from here. Now Let The Music Play
*NEXT WEEK* THE PROMO IS SHOWN
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The Remaining Nine Walk In The Workroom
Brittany Biotch: It feels good winning at least something, I am not worrying, not throwing a tantrum. I am getting on with it and preparing myself not to be in the bottom again.
"Ouch" Brittany wipes the first mirror message "That was hard, He was a good performer, I am surprised I bet him"
"Just shows delusional people never win" Soshi clicks her fingers and hits a tongue pop "I wonder how it feels to be first out"
"I am all about shade, Soshi but don't you think it is time to let it go like he isn't here to defend himself and like it is okay flinging light Shade but your coming off as nasty" Klaritea defends
"I wouldn't all wanna make someone feel bad about themselves you know that' Soshi says while licking her drink
Stormy Jean: Okay, Just watch that clip again is she scared of Klaritea or something like she is basically whimpering over there god, Crickey Crickey
"Okay, So firstly no one has asked me how I am doing after lip-syncing" Brittany puts the attention on herself
"Right Ms Attention, how are you feeling" Cece says with a shady tone
"Great, Like 10/10," Brittany laughs "I think I showed that I was a fierce performer and that like I am great lip-syncer"
"Yeah you did, I found your rhythm with the song very watchable, Lime compliments
"Well Lime, we should condragulate you on your win, How does that feel" Brittany asks
"Butterflies in my stomach really, It is a great feeling" She smiles "I just now think there is gonna be a target on my back, much more pressure I think" Lime sighs
"Honestly, I thought it was gonna be Reeses Win" Just Jina stirs the pot "Her outfit was just perfection, It was such a good design and deserved the win"
"Thank You Jina, I loved my outfit but Lime looked amazing too we don't need to put anyone down" Reese rolls her eyes
Cece Dreamz: I am now thinking about how much Jina is starting to get annoying, You are not a news reporter hunny, I hope Bela whoops her again. I didn't like in untucked but now I know what she is like happily go at her Bela.
Bela rolls her eyes at Jina
Bela C. Tela: You don't understand, how much Jina is getting on my nerves, If she wanna come for a bitch in untucked again, We are gonna have a problem but I hope someone smacks her before I have to.
The Conetstants walk over to get changed
"How you feeling after Untucked Bela" Cece and Bela seem to be growing more close
"Like I feel fine, If I had feelings that wouldn't hurt. But the wee games trying to put people down so she can win isn't on my watch, I am a rude bitch but I play this game fair" Bela seems angry
"I get it, I was just trying to mind my business you know cause I don't really care whats happening unless I am involved, conceited bitch and that but I promise I got ya back now tho" Cece confesses
Bela C. Tela: Look like I have already made a friend even being a bitch, but fuck it as they say. As Farrah would say LETS GET THIS ROAST TO COOKEN
The camera pans on Jina Then On Cece, Then On Bella and then it turns to Reese stuffing her face with a bit pf pizza
Reese Cupz: Fuck this pizza is great
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The Queens walk into the workroom, Klaritea is telling the girls about her addiction to chicken wings and asks Lime soda if she will buy her a packet as she won a cash tip but she gets interrupted.
Chelsea: Hello Ladies, Now well done for getting to episode 2 but we still have a long way to go so for today mini challenge, we will be running a 100m in quick drag so you have 15 minutes to get ready.
Race 1: Reese Cupz, Just Jina, Bela C. Tela and Cece Dreamz
The Winner Of The First Race is Bela C. Tela condragulations you have won a crown from fiercejewles.com
Bela C. Tela: Well what do you expect from me, hehehehe
Race 2: Stormy Jean, Brittany Biotch, Klaritea, Soshi Sochic and Lime Soda
The Winner Of The Next Race, Is Brittany Biotch you also get a crown from fiercejewles.com.
Brittany: Well if I go home this week, least I got a crown.
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Now Ladies For This Week Maxi Challange, Yous will competing in Rival Bands this week where yous will have to work as a team to come up for your own verses, there will be two teams. The Spice Ladies and Drag Destiny, And As Brittany and Bela won the Mini Challange they get to pick the teams.
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Bella as you won the first race you get first pick,
"I choose my new Bestie Cece" Cece runs over to Bela and hugs her
Brittany who do you choose,
"As she won last week, I am gonna be smart and choose Ms Lime Soda, Come over girl.
Lime looks sad she isn't on Bellas team
BBela who next,
"Emmmmm, Reese Cupz she looks cool. She runs over
Bela C. Tela: Right now, I just hope I don't need Jina on my team.
Brittany,
"I wanna a bit of K-Pop, So gimme Soshi Sochic"
Bela,
"Klaritea, Get over here, sexy bitch" Bela smiles
Klaritea struts over "You chose the right teammate"
Brittany,
Stormy and Just Jina are standing patiently wating
"Just Jina is my last pick"
Bela: Woohoo no Jina
Stormy That Means you are on Team Bela
Stormy Jean: I get why I got picked last because of my performance last week so this needs to be my week to shine come on Stormy lets be an underdog
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Now Ladies, Before I Leave Yous To Get Ready This Week Runway is gonna be, Girl Power, So I am gonna nee you to give your perception on what you think a powerful woman or girl is.
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Team Bela - Bela, Cece, Reese, Klaritea and Stormy Jean
Team Brittany - Brittany, Lime, Soshi and Just Jina
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Contestant Singing/Dance Performance Writing Average
Bela C. Tela 4 2 11 5.66
Lime Soda 8 4 3 5
Soshi Sochic 4 1 10 5
Klaritea 9 10 11 10
Cece Deamz 2 3 4 3
Reese Cupz 9 5 11 8.33
Brittany Biotch 3 7 1 3.66
Stormy Jean 7 3 9 6.33
Just Jina 8 4 3 5

Contestant Outfits/Styling
Bela C. Tela 6
Lime Soda 2
Soshi Sochic 2
Cece Dreamz 7
Klaritea 5
Reese Cupz 2
Brittany Biotch 9
Stormy Jean 5
Just Jina 11
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Vote Here
Spreadsheet
Hope you are enjoying Season 1 so far :) Love Chelsea
Will Brittany redeem herself, will Lime drop to the bottom and what drama is gonna happen yet.
submitted by ChelseeaRace05 to RPDRfantasyseason [link] [comments]

The Week 1 Experience: A Roadmap from a Complete Beginner

First off, I want to start by saying that what I am going to be suggesting are simply just my own opinions based on my short time with the game (I've spent close to 40 hours so far). This guide probably won't be super optimized and I'm not going to pretend I am an expert at this game. However, I do feel a post like this is necessary since I've found a lot of "beginner's guides" online to be either outdated (most are at least a year old) or overly complicated with terms/lingo that don't mean much for someone who has zero/very little experience with TCGs (Trading Card Games). My goal with this roadmap is to give a breakdown of what I feel will make learning the game both more simple and enjoyable despite having limited game knowledge and resources. Lastly, this guide will assume players are 100% F2P (Free to Play) and not willing to spend money on prebuilt decks or the starter bundles that include free legendary cards/crystals (premium currency). With all the formalities out of the way, let's get started:
1) The Morning Star - Story Mode
The first thing you want to do after finishing the tutorial is going to the missions tab and CHECKING THE SOLO PLAYER MISSION BOX! Doing so allows you to complete daily quests without having to worry about dipping your feet online matches. You can always change this later of course and if a PvP mission comes up, it's easy to reroll it for a single player mission instead. Trust me when I say that I wish I'd had known this when I started the game.
After that is done, I'd recommend everyone work their way through the story mode, and by work your way through, I mean at least work your way through Chapter 1. Each playable character has 14 missions, each give you 2 full sets of class exclusive basic cards (Mission 1 and Mission 6), 100 Rupees (in-game currency), and 100 Vials (currency used to craft cards not already owned). The later chapters in the story provide better rewards, but Chapter 1 does a really good job of providing an environment for you to get comfortable with the basic mechanics of both the game and the different classes (they are called Crafts in-game).
This also allows you to sort of figure out what Craft is best for you. Personally speaking and as someone with zero experience with other TCGs, I immediately gravitated towards crafts that had more straightforward game plans, those both being Forestcraft and Swordcraft. Both of these crafts have a huge focus on board presence (Cards in Play) and allow you to overwhelm most opposition with both sheer numbers and consistent damage on the enemy leader.
Forestcraft decks tend to focus around constantly summoning Fairy cards (a one point 1/1 follower), which synergies well with other Forestcraft cards, as they tend to be buffed based on either the amount of cards played in a given turn or the amount of fairies on the board/in your hand (not in play). Forestcraft also has the added benefit of being the "tutorial" deck you are first exposed to while the game is downloading it's massive update, so it's easy to gravitate towards that style of deck through the story.
Swordcraft on the other hand focuses on summoning officer cards that can be buffed by playing commander cards later in the match. While keeping track of officer and commander cards sounds a bit more complicated than Forestcraft's Fairy mechanic, when you are mid-match, it's actually a bit more straightforward. This is thanks to a lot of Swordcraft cards coming with a multitude of added effects such as: Storm (allows followers to act immediately instead of waiting a turn), Ward (forces your opponent to attack that specific follower instead of your leader or other followers), Ambush (makes the follower unable to be attacked until they attack themselves), or Fanfares (effects that happen when you summon the given follower) that allow you to summon other officers or buff the entire board. All of these effects make it rather easy to maintain constant aggression while not requiring too much in terms of game knowledge.
Of course, this is just my opinion. Regardless of which style of craft you prefer, you should play the story mode until you feel comfortable with at least 4-6 of the different crafts. When I say comfortable, I don't mean you need to be a master at using them or even like using them. You simply just need to have a basic understanding of what each craft's unique mechanic is and how it plays into their different deck builds. When I was at this point, I had finished the Chapter 1 missions for all of the classes except for Portalcraft, Dragoncraft, and Bloodcraft simply because I didn't really care for their given mechanics. If you do decide that you aren't crazy about a given craft, I'd at least use them up to mission 6 so that you can gain access to their exclusive full set of cards, as this will make the deck building process easier later down the road.
Speaking of deck building, I'd recommend you NOT build a deck in the early parts of the story. I found the best way to learn a Craft is to either use their most recent prebuilt deck (the one with RECOMMENDATION all over it) or their default deck (second page of the prebuilt decks). Personally, I feel that default decks provide a better understanding of each craft's mechanics and core deck ideas than the recommended prebuilt decks, but the benefit of using the recommended prebuilt decks are that it better prepares you to use cards in the current rotation. What do I mean by that? I'm glad you asked...
2) Get in Loser, We're Going Shopping - Buying/Claiming Your Packs
If you haven't done so already, now is the best time to claim your rewards for starting the game (Crate tab on the home screen). CYgames is very generous for giving you a total of 10 free packs for the 5 latest expansions (This is referred to as a Rotation), which gives you a total of 50 free packs for just starting the game. At the time of writing this, you also get a set of special legendary packs that gives you 3 guaranteed legendary cards, but I'm not sure if this is a timed promotion or not, so if this is the case, please ignore this claim.
While it might be tempting to wait on these packs, there is little reason to do so. Since these cards will eventually be moved out of the given rotation and your given resources are... well, next to nothing, claiming these will give you an immediate boost in terms of potential for building a deck later. This also works for the longevity of your decks since expansions get rotated out of the current rotation every few months (aka, when a new expansion comes out), so some of these cards might end up becoming dead weight sometime down the road.
Depending on when you start the game, I would still recommend saving your Rupees until the latest expansion comes out. Not only do a lot of these cards end up becoming popular in the latest rotation's meta, but it's also better in terms of getting the most bang for your buck. The latest expansions usually come with events that rewards you free pack redemption, which means more packs in the given expansion. However, if you start the game and the current expansion is say no more than a month old, there is no reason to not to roll on it. You can check the release dates of a given expansion by clicking the info tab on the game or by checking the Expansion Wiki Page.
So you have claimed your rewards and you are getting comfortable with the mechanics. Hell, you even found a craft your super committed to building a deck for. Now what? Well, that all depends on you. Step 3 will be broken down into a route split, both of which depend on what you want to do as a player. This is the part of the guide that some veterans might disagree on, but again, this is mostly based on my limited experience with the game so far, so I apologize if this ends up being "bad advice".
3A) Training Wheels - Finish All Single Player Content
Even though you might have already completed Chapter 1, there is still a good amount of Single Player content to work through. As of writing this, there are 10 Chapters in the game, all of which give solid rewards, which includes more Rupees and Vials, allowing you to build up more resources. It's also a chance for you to refine your understanding of the game. While I have not finished the story myself, I’ve heard that the difficulty of the story spikes as you get further in, with later chapters proving to be quite hard based on what I've read online.
The story isn't the only single player activity you'll want to complete. On the practice menu, there are 3 decks per Craft of Elite AI (Portalcraft Only has 2) you can battle against and winning these gives you a solid 200 Rupees each! That's a total of 4,600 Rupees, which equates to 46 free packs! If you find yourself struggling with these, the common tactics I've seen people say to do is use the default Swordcraft deck to rush them down. While I have beaten all of the Elite AIs, I did not use the default Swordcraft deck. If I didn't use Swordcraft and didn't finish the story, what did I do?
3B) Skipping to the Motorcycle - Budget Decks for Online
This is the part of the guide that many would consider as "bad advice" and will require some explanation on my part, so here it goes: while I don't come from background of TCGs, I did grow up playing a ton of competitive sports and multiplayer games like Smash Brothers, Halo, and Pokémon, so the first thing I wanted to do after getting comfortable with the mechanics and finding a favorite Craft was play other people. After all, if you aren't playing other players, what's the point in calling it a competitive game, right… Right?
Here is the issue with mentalities like mine and relating them to TCGs: Without decent cards and a proper deck, you are never going to experience a victory against another player, especially when you are just starting out. Most of the people you will be fighting online have either decent decks or copy/pasted decks they have taken from Tempo Storm Meta Snapshot or other Pro-Players/YouTubers. And unlike other games, losing won't just magically make you better. This might seem obvious to some people, but if you don't have a solid strategy, you aren't ever going to last long enough to "get better", let alone win a match or two.
What's that? Despite all of these warnings, you STILL want to try your hands at PvP? Well my friend, I guess you and I aren't all that different. I too wanted to keep playing PvP and in my pursuit of victory, I found a solution: Unlimited Budget Decks (Current Rotation Budget Decks provided by Tempo Storm)! Unlimited is a format that allows every single card ever released to be used in a single deck, meaning that it's both the most flexible and cost effective in terms of making a solid deck with as little resources as possible. Not only is this great for new players due to a lack of any budget, but a lot of these decks are simple enough to quickly start getting better in terms of game knowledge, reactionary decision making, and confidence.
Now each budget deck will vary in price depending on the Craft you prefer (DragonCraft is still expensive even on a budget), but the one I ended up going with was Zigurd's OTK WROACH Deck (decklist is in his description). Not only is it dirt cheap to create at 5,300 Vials, the deck is also super simple to understand and use. The singular goal of "playing and retreating Roaches until you can One Turn Kill the leader" allows you to use every card and resource available to you in-game. It also allows you to learn what it takes to construct a decent deck. Having multiple solutions to the problem of, "how do I get Roaches in my hand / in and off the field without leaving them in to die during the other player’s turn?" teaches you deck building techniques through osmosis. I might be reaching here, but I feel this deck's primary focus is on teaching the importance of both adaptive play and how to deal with the single common counter to this deck, that being cards with Ward. TL;DR - deck is solid for noobs that want to feel big brained while also being on the cheap.
Once you find the deck you're interested in (hopefully they remember to provide a decklist link) from either YouTube or other sources online, all you need to do is paste the generated deck code from the website into the unlimited deck section of the game. Of course, no matter what budget deck you pick, you'll probably need at least a couple thousand Vials in order to craft it. The solution to this problem lies in the next step.
4) Taking Out the Trash - Liquefying Unnecessary Cards
Depending on how much of a collector you are, this might be the hardest part of the entire process, but if you want to make any progress in making a decent deck without investing real money into Crystals, you'll need to liquefy cards. The game has a tab where it will automatically liquefy any spare cards you have available (anything greater than 3 is considered extra since it exceeds the max amount of a single card you can have in a given deck). Unless you got super blessed in your initial card packs with multiple copies of the same legendary cards, this will hardly be enough Vials to make a decent deck. Here are my tips when Liquefying cards:
Firstly, Animated Cards earn you more Vials than static cards. Depending if you care about that sort of thing, choosing to liquefy these cards will give you more Vials then liquefying regular copies of a given card. Alternatively, you could dip into your regular stock of cards and keep your animated versions. Because there is a 3 card limit of a single card, having any more than 3 copies, animated or not, is precious Vials you could be spending on cards you'll actually use.
Second, go through any crafts you don't plan on playing and clean out whatever you feel comfortable with removing! You can opt into keeping some of the legendary cards if you are really unsure about revisiting a given craft. To give a personal example, I ended up sacrificing all of my cards from Portalcraft and Dragoncraft while keeping my legendary cards from Heavencraft and Bloodcraft on the off chance I'd decide to come back to those crafts later down the road.
Lastly and if you want to get even more Vials, go through crafts you're interested in, but don't see yourself playing anytime soon. This requires more research and time since you'll not only want to check each card individually, but also check and see if cards are important to meta decks you might want to experiment with later down the road. I wouldn't recommend going crazy with this since it's fairly time consuming and a lot of what makes a card "meta" can easily go over your head, but I personally ended up doing this for Runecraft and Shadowcraft since despite liking their mechanics, they weren’t my preferred crafts. The most I saw myself doing with these crafts was maybe copying some other decks online once I acquired more resources.
DISCLAIMER: the only real benefit in liquefying cards like this is that it will allow you to created your desired deck faster! The game gives you enough resources through story mode, daily quests, and other events were going crazy with liquefying cards ISN'T NECESSARY to succeed in the game. If you are patient enough and willing to wait out for the needed vials, then you can skip the 2nd and 3rd tips. It costs more to gain back cards then it does to save them, so liquefy at your own discretion!
So you've liquefied some cards and now you have a bit of spending power. What comes next? Once again, we have yet another route split, but there are three forks on this road. A lot of this will depend on how deep you want to get with the game or how involved you want to get with the community, but the next section will mainly focus on getting you ready for the final step, so pick whichever of these works for you!
5A) Trials and Tribulations - Experimenting with Take-Two
While exploring different player guides online, one consistent issue newer players had, myself included, was grasping a basic understanding of how to go about building your own deck. I personally feel a lot of guides focus too much on teaching terms that ultimately mean nothing to players that might learn better by just seeing how a given deck plays. You can tell me the deck is a tempo, aggro, control, or combo deck all you want, but it doesn't mean much to a player when they don't even know what makes these types of decks different from one another.
That being said, I think the desire to craft your own deck is expected. After all, a personalized deck handcrafted specifically for you is a huge part of the appeal when it comes to TCGs. While you could easily just craft decks and try your hand at unranked player matches, I find this to be super counter productive, especially if you are still learning TCG game knowledge. There is nothing more discouraging than losing to other people simply because you "aren't at their level yet", mostly in terms of resources and game experience. But what if you could eliminate the resource gap?
This is where Take-Two comes into play. Take-Two is a PvP mode where each player drafts between two sets of two random rotation cards based on the Craft you entered with (the craft is selected as a choice between 3 randomized crafts). You repeat this process of picking between the two sets until you have a deck of 30. You play five matches and depending on how many times you win, you are given prizes like Rupees and even free Card Packs!
The best thing about this mode is it forces you to experiment with cards you may not be familiar with while also learning basic deck building principles. Utilizing what you've gained from the single player or online matches, you'd be surprised how easy it is to end up with a decent deck. If you really like the deck you built in Take-Two, it's possible to even transfer that deck into the deck builder and build upon what worked and didn't work.
While all of this sounds great, it doesn't come without some negatives. Depending on how experienced you are, you'll still probably lose quite a bit. Like the title suggests, there are some hardships in this approach. My first Take-Two attempt resulted in a score of 1-4 (win-lose), mostly because of how mismatched my deck was. Take-Two also isn't free to enter: You either spend Take-Two Tickets earned via story mode/events or 150 Rupees/Crystals (value of a card pack and a half) to even participate in a single run of Take-Two. Despite these drawbacks, I still think playing a couple runs of Take-Two will help players improve and can help establish a solid foundation when they attempt to build their first deck.
5B) Friendship is Magic - Private Matches
For those that prefer to seek the help of others, private matches are a great way of learning the game, especially if you can arrange it with someone who is willing to teach you the ropes. You can even set up simulated Take-Two matches (at no cost), which allows both players to test their deck building skills. Private Matches also allow you to coordinate with another player to theory craft ideas for your own deck in terms of what works and what doesn’t. Hell, depending on how nice they are, they might even help you construct or recommend a deck for you to work with.
Of course, the major downside to this approach is the reliance on other players. Not every player will be willing to put up with a noob and depending on how toxic/try-hard they get, may even put you off of doing private matches entirely (Good Old Xbox 360 days). Still, if you do decide you want to try and enlist the help of others, you can try both the Private Match Megathread here on Reddit or joining one of the many Discord Servers / Steam Communities. Watching a couple different Twitch Streams or YouTube Videos might also not be a terrible idea. The world is your oyster when it comes to seeking the help of other players!
5C) Honor Among Thieves - Using a Meta Deck
If you don't feel like working on your ability to deck build and just want to win fast with little effort, "borrowing" a meta deck is also a valid option. Due to the amount of resources surrounding meta decks, both from sources like Tempo Storm and videos covering decks on YouTube, it's quite easy to learn the ins and outs of a given deck. A best example I can give in this current rotation (August 2020) has been Item Shop Rune and Control Blood decks. Granted, I'm speaking based on playing them in both unranked matches and up to D0 Rank in ranked, but I've ran into both of these decks a number of times and despite winning against a few of them, I still find them rather difficult to beat.
Of course, the two biggest drawbacks to stealing a meta deck is their price and predictability. Even decks that are considered "budget friendly" can cost anywhere between 20,000 - 30,000 Vials to create, which is quite expensive given that beginners will most likely have nowhere near that amount required to build said deck. Meta decks also have a higher chance of being counter played by other players, especially if the given deck is popular enough. Lastly and despite what I said earlier during this point, it's quite easy to lose simply because you don't understand what makes a meta deck "good". I've watched plenty of players in ranks Beginner 0-3 that despite using Tier 1-2 meta decks, still lose to my experimental decks made of mostly basic cards simply because they don't understand how to use their decks properly.
That being said, this will change as you go up the rankings and to be honest, it's not a terrible idea to save up for a meta deck while you finish up the single player content and completing daily quests/participating in timed events. Doing this will most likely be best bang for your buck.
If you do decide to copy a meta deck, I'd highly recommend focusing on building an Unlimited Deck first and worry about a Rotation Deck later. While a Rotation might net you some success in the current season, they are highly susceptible to being made obsolete after an Expansion or two, making them inconsistent in terms of stability. On the other hand, Unlimited Decks don't change as much when a new expansion comes out, making them much easier to use when attempting to complete dailies and in-game events. Of course, the choice in which deck you steal is ultimately your decision, but as good thief knows: if it has no value, then what's the point in stealing it?
6) Wax On, Wax Off - Gameplay Loop Going Forward
Now begins the part where you gain a little independence. What you do going forward is mostly up to you, but your best bet is to establish a schedule going forward and working towards a singular goal. If it is farming out currency so that you can go all in on the next expansion, optimizing a custom deck in private matches/unranked matches, or buying a meta deck to begin climbing the ladder on Ranked. Regardless of what you decide to do, checking in frequently is the key to success. If Gatcha Games have taught me anything, it’s the importance of keeping up with your daily quests and any in-game event schedules. This will net you a ton of resources and make it easier to build up a backstock for when you do decide to invest into a given expansion or deck idea.
My personal routine has me doing two activities: grinding out Unlimited Ranked until the budget Wroach deck starts losing and using the remaining story missions I have left to complete my dailies. With the Add-On Expansion barely going live at the time of writing this, it is tempting to splurge a bit on buying packs, but I’m not sure about it just yet. After all, I’m also an ignorant noob.
Whatever routine you decide to pursue going forward, I really hope this helped some of you get into the game. While it can be overwhelming to get a grip on what works and what doesn’t, the game is super gratifying to learn and has become my gateway into the massive worlds of TCGs. Thanks for taking the time to read this and I look forward to seeing you all online!
PS: If there is anything I missed or got wrong, feel free to let me know and I’ll update this Roadmap as best as I can. Despite being a rookie myself, I’d like for this to hold a bit of merit for others that might be completely new to TCGs. Thanks in advance for any improvements anyone suggests. Cheers!
submitted by sora_heart to Shadowverse [link] [comments]

How to Use the Soft Iron Greatsword (PvP Tips #2)

Hey! It's me again! Apparently you legends liked my last PvP guide so much that one of you actually gave it a Silver Medal! As thanks for the support (and an apology for being away for so long), I've decided to make a series out of PvP tips, so expect more posts in the future. In saying that, lets talk about the Soft Iron Greatsword.

As I'm a man of taste, let's first quickly read over the weapon description:

"Smiths who were raised in the Ash Grey Desert tend to favour the use of soft metals. The resulting armours not only protected the wearer from edged weapons, but also greatly absorbed the shock of blunt weaponry. These thick plated armour sets however were extremely heavy to the point of almost impossible to wear. The few weapons made by those smiths, including this greatsword, were no exceptions to these flaws.
There was once a warrior however who saw the potential in this unorthodox weapon, using its flaw as its greatest strength. The soft iron allows the greatsword to absorb any form of knock-back, while its heaviness could be used to send shock waves when smashed into the ground."

A note before we continue: Since my last post, there seems to be a bit more build variety now. This makes me happy to see people embrace something that isn't the Maroon Sword with Stone Lord Arm setup. In saying that, it appears the PvP scene is split into 3 groups of people: Maroon Sword users (60%), Sunset Haste Spear users (30%), and people who are using anything else (10%). While I'm grateful that the PvP scene isn't literally 90% Maroon Sword users (who I will now refer to as a 'MSSLAU', standing for Maroon Sword & Stone Lord's Arm User), the idea of that last post was to get everyone to try something different, not try out that one weapon. I understand that a lot of people still want to try the weapon anyway, but the fact that no one has moved on to trying something new after this amount of time suggests that my point didn't get across. So, with that said, I'll prove variety is fun and viable by making a guide on arguably the least viable weapon by far (and yes, there's that one combo I'll get to).

Getting the Soft Iron Greatsword is pretty simple. Just collect it off the body on the bridge to Herlov Capital (love that pickup animation). You can't reach the bridge by horseback from the hub area though, so you have to either go through the Herlov Capital itself, or go around through the Spider Caves (if you value your time and sanity, don't do that).

Aight, the moveset and their perks:
- R1: The R1 is a vertical slash downwards that's super slow to come out and leaves you locked in place for a long time. While it hits like a truck, every move of this weapon also hits hard, so it's nothing special comparatively. In saying that, it does hit hard like a truck, so it's not all bad.
- R2: If you thought the R1 was slow, the R2 is arguably the slowest attack of any weapon in the game. However, it does have its uses. After the extremely long windup, the player will do a 360 spin before slamming the sword vertically into the ground, sending a shockwave in a narrow cone in front of you. The shockwave itself is instant, has good range, bypasses guarding, and does extremely good damage. What's more is that the spin beforehand actually has an active hitbox. Not only do people not seem to know this, but the tracking during this is really good too. You can use that to make sure no one gets behind or beside you, and if you hit them, you WILL stun them. The sword on the slamdown can also hit your opponent. What this means is if you hit your opponent with the spin, which locks them into both the slamdown and the shockwave, you'll kill them. Seriously. I've never come across another player that survived it. Really. I promise. Okay. Moving on.
- Running R1: Ahhh... the infamous Running R1. You only know of this because of the Running R1 into R1 combo montage that FighterPL uploaded. So yes, the Running R1 into R1 combo exists. And it will kill the opponent... if you hit them with it. Admittedly the Running R1 will get you some distance which will probably disorientate the opponent, and the R1 afterwards actually has some tracking too. However, most people know about this attack / combo, which is both slow and predictable. Keep in mind that it exists, but it shouldn't be the bread and butter of the weapon.
- Running R2: Honestly, the better Running R1 for one reason. While it does lock you in the running direction while winding up the R2, if spaced correctly, even if the enemy player avoids the slam down (which they most likely will), the AoE shockwave will hit them, as it tends to last a bit longer than the i-frames of a perfectly timed dodge, and the radius is just bigger than the evade range. The damage of the shockwave is decent, but the more important thing to note here is the stun. Depending on the opponent, they will either panic and try to evade as soon as possible, or attempt to calmly punish you afterward. If the opponent panic evades into you, a follow up R1 will most likely pseudo-combo them, usually resulting in a kill. If they try to panic roll away or calmly approach you for a punish, following up with the R2 is your best bet as it seems to come out a bit faster than normal.
- L1: Basically a greatshield that can block everything.
- L2: The standstill variant of the running R2. does the same thing except you stand in place for a while instead. This makes it arguably easier to punish in some ways, but also harder to punish in other ways. Both of these attacks are situational.
And of course, the mounted combat moveset:
- R1 / L1: A slow, well telegraphed, and short ranged horizontal slash that will knock the opponent off their mount if hit. In saying that, it's very hard to hit anything with this attack, but also satisfying if you do. But, it's not as cool as- - R2 / L2: An also slow attack with short range, but this time is a vertical slash downward. Apart from the cool recovery animation of your character barely clinging to the side of your mount as he tries to get back up after performing the strike, the best part is the resulting shockwave of the attack. If you hit the opponent (and their mount) with that tight shockwave, both that player and their mount will f*****g ragdoll and fly a good 10 somersaults in the direction they were running! It's god-damn hilarious to hit something with mounted R2 / L2, and is also regarded as one of the ultimate forms of disrespect to the victim player. Best of luck to those who are gonna make a trolling montage out of that attack. ;)

Now, as for the Arm setup I reccomend you use, I suggest using the Garden-Bed Executioner's Arm.
Yes, this is a basic arm that only gives you a passive bonus to both overall stamina and stamina regen, but here's the deal though... the Soft Iron Greatsword uses an unreasonable amount of stamina to not have something to help compensate for that. Because of this, some form of compromise needs to be made, and we'll need to accomplish this by giving in the potential attack for mixups in the movepool. I do apologies, but other than that, there's not much to talk about here.

Now, how do we use the Soft Iron Greatsword? It's slow, heavy, and uses so much stamina that we had to sacrifice a cool Arm setup for one that gives use a bit more stamina. How could this be used in the PvP scene?
With the same way you win with the weapon of my last post (Sunset Haste Spear):
Mind Games.
Remember when I talked about The Soft Iron Greatsword's running R2 and L2 attacks, and how the regular R1 or R2 can pseudo-combo the opponent depending on how they react? Well, that's just one example. Of course, there's the newb-crushing running R1 into regular R1 true combo as well. There's also a few other pseudo combos that can two-hit opponents as well in the right situation. In a way, the Soft Iron Greatsword is kind of like the Sunset Haste Spear. It relies on the mistakes of the opponent to get things done. Whereas the Sunset Haste Spear can much easily create its own opportunity, the Soft Iron Greatsword needs to be much more careful. The Sunset Haste Spear is much faster and can be far more aggressive without being punished as hard, but needs to string about 7-10 pseudo-combos for a kill. The Soft Iron Greatsword must be more defensive and is extremely easy to punish, but at most only needs to properly pseudo-combo once for a kill.
Because of this I consider the Soft Iron Greatsword to arguably be the most powerful 'punisher' weapon in Elden Ring. All it takes is one mistake from the opponent, and that's the end for them. This can also be the case for the wielder as well, and because of this, the risk of using the weapon is extremely high, yet the reward is just as so. When used correctly, it can create that one opening from the opponent needed to smash in that stomp of a victory. Patience and defensive play, as well as perfected movement and position, and the knowledge of timing everything with the Soft Iron Greatsword is required for the user to gain the most out of its potential.

In conclusion: I'll admit, this weapon is definitely not going to be for everyone. In saying that, maybe the Soft Iron Greatsword is for you. If you think that a much slowed down 'high risk, high reward' playstyle is for you, then I recommend you not only just give it a shot, but dedicate some time to master the use of it. Yeah, your journey of getting those sweet kills with this weapon is going to be rough and long, but eventually, if you truly want it, that K/D per session of PvP is going to get better. And who knows, maybe one day you could become a god among men, showing everyone that the seemingly trash-tier weapon, is the true rite of skill.

If you made it to this point, thanks for reading this colossal post. I can't promise my next post will be soon, but I can promise that it will have the same drive and passion behind it as before.
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[TIMELINE] Analyzing The Past to Predict the Future - Everything We Should Consider on the Road to GTA VI

[TIMELINE] Analyzing The Past to Predict the Future - Everything We Should Consider on the Road to GTA VI
[QUICK MOD NOTE] This post was originally posted by Lenlfc on GTAforums, original post here. ALL CREDIT GOES TO HIM FOR ALLOWING ME TO DO THIS. It's extremely detailed and extensive, but it also gives a full look at previous leaks and speculation about GTA V, RDR 2, and the upcoming GTA VI. It's well worth your read if you're at all interested in speculation and leaks for GTA VI, considering it has a lot of information about how Rockstar has done things in the past, and how they may do things with GTA VI. It also has all of the confirmed information we have for GTA VI, like everyone has been asking for. Enjoy!
LENLFC will also be updating his original GTAForum's post often when new, reliable information comes out that is worth adding to his timeline.
TL:DR: This is very long. Please don't be mean if you think I went too far. I just wanted to be as detailed as possible, and compile as much evidence and proof as possible, so we can work out the most accurate and likely scenario. I've never done anything like this before. So please be kind.
Hi. So, Red Dead Redemption 2 has come and gone. Feels like forever we waited for it. Hard to believe it released almost 4 months ago. It's that time when many of us will start looking forward to the next Rockstar game. I have been on this site since the first leaks for GTA V popped up online. In that time, I have watched fairly quietly, barely getting involved. I've read a lot, and enjoyed it all, but never actively helped out. I want to warn you all that this post will be pretty lengthy, and as I'm not a regular poster, my formating or writing may not be the best. But I'm a big fan of Rockstar Games, and have a weird fascination with remembering small things. So I wanted to try my best to compile everything we know about how Rockstar go about making their games, what they have done in the past and do some crazy conspiracy theory like deducing to try to predict when, where and how we can find clues to GTA VI, and when they may announce or release it.
Firstly, I'd like to credit and thank Dan Dawkins. Many of you may not know who he is, but long story short, he's a journalist, and back in July 2011 he wrote an article in the magazine PSM3. In the article he predicted many things about GTA V (some correct, some incorrect) he researched all the available data and pooled it together, and used that to speculate about GTA V. That was a massive influence on me growing up, on how to speculate responsibly and use common sense to work out where a game or series may go next. So thank you, Dan!

FACTS

Now, onto the main topic. What do we know about GTA VI? Not a lot. Dan Houser recently said that they're thankful they're not releasing GTA VI while Trump is in office. While he's never actually quoted as saying they won't release it while Trump is in office, I think journalists used that for a catchy headline. But the point remains. GTA is heavily based on British satire of USA. The current political climate makes it very difficult for them to do this. If we take it literally, GTA VI won't release until 2021 or 2025, depending on how long he is in office. Unless I have my dates wrong. I'd be willing to bet they had 2021 in mind. However, my personal take on this was that Dan simply meant "thank god we're not releasing GTA VI in 2018" And knowing it'l take them years to even release their next game, Trump will no longer be President.
We also know Rockstar Games will make another GTA. And that is about it. If there is anything else concrete, that we know, that I have missed please let me know.

THE PAST

GTA V TIMELINE
Here's where we start digging and look to the past, what Rockstar has done before and try our best to work out their timelines and how they go about things. Now, in order to do this, I'd like to begin with GTA V, as that is when Rockstar Games transitioned into the one big game every 5 years, as opposed to the game every year studio.
April 20th 2009 the first ever build for GTA V was created. I'm not sure if this is when development officially began, or just the date of the first build. Either way, I doubt there is much difference. They were busy working on TBoGT at that point, having just released TLaD 2 months prior. This was discovered from the Build Log. I will go into detail on this later. However this wasn't discovered until 2014, I just thought it was worth putting here to stamp the timeline.
The earliest rumors for GTA V began on July 26th 2010, with reports of Rockstar researching locations in and around Hollywood. Rockstar declined to comment on this, saying they don't comment on "rumors and speculation". To this day we still don't know if this was legit, or otherwise. However the game did end up being set in Los Santos. So it was either true or coincidentally correct.
Next came the domain name leaks on February 25th 2011. That date might be off by a couple of days, but the original GTA V Leak Topic has it dated to the 25th. (Fun fact, this is the leak and topic where I signed up to GTAForums!) Very GTA sounding website names. After GTA IV introduced the internet to us, it was no surprise to think GTA V would expand on that, and the domain names registered sounded right out of a GTA game. This was proven true, as the websites did appear in game.
On March 8th 2011 more fuel was added to the GTA V fire, when the codenamed "Rush" casting call was leaked online. Like the website, they sounded like something out of a GTA game.
This was further expanded on the 29th of March when Take Two put out a private casting call, further hinting at development on GTA V being well underway.
October 5th 2011 In an Asked & Answered article, 2 users asked about the next GTA, with Rockstar replying with the following
“When are we going to see a new GTA????? #bestgameever” - received via Twitter“When's the new grand theft auto coming out?” - received via Twitter
Big, big shout to all Grand Theft Auto fans worldwide who we know are anxious to hear about what’s next for the franchise but we don’t have any news at this time.All we can say is, right now, we’re focused on our next upcoming releases which are Max Payne 3 as well as L.A. Noire for PC, Red Dead Redemption Game of the Year Edition and Max Payne for mobile devices. When and if we have anything to report regarding the Grand Theft Auto franchise, you know that we’ll do so here at the Newswire or on our Twitter or Facebook.
And then it happened. GTA V was officially announced on October 25th 2011 at 12pm BST, linked below.
https://twitter.com/RockstarGames/status/128788090969001984?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E128788090969001984&ref_url=https%3A%2F%2Fgtaforums.com%2Findex.php%3Fapp%3Dcore%26module%3Dsystem%26controller%3Dembed%26url%3Dhttps%3A%2F%2Ftwitter.com%2FRockstarGames%2Fstatus%2F128788090969001984%3Fs%3D20
This announcement came only 20 days after saying the above on October 5th 2011
This goes to show that Rockstar can say one thing, then surprise us weeks later.
The first trailer then debuted on November 2nd 2011
Everything past this point, until release I feel is not relevant to this discussion. It is more to do with post announce schedules and marketing, and when to expect news or updates or trailers for an already announced major game. If this topic does well, I could add it, or put it in a spoiler box so it's optional detail. Otherwise the next points worth talking about come into play upon release, and where Rockstar go after this.
September 17th 2013 GTA V finally releases. We rejoice.
October 1st 2013, two weeks after the launch of GTA V GTA Online launches.
This is where it gets interesting and complicated. We know now that their next game was Red Dead Redemption 2. However, Rockstar weren't finished with GTA V. Many people claim that Rockstar stopped caring about their fans and gamers, citing images like these
You can actually pinpoint the year Rockstar discovered microtransactions.
Now, I bring these up, as it is important to understand just how Rockstar now operate. Love it or hate it, but GTA Online has allowed Rockstar to not release games as often. Allowing them to work on one game as Rockstar Studios, where they all work together, instead of separate teams, like Rockstar North (GTA) and Rockstar San Diego (RDR) for example. The income from GTA Online has seemingly allowed them to spend 5 years working on Red Dead Redemption 2, perfecting a masterpiece. Allowing them to make the game they wanted, and allowing them to take all the time necessary to innovate and make a living breathing world even more so than GTA V did.
Some time in January 2014 the GTA V Build Log was found. Apparently it was on the game disc, and dedicated fans dug into the files and found it. I bring this up, as it reveals some key interesting details. such as the date of the first GTA V build/when GTA V development began. This is important as we can use this information later to try to work out when they may start their next project.
Throughout 2014 Rockstar were hard at work developing the PC, PS4 & Xbox One versions of the game. I don't know how much work that would be, but they weren't simple upres versions of the game. They included new features and plenty of big enhancements. The PC version was delayed into 2015 for added polish. And leslie Benzies took a sabbatical on September 1st, for 17 months.
The next key detail to note is from January 2016, I think. Leslie Benzies leaves Rockstar North. I feel this is important to note, as it could have delayed a lot of Rockstars plans, as a lot of staff left with him, Rockstar would go on to deal with a lawsuit which could only be an unnecessary distraction. There was a topic here on GTAForums discussing it. Needless to say the whole situation was pretty shady and the details don't really matter too much.
Rockstar had also planned single player DLC for GTA V, multiple datamines suggested 3 packs, as well as Ash735 on Neogaf confirming this. We can take this with a grain of salt, but if it were made up, then it's a pretty dull and uninteresting thing to make up.
They had also promised Heists for GTA Online, which was quickly becoming very popular. I personally believe (And this is where speculation begins) that the SP DLC was the unfortunate victim in all of this. They HAD to get the next gen versions out, as if you're launching an online game, you can't rely on players sticking with old consoles when the next gen consoles launch only 2 months after GTA Online launches. They had to get Heists out, which were promised before the entire game even released. More so than the SP DLC, which was just a closing line on a Newswire article, albeit multiple times. And development on their next game ramping up, going into full production, combined with the restructuring of Rockstar North due to Leslie Benzies leaving... SP DLC may have been an unfortunate victim.
Article 1
Article 2
Article 3
GTA V launches on PS4 & Xbox One on November 18th 2014
PC version launched on April 14th 2015
Rockstar Games are now done with development on GTA V, now solely focusing on GTA Online updates, in terms of Grand Theft Auto
April 3rd 2014 Thanks to @EVOLUT7ON for bringing this to my attention. In a Q&A with DJ Whoo on BallerStatus, he allegedly reveals he will be in the next GTA, which will be in Liberty City again. BallerStatus. And thanks to iNero for his topic.

RDR2 TIMELINE

August 2013 Roger Clark's first day on set, for Red Dead Redemption 2
Roger Clark: "My first day on the project was in August of 2013. With the context of this particular installment, I was the first to come on, apart from Rob and Ben who worked on the previous chapter."
4th September 2014 Rockstar San Diego start hiring for next gen consoles. They allegedly went on a hiring spree for an upcoming project. Which we would later find out to be Red Dead Redemption 2.
December 11th 2014 Actor Jorge Consejo posts a selfie on Instagram, wearing a typical mocap or performance capture suit. However it doesn't match the one used in GTA V
September 2015, [Original Source] Rockstar started hiring for more jobs. They seem to relate to a stealth based game, but so far they haven't released anything that would indicate what they were hired for.
Then the leaks start happening...
November 29th 2015 An ex Rockstar employee hints that RDR2 is their next project. The infamous “Really, Dumbass. Really? Two“ comment by Danny Ross, on Reddit. Archive of actual post
April 13th 2016 the map for RDR 2 leaks on NeoGaf. This was unprecedented. The map for a huge open world Rockstar Games game has never leaked online 6 month before the game was even announced. Link to the map.
October 18th 2016 Rockstar finally announce Red Dead Redemption 2, after teasing in the days leading up to the 18th.
July 27th 2017 Stuntman, Tim Neff's online resume leaks that he worked on RDR2 and GTA VI. He denied involvement in RDR2, but claimed he worked on GTA V, and that it was a mistake. He also had personal instagram photos from Rockstar San Diego, with captions strongly suggesting he was there for work. He denied it, saying it was just a photo taken outside that anyone could take. He quickly removed them. He was not credited in GTA V, but by RDR2's release he is indeed credited in RDR2.
Friday September 29th 2017 A reddit user posted a thread mentioning a recent leak which had been deleted. I do not know the date that it was originally posted. But it was over a year before the game released. And was entirely accurate. these leaks will serve a purpose later on.
December 25th 2017 GTAForums User @Jabalous brings to our Attention the actor Jorge Consejo, his previously mentioned Instagram selfie, and his CV/Resume. Which mentions min being in GTA 6, playing the role "The Mexican" (Featured).
CGI meaning motion capture work, etc.
In April of 2018, I'm not sure of the date, maybe the 18th? The article has since been removed. But I copied the article into a notepad file. Trustedreviews.com published an article based of a memo and some notes about the game. They claimed to have received this information in August 2017, but didn't post it due to fears it was fake. It wasn't until Rockstar released a screenshot that matched one that they had also received that they decided to publish this information, now believing it to be genuine. Here is an image of the text copy of the article (reddit formatting issues)
November 1st 2018 Rockstar sue TrustedReviews for £1M Essentially proving the leak to be true. Although the game itself proves it to be true, it's interesting that Rockstar sued for that much. Or sued at all.
January 6th 2019 Rockstar start hiring for next generation
Rockstar's career opening page - Credit to @el carlitos for that one!
-----------------------------------------------Unconfirmed Speculation-----------------------------------------------
January 30th (Specific date still debatable) Film Florida have guest Leah Sokolowsky on their podcast. She briefly mentions a recent change in her work
Recently as you're aware we've had a change in the types of productions that are coming to our state. So I've also been very fortunate to get a large client that has hired me to arrange basically site tours and visits. It's uh digital media company. And I've signed an NDA so I can't disclose who it is. But they've been exploring various areas of our state, and of other states in the south east. And I've been planning and arranging those visits for their personnel and that's been kind of a very interesting expansion of what I normally do, as well.
Here's the link to that quote.
It's suggested this is Take Two Interactive/Rockstar Games, as a reddit user claimed on October 6th 2019 scouts were looking around his area, and asked for permission to take photographs of the building. Which was later followed up by a photograph of an alledged document/contract as proof on October 8th 2019
-----------------------------------------------End of Unconfirmed Speculation-----------------------------------------------
February 13th 2019 VP of product development Jeronimo Barrera departs Rockstar Games after 20 years. This might not seem anything significant, but it's one of his quotes that I think it very important.
"If I had stayed at Rockstar it would have been more GTAs, more RDRs and less of this other stuff going on out there right now." While that is nothing concrete. It does indicate that Rockstar will be working on Red Dead and GTA for the foreseeable future. That won't surprise many of us, but it's just a little detail that gives us hope that GTA is next, and not another franchise like Bully, L.A. Noire or Max Payne, for example.
April 18th 2019 a former Rockstar India employee has mention of creating vehicles for GTA V and upcoming GTA 6 in his artstation resume Thanks to ApolloThunder's post.
Now those are the most important details I feel. Now I may have missed some other details people might find important. In August of 2017 the stunt actor Tim Neff was involved in a alleged leak for RDR2 & GTA 6. It was quickly 'debunked' Although many believed there were holes in the methods used to debunk it. And his removal of Instagram photos taken at Rockstar San Diego was suspicious to many users. I do not believe it holds enough water to use it as any evidence. But we can use it to speculate.
July 9th 2019 Jorge Consejo likes and quotes a tweet about him being in GTA 6

Now We Use All This Information to Speculate

The first clues we should look for are reports of Rockstar scouting locations. We know from articles and or interviews that Rockstar take thousands of photographs when creating their worlds, so any reports of Rockstar Staff i researching locations should be a very good indication. However, they can be very secretive.
Same goes for Rockstar or Take Two registering domain names or sending out casting calls. So far we've heard nothing of the sort. again, we don't always hear these things. I don't recall hearing anything about casting for RDR2 at any point between 2012 & 2016.
Combined with the fact that Rockstar only just released RDR2 4 months ago. I think it's pretty safe to sat development on their next game hasn't fully begun yet, or will do very soon. If we look back to the build log for GTA V, they created the first build on April 20th 2009. pretty much one year after GTA IV released. By that logic the first build for GTA VI would have been created in September 2014, right? Well, considering they had to work on the next gen and PC versions for so long. I'd wager they started much, much later. We know that these days Rockstar operate as Rockstar Studios, all working together on one game at a time. But if the NeoGaf user is to be believed, pre production for GTA VI began in 2012, which is actually entirely believable. As Rockstar began work on RDR2 almost immediately after RDR1. "In early 2011, Dan began chatting with Rockstar San Diego about how Red Dead Redemption 2 would look and who the characters would be. Late that summer, he says, he had a “broad outline and rough flow of the game defined.” By fall 2012, his team had completed rough scripts for many of the game’s missions and started doing read-throughs on video conference calls with directors of game play, art design, and animation from Rockstar offices around the world. " Source
Now, unlike Red Dead Redemption, Grand Theft Auto is not a game about specific characters, like RDR is with John and Dutch's gang. So It's safe to say after GTA V, the Housers did not sit down and come up with scripts or ideas for GTA 6 revolving around those characters. But never say never. They could use this as an opportunity to bring back Michael Franklin & Trevor, working of some of the ideas for the Story DLC for GTA V, instead of scrapping it entirely. For the first time ever, GTA could be a direct sequel using the same protagonists. This however, I believe to be incredibly unlikely. But I thought it was worth mentioning.
So, they've finished RDR2. What Are Rockstar doing now? I believe they're hard at work on the PC version of the game. Many people don't believe it will release on PC, citing the fact that RDR1 never released on PC as evidence. I don't believe that is fair, as we know RDR1 was a mess, and was in such a bad state that they were lucky to release it at all. Rumours and alleged leaks stated the game was a coded mess, and they weren't willing to go through all the hassle of porting it to PC. We also know PC games typically have a high paracy rate, and Rockstar aren't fond of spending all that development time and cost on such an effort for little reward. Here's a clip of Lazlow talking about releasing their games on PC, and joking wanting to make their money back first. It's from 2010, right before RDR1 released. I think he was making a joke, but hiding the truth in there. Which leads me to believe that RDR2 could come to PC, but in order to make their money on that, also release it on PS5 & the Next Xbox, like they did for GTA V. Considering the gap between GTA V on PS3 & 360 and GTA V on PC (19 months) we could see a similar gap with RDR2 on PC. If that is the case, we could see a PC release in May 2020. At which point next gen consoles would likely have been announced, assuming Sony repeat their February reveal as they did with PS4. Or soon to be revealed at E3 a month later. It's not beyond the realms of possibility that they re release on Next gen with native 4K on PS5, higher frame rates, or other enhanced features. Next gen consoles will be backwards compatible, but if they want to keep RD Online going, a newer version with higher player counts could be a good option.
Speaking of next gen consoles, until specs are set in stone, I don't think Rockstar will announce anything. Dev Kits are allegedly being sent to some developers right now. Sony first party studios are already working on PS5 games. Guerilla, for example. I'd wager Sony's relationship with Rockstar is a good bet to think they have them, too. So, what does this mean?
Well, let's look at when Rockstar announced RDR2. 18th October 2016. 18 months after the PC release of GTA V, 3 years, 1 month after the initial release of GTA V. Lets assume they stick to a similar pattern, both GTA V & RDR2 were announced in October. It could be a good bet for what month to expect an announcement. However, GTA IV was announced in May 2006, with Peter Moore's infamous Tattoo. So...
Now let's look at when Rockstar started hiring for RDR2, which was September 2014. It took them 2 years to announce their next game. And they had the base map planned out within 19 months. We just don't know when the photo of the map was taken, just when it was leaked to the public (april 2016). But we do know Rockstar always start with the world. For GTA V, that discussion started as GTA IV was wrapping up – almost five years ago – although the latest game has been in full production for just three years.
“It comes from the idea first,” Benzies tells us in his office at the studio.
Where is it going to be set is the first question. Then that defines the missions; you’re doing different things in LA than in New York or Miami. The map and story get worked up together, and the story is a basic flow of how it works out so you can layer the missions in. Source
I think we can safely say that Rockstar already know where the game will be set, and Aaron Garbut is already hard at work at creating a concept of a map. If he hasn't already.
Based of that information, I'd say Rockstar are hiring for their next game, which will be PS5 and Next Xbox exclusive, Likely to be GTA 6, and will need 2 - 3 years of development before they are able to reveal it with a trailer. Putting the game at a 2021 - 22 reveal, with a 2023 - 24 release. I do believe the upcoming generation, and Rockstars desire to outdo themselves every time will only slow them down. Their games take so long to develop, and I can't see them putting out GTA 6 in the same timeframe as GTA V, from GTA IV. More likely to be similar, if not longer than GTA V to RDR2.

The Leaks

Remember when I said the leaks would serve a purpose later on? I find it highly suspicious that Rockstar had leaks as substantial as they had for RDR2, when they never had anything to that level before. They are usually incredibly watertight. So let's speculate as to why...

The Benz.

Isn't it strange how such a long time influential figure at Rockstar North was fired, and then leaks start popping up for their next game? It's no secret that there was more to his firing that we initially thought. Things went really bad between The Benz and The Housers. I think when he left the company, and many of his staff left, too. A lot of disgruntled employees may has decided to spill the beans on their next game out of spite. The entire game map leaking 6 months before the game was even announced, Epilogue spoilers down to finite details such as building a house or birthing a foal? Way too specific, and that's never happened for a Rockstar game before. I just find that suspicious.
So, why is that relevant to GTA 6? Well, it may end up not being relevant at all. But then I remembered the leak from last year, that stated GTA 6 was set in Vice City. Back then, I didn't believe it at all, as it was way too detailed for a game that wasn't even announced, and wouldn't be announced for at least 2 more years. Likely double that. Plus why did they choose The Know? And an anonymous source is always suspicious. But hey, nobody would be dumb enough to give their actual identity if it were legit.
But then I started thinking a while ago, at how detailed the RDR2 leaks were, and maybe, just maybe the person who tipped off The Know was legit, and the info was based of what was in pre production from 2012 [Unofficial Source]. The more I thought about it, I realized that Vice City, with the concept of crossing the border to South America is a simple enough concept that could have been decided upon during pre production (the world is the first thing they decide, remember?)

Why Vice City

2 reasons why it's starting to feel like a likely location. Reason one, GTA Online. They introduced businesses and gunrunning into GTA Online, and a lot of people enjoy that stuff. Vice City would be a great location to create content around that concept. I don't believe Rockstar would pick a location based on what would make Online popular, but after GTA Online's huge popularity after GTA V, they'd be stupid to ignore it. Reason 2 was the quote Dan Houser gave about not releasing GTA 6 during Trumps presidency. Again, I believe it's taken a little out of context, but it's his words about satirising America is what caught my eye.
"Both intense liberal progression and intense conservatism are both very militant, and very angry. It is scary but it’s also strange, and yet both of them seem occasionally to veer towards the absurd," Houser said. "It’s hard to satirize for those reasons. Some of the stuff you see is straightforwardly beyond satire. It would be out of date within two minutes, everything is changing so fast." Source
Then there was this quote from Leslie Benzies, also covered in The Knows video:
IGN Source
Any chance that Vice City might return in a future GTA?
It is always a possibility. There are a few references to the city in our current-gen GTAs so it is part of that HD universe, and it is certainly somewhere we would love to revisit. However Vice City, perhaps more than any other GTA game, was as much about the era as the setting. Miami in the 1980’s is so iconic it would feel strange to revisit the city in a different time period.
exploring grand theft auto vice citys lasting impact on gamer culture with rockstars leslie benzies city cover. Of course at some point we would like to have one big world containing all our cities and let the player fly between them and revisit their favorite areas, and in that context reimagining Vice City would be very interesting.
So according to Rockstar, albeit someone who is no longer at Rockstar, it would be strange to go back to Vice City in a modern day setting. If you combine that with what Dan Houser said about parodying America today, and how difficult that would be, is it possible that the next game could be set in the past? Again, combining those quotes, with alleged leaks, and the possibility for fun and exciting gameplay and Online experiences... Vice City is an incredibly likely setting.
The only problem is GTA 6 going into pre production in 2012. If the location was decided upon then. It would either be a happy coincidence, or they may have changed the location. Or, it never was Vice City, and this speculation is clever, but ultimately wrong.
One key piece of information is the Neogaf user, who allegedly states that it WON'T be Vice City. Citing that production notes going around when he still worked there stated possible locations and concepts. And that it is likely one of the 4 options listed in the quoted thread.
Small town gta - tight stories, scheduled characters, ridiculous levels of ambience, every home interior modelled. Every building enterable. More realism - if your wanted you are on the run for a while.
Vegas 1970s- CASINO?
Somewhere snowy - chicago/detroit
Mexico City
You have to consider that what they may have decided in 2012 changed, due to the popularity of GTA Online. They could have chosen a smaller, more detailed interactive world. But due to Online, decided they needed a larger world. Or the location wasn't right due to modern politics and ability to satarise, etc.
I do think GTA could return to the past eventually. Sam Houser has an incredible knowledge of pop culture, and is very intelligent. It would work well for them to go back to an older setting for a GTA game again. That isn't proof of that, or even a solid reason for them to do a prior setting. His knowledge can be used in any setting, past or present. But it's an interesting piece of information to think about.
Another possibility is Dan's words were as simple as GTA 6 won't release while Trump is in office, and therefore GTA 6 will be set in the present day, but by then the political climate may have settled down, or they think/hope things will be different by then, and what they choose to parody will be easier. i don't know.

How about Las Venturas?

For the past few months, I've been thinking about the possibility of GTA 6 being set in Las Venturas. It's one of the locations mentioned as a possibility by @Ash_735 It's also a location that would be quite large, although not hugely diverse. However creative freedoms could solve that. If they return to a past setting as theorised. Then Las Venturas in the 70's or 80's could be seen as a pretty cool option. Like a lot of people, I'm a fan of Joe Rogan. Recently he had a guest on his podcast, Bob lazar. Whether you believe him or not is irrelevant. But he tells some interesting stories about working near Area 51, and working on alien UFO's. that really got me thinking... Wouldn't that be a perfect location for Rockstar to have some fun with? GTA V and RDR2 both featured UFO easter Eggs. There was a lot of mysteries tied to Mt. Chiuliad and Fort Zancudo. Can you imagine Area 69 returning, and what Rockstar may do with that? Now I fully understand that saying they may do a certain location, based of nothing other than easter eggs is a bit silly, but what else do we have? However, it does tie in with the notes (Vegas 1970's Casino?). Before RDR2 we never believed Rockstar would create a game, and build of a previous games map. After RDR2, we now know it's possible. I'm still not convinced they'd do it with GTA, as the GTA series is always an island, whereas RDR1 was a landlocked location. However, it is possible, however unlikely that they could build of Southern San Andreas and go east to Las venturas.
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